Think Like a Programmer

Think Like a Programmer

Author: V. Anton Spraul

Publisher: No Starch Press

Published: 2012-08-12

Total Pages: 260

ISBN-13: 1593274564

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The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.


Word Searches For Dummies

Word Searches For Dummies

Author: Denise Sutherland

Publisher: John Wiley & Sons

Published: 2009-05-11

Total Pages: 436

ISBN-13: 0470453664

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A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.


Why Icebergs Float

Why Icebergs Float

Author: Andrew Morris

Publisher: UCL Press

Published: 2016-10-24

Total Pages: 222

ISBN-13: 1911307045

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From paintings and food to illness and icebergs, science is happening everywhere. Rather than follow the path of a syllabus or textbook, Andrew Morris takes examples from the science we see every day and uses them as entry points to explain a number of fundamental scientific concepts – from understanding colour to the nature of hormones – in ways that anyone can grasp. While each chapter offers a separate story, they are linked together by their fascinating relevance to our daily lives. The topics explored in each chapter are based on hundreds of discussions the author has led with adult science learners over many years – people who came from all walks of life and had no scientific training, but had developed a burning curiosity to understand the world around them. This book encourages us to reflect on our own relationship with science and serves as an important reminder of why we should continue learning as adults.


The Art of Videogames

The Art of Videogames

Author: Grant Tavinor

Publisher: John Wiley & Sons

Published: 2009-11-19

Total Pages: 240

ISBN-13: 9781444310184

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The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art


Hunter

Hunter

Author: Russell Bailey

Publisher: White Wolf Publishing

Published: 2008

Total Pages: 0

ISBN-13: 9781588467188

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"At the Shores of the Sky"

Author: Paul W. Kroll

Publisher: BRILL

Published: 2020-10-12

Total Pages: 323

ISBN-13: 9004438203

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Albert Hoffstädt, a classicist by training and polylingual humanist by disposition, has for 25 years been the editor chiefly responsible for the development and acquisition of manuscripts in Asian Studies for Brill. During that time he has shepherded over 700 books into print and has distinguished himself as a figure of exceptional discernment and insight in academic publishing. He has also become a personal friend to many of his authors. A subset of these authors here offers to him in tribute and gratitude 22 essays on various topics in Asian Studies. These include studies on premodern Chinese, Indian, Japanese, and Korean literature, history, and religion, extending also into the modern and contemporary periods. They display the broad range of Mr. Hoffstädt's interests while presenting some of the most outstanding scholarship in Asian Studies today.


Legacies

Legacies

Author: Howard Ingham

Publisher: White Wolf Publishing

Published: 2007

Total Pages: 0

ISBN-13: 9781588464309

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The Pacific War, 1931-1945

The Pacific War, 1931-1945

Author: Saburo Ienaga

Publisher: Pantheon

Published: 2010-06-16

Total Pages: 335

ISBN-13: 0307756092

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A portrayal of how and why Japan waged war from 1931-1945 and what life was like for the Japanese people in a society engaged in total war.