Thinking 3D

Thinking 3D

Author: Daryl Green

Publisher:

Published: 2019

Total Pages: 0

ISBN-13: 9781851245253

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During the Renaissance, artists and illustrators developed the representation of truthful three-dimensional forms into a highly skilled art. As reliable illustrations of three-dimensional subjects became more prevalent, they also influenced the ways in which disciplines developed: architecture could be communicated much more clearly, mathematical concepts and astronomical observations could be quickly relayed, and observations of the natural world moved towards a more realistic method of depiction. Through essays on some of the world's greatest artists and thinkers--such as Leonardo da Vinci, Luca Pacioli, Andreas Vesalius, Johann Kepler, Galileo Galilei, William Hunter, and many more--this book tells the story of how of we learned to communicate three-dimensional forms on the two-dimensional page. It features some of Leonardo da Vinci's ground-breaking drawings now in the Royal Collections and British Library as well as extraordinary anatomical illustrations, early paper engineering such as volvelles and flaps, beautiful architectural plans, and even views of the moon. With in-depth analysis of more than forty manuscripts and books, Thinking 3D also reveals the impact that developing techniques had on artists and draftsmen throughout time and across space, culminating in the latest innovations in computer software and 3D printing.


Strategic Thinking in 3D

Strategic Thinking in 3D

Author: Ross Harrison

Publisher: Potomac Books, Inc.

Published: 2013-05-31

Total Pages: 240

ISBN-13: 1597978078

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Effective strategic thinking requires a clear understanding of one's external environment. Each organization has a unique environment, but as Ross Harrison explains in Strategic Thinking in 3D, any environment-whether in the fields of national security, foreign policy, or business-has three dimensions: systems, opponents, and groups.


Contextual Intelligence

Contextual Intelligence

Author: Matthew Kutz

Publisher: Springer

Published: 2016-11-29

Total Pages: 165

ISBN-13: 3319449982

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This book offers a structured framework for critical thinking and decision making that shows how to use hindsight, insight, and foresight to navigate through complexity. Every organization and every person faces rapid change and complexity. Contextual intelligence – understanding fully the context in which one is operating – teaches the reader how to navigate that complexity and respond appropriately in the face of change (expected and unexpected). The Three-Dimensional (3D) ThinkingTM framework helps structure critical thinking by showing how to appropriately bring past experience, present intuition, and future ambiguity– in other words: hindsight, insight, and foresight – to bear on any given problem. Kutz offers a way to rationally organize difficult concepts such as complexity, tacit knowledge, and synchronicity into usable and understandable language, but more importantly teaches the reader how to apply these concepts in a very practical and meaningful way with measurable and tangible outcomes. The book also describes in detail 12 behaviors associated with contextual intelligence. Four behaviors are associated with hindsight, four behaviors are associated with insight, and four behaviors are associated with foresight. The book takes the reader through the 12 behaviors and how they relate to 3D Thinking. Cases and anecdotes are used generously to provide examples. Chapters are followed by critical thinking questions and questions related to the cases in the chapters. Furthermore, questions and practical tools are introduced that help the reader assess and determine their level of contextual intelligence.


3D Thinking in Design and Architecture

3D Thinking in Design and Architecture

Author: Roger Burrows

Publisher: National Geographic Books

Published: 2018-05-15

Total Pages: 0

ISBN-13: 0500519544

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A new interdisciplinary perspective on architecture and geometry—from Athenian Ruins to the Chrysler building The geometric foundations, forms, and patterns in today’s architecture, design and, decorative arts can trace their origins in past cultures. From humankind’s first path-like doodles on cave walls through to the higher abstractions developed to make accurate measurements and predictions, the three-dimensional forms we design and build have always been dependent on available materials, human needs, and the limits of our imaginations. 3D Thinking in Design and Architecture tells the story of the intimate relationship between geometry, mathematics and man-made design throughout human history, from the Neolithic period through the Indian, Egyptian, Babylonian, Chinese, Greek, Celtic, Islamic and Renaissance cultures, to the present and the possible future. Presenting key principles that can be applied across all design disciplines, design expert Roger Burrows relates how geometry as a visual language has evolved to meet our needs, initiated new technologies, and changed the way we think about the world around us. With a wealth of original artwork by the author to explain his ideas, this book will be an essential reference and source of inspiration for students and design professionals.


3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition

Author: Fletcher Dunn

Publisher: CRC Press

Published: 2011-11-02

Total Pages: 848

ISBN-13: 1568817231

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.


Subcontact

Subcontact

Author: Robert K. Benson

Publisher: Trafford Publishing

Published: 2001

Total Pages: 166

ISBN-13: 1553690125

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A new psychology based on conscious contact with your subconscious. Identify false fears, understand dreams, generate new ideas, manage change and pursue your spiritual journey. "It was as if we discovered a symbolic door, opened it and passed beneath its arch to begin an adventure. It changed our lives." "Everyone on the journey of self-discovery is also on a spiritual quest." "A new psychology based on conscious contact with your subconscious." "We have set out to provide a simple guide, written in everyday language, to help you create and manage change in your life. "SubContact is for what you want to do, not what you want to stop doing." Visit the Author's Web Site at SubContact.com


Game Engine Black Book: DOOM

Game Engine Black Book: DOOM

Author: Fabien Sanglard

Publisher: Software Wizards

Published:

Total Pages: 432

ISBN-13:

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It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.


Making Thinking Visible

Making Thinking Visible

Author: Ron Ritchhart

Publisher: John Wiley & Sons

Published: 2011-05-03

Total Pages: 325

ISBN-13: 047091551X

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A proven program for enhancing students' thinking and comprehension abilities Visible Thinking is a research-based approach to teaching thinking, begun at Harvard's Project Zero, that develops students' thinking dispositions, while at the same time deepening their understanding of the topics they study. Rather than a set of fixed lessons, Visible Thinking is a varied collection of practices, including thinking routines?small sets of questions or a short sequence of steps?as well as the documentation of student thinking. Using this process thinking becomes visible as the students' different viewpoints are expressed, documented, discussed and reflected upon. Helps direct student thinking and structure classroom discussion Can be applied with students at all grade levels and in all content areas Includes easy-to-implement classroom strategies The book also comes with a DVD of video clips featuring Visible Thinking in practice in different classrooms.


Health Design Thinking, second edition

Health Design Thinking, second edition

Author: Bon Ku

Publisher: MIT Press

Published: 2022-02-22

Total Pages: 256

ISBN-13: 0262543605

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A practice-based guide to applying the principles of human-centered design to real-world health challenges; updated and expanded with post–COVID-19 innovations. This book offers a practice-based guide to applying the principles of human-centered design to real-world health challenges that range from drug packaging to breast cancer detection. Written by pioneers in the field—Bon Ku, a physician leader in innovative health design, and Ellen Lupton, an award-winning graphic designer—the book outlines the fundamentals of design thinking and highlights important products, prototypes, and research in health design. This revised and expanded edition describes innovations developed in response to the COVID-19 crisis, including an intensive care unit in a shipping container, a rolling cart with intubation equipment, and a mask brace that gives a surgical mask a tighter seal. The book explores the special overlap of health care and the creative process, describing the development of such products and services as a credit card–sized device that allows patients to generate their own electrocardiograms; a mask designed to be worn with a hijab; improved emergency room signage; and a map of racial disparities and COVID-19. It will be an essential volume for health care providers, educators, patients, and designers who seek to create better experiences and improved health outcomes for individuals and communities.