Three Moons Of Theros

Three Moons Of Theros

Author: J. Wesley Buck

Publisher: Lulu.com

Published: 2014-10-04

Total Pages: 242

ISBN-13: 1312485833

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Come join the wizards on their journey and adventures as they seek the enlightened.


Theros Ironfeld

Theros Ironfeld

Author: Don Perrin

Publisher: Wizards of the Coast

Published: 2012-06-12

Total Pages: 291

ISBN-13: 0786963387

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A young boy stood on the dock of his fishing village and watched the minotaur war barge approach. It would change his life from a lad who would have grown to follow in the footsteps of his father, to the greatest weaponsmith in the history of Krynn. As a boy, Theros Ironfeld was captured and pressed to service under the minotaurs. As a man, he first fought draconians to a standstill in Solace, and later, by mysterious means, acquired a silver arm. And when the evil dragons came to conquer, he was the only man who could forge the fabled dragonlances necessary to defeat them. The Warriors series details the exploits of the heroes and villains of the War of the Lance.


Ravnica

Ravnica

Author: Cory Herndon

Publisher: Wizards of the Coast

Published: 2010-04-21

Total Pages: 377

ISBN-13: 0786957123

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A murder investigation exposes a labyrinth of intrigue that threatens to turn Ravnica upside down in this epic Magic: The Gathering novel Lieutenant Agrus Kos enjoys his work. A top-notch officer of the city guard, he's been on the force over fifty years. He works alone. And the League of Wojek never had problems with him or his work. Until now. They gave him a partner to train, who promptly got himself killed. And the more he looks into the death, the less he likes it. Something dark is moving within the guilds of Ravnica.


War of the Spark: Forsaken (Magic: The Gathering)

War of the Spark: Forsaken (Magic: The Gathering)

Author: Greg Weisman

Publisher: Random House Worlds

Published: 2019-11-12

Total Pages: 378

ISBN-13: 1984817957

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Return to the multiverse of Magic: The Gathering as the hunt for Liliana Vess is on in the aftermath of the War of the Spark. The Planeswalkers have defeated Nicol Bolas and saved the Multiverse—though at grave cost. The living have been left to pick up the pieces and mourn the dead. But one loss is almost too great to bear: Gideon Jura, champion of justice and shield of the Gatewatch, is gone. As his former comrades Jace and Chandra struggle to rebuild from this tragedy, their future, like the future of the Gatewatch, remains uncertain. As the Gatewatch’s newest member, Kaya aims to help write that future. In joining, she pledged an oath to protect the living and the dead, but now that oath will be tested. The grieving guild masters of Ravnica have tasked her with a grave mission suited to her talents as a hunter and assassin—a mission she is ordered to keep secret from the Gatewatch. She must track down and exact retribution on the traitor Liliana Vess. But Liliana Vess has no interest in being found. Forsaken by her friends, she fled Ravnica after the defeat of Bolas. She was hostage to his wicked will, forced to assist in his terrible atrocities on pain of death—until Gideon, the last one who believed in her goodness, died in her place. Haunted by Gideon’s final gift, and hunted by former allies, Liliana now returns to a place she’d thought she’d never see again, the only place she has left: home.


Night of the Eye

Night of the Eye

Author: Mary Kirchoff

Publisher: Wizards of the Coast

Published: 2012-07-17

Total Pages: 274

ISBN-13: 0786963506

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The first book in an exciting Dragonlance trilogy that explores the many secrets of sorcery in the world of Krynn It will soon be the Night of the Eye, a rare time when all three moons align in high sanction over the lands of Krynn. On the eve of Guerrand DiThon's political marriage to a rival family, the young noble is visited by a strange, powerful mage who knows more about him than he does himself. Seduced by promises of wizardly might, Guerrand slips away beneath the triple moons and journeys for the Tower of Wayreth. No one thinks he will survive the deadly trek to the tower, but he does. It's only then that Guerrand realizes that he has made many enemies in his journey. One of these foes would not only see Guerrand dead, but the three orders of sorcery destroyed with him.


Legends of the Twins

Legends of the Twins

Author:

Publisher: Sovereign Press (WI)

Published: 2005-08

Total Pages: 0

ISBN-13: 9781931567312

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One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. The legends of other heroes stand waiting to be written. Personal journeys, great quests, and heroic sacrifices all lie ahead. Sometimes it is not the world that needs to be saved, but a soul. The River of Time not only provides the chance to find the forgotten history of Krynn, but a chance to visit the world as it might have been. Discover an Ansalon untouched by Cataclysm, where the Godpriest reigns supreme; visit a magocracy, a land in which the Orders of High Sorcery rule through the power of magic; roam the dragonlands, crushed under the terrible might of the Dark Queen and her dragon highlords. Legends of the Twins is a resource for games set in the world of DragonLance. Inside one will find information for players, including variant rules for character traits, new feats, prestige classes. New spells and magic items allow characters to journey across the River to Time. Dungeon Masters will discover an amazing wealth of campaign possibilities, including travel into Ansalon's distant past or many different alternate versions of the world-available to introduce into a current campaign or as a launching point of one that is entirely new. All information within this volume is fully compatible with the revised edition of the d20 System game. Book jacket.


The Medusa Plague

The Medusa Plague

Author: Mary Kirchoff

Publisher: Wizards of the Coast

Published: 2012-07-17

Total Pages: 263

ISBN-13: 0786963492

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With the onslaught of a vicious plague, the fate of a Thonvil town rests in the hands of the man its villagers have scorned: Guerrand DiThon The name Guerrand DiThon has been cursed by his family since the day he disappeared. When a mysterious plague strikes their beleaguered village, Guerrand's name is invoked again—as the cause of the disaster. Bram DiThon, Guerrand's nephew, is more like his uncle than the family would care to admit. A skilled herbalist, Bram has unknowingly turned his skills toward magic. It is to Bram the villagers turn when the plague changes their eyes to onyx, their limbs to snakes, and their flesh to stone. Unable to stop the unexplainable deaths, Bram sets out to find his missing uncle. He learns that Guerrand is the High Defender of Bastion, the last stronghold before the Lost Citadel. But in finding him, Bram has unwittingly given an evil mage—once Guerrand's friend, now his archenemy—the key to destroy the three orders of sorcery.


Brothers Majere

Brothers Majere

Author: Kevin Stein

Publisher: Wizards of the Coast

Published: 2012-06-05

Total Pages: 286

ISBN-13: 078696331X

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Twins Raistlin and Caramon investigate a frightening string of disappearances and murders in this prequel novel to the Dragonlance Chronicles Darkness and unrest are growing. People disappear in the night, and there are rumors of foul forces at work. To this land caught in the grips of a nameless terror come Raistlin and Caramon Majere, two brothers—one a wizard, one a warrior—who are trying to eke out a living on the backroads of Ansalon. Desperate for money, they agree to take on a job in the backwater village of Mereklar, where a series of disappearances has sent everyone into a panic. A beautiful noblewoman persuades Raistlin, Caramon, and their kender companion, Earwig Lockpicker, to search for the missing. But what starts out as an intriguing mystery turns sinister when the town’s leading citizens are murdered by what appears to be a violent feline beast. A ball of string, an ancient legend, and three magically glowing lines lead the twins to the truth—and to a confrontation with a deadily foe. On the fabled Night of the Eye, Raistlin will supposedly acquire great magical power . . . and he’ll need it if he is to survive.


Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)

Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2020-03-17

Total Pages: 0

ISBN-13: 0786966912

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HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.