Theory of The New Class Avant Garde: 10 World Hacks

Theory of The New Class Avant Garde: 10 World Hacks

Author: Sham Godolphin

Publisher: Lulu.com

Published: 2018-10-07

Total Pages: 34

ISBN-13: 0244122849

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Welcome to this TEAM ORBIT COOKBOOK Feature Publication. Here we try to present knowledge creation or 'creative intelligence' in short focal points. It is for Institutions Students, Activists & Anyone Else Interested in Resolutions.


Hacktivism and Cyberwars

Hacktivism and Cyberwars

Author: Tim Jordan

Publisher: Routledge

Published: 2004-03-01

Total Pages: 193

ISBN-13: 1134510756

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As global society becomes more and more dependent, politically and economically, on the flow of information, the power of those who can disrupt and manipulate that flow also increases. In Hacktivism and Cyberwars Tim Jordan and Paul Taylor provide a detailed history of hacktivism's evolution from early hacking culture to its present day status as the radical face of online politics. They describe the ways in which hacktivism has re-appropriated hacking techniques to create an innovative new form of political protest. A full explanation is given of the different strands of hacktivism and the 'cyberwars' it has created, ranging from such avant garde groups as the Electronic Disturbance Theatre to more virtually focused groups labelled 'The Digitally Correct'. The full social and historical context of hacktivism is portrayed to take into account its position in terms of new social movements, direct action and its contribution to the globalization debate. This book provides an important corrective flip-side to mainstream accounts of E-commerce and broadens the conceptualization of the internet to take into full account the other side of the digital divide.


Avant-garde Videogames

Avant-garde Videogames

Author: Brian Schrank

Publisher: MIT Press

Published: 2014-04-18

Total Pages: 231

ISBN-13: 0262027143

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An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality—as in alternate reality games, which adapt Situationist strategies for a mass audience.


The Exploit

The Exploit

Author: Alexander R. Galloway

Publisher: U of Minnesota Press

Published: 2013-11-30

Total Pages: 208

ISBN-13: 1452913323

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The network has become the core organizational structure for postmodern politics, culture, and life, replacing the modern era’s hierarchical systems. From peer-to-peer file sharing and massive multiplayer online games to contagion vectors of digital or biological viruses and global affiliations of terrorist organizations, the network form has become so invasive that nearly every aspect of contemporary society can be located within it. Borrowing their title from the hacker term for a program that takes advantage of a flaw in a network system, Alexander R. Galloway and Eugene Thacker challenge the widespread assumption that networks are inherently egalitarian. Instead, they contend that there exist new modes of control entirely native to networks, modes that are at once highly centralized and dispersed, corporate and subversive. In this provocative book-length essay, Galloway and Thacker argue that a whole new topology must be invented to resist and reshape the network form, one that is as asymmetrical in relationship to networks as the network is in relation to hierarchy.


All that is Solid Melts Into Air

All that is Solid Melts Into Air

Author: Marshall Berman

Publisher: Verso

Published: 1983

Total Pages: 388

ISBN-13: 9780860917854

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The experience of modernization -- the dizzying social changes that swept millions of people into the capitalist world -- and modernism in art, literature and architecture are brilliantly integrated in this account.


Introducing Lenin and the Russian Revolution

Introducing Lenin and the Russian Revolution

Author: Richard Appignanesi

Publisher: Icon Books Company

Published: 2000

Total Pages: 180

ISBN-13:

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Lenin is the key to understanding the Russian Revolution. His dream was the creation of the world's first Socialist state. It was a short-lived dream that became a nightmare when Stalin rose to absolute power in 1929. Lenin was the avant-garde revolutionary who adapted Marxist theory to the pravtical realitites of a vast, complex and backward Russia.


Gamer Theory

Gamer Theory

Author: McKenzie Wark

Publisher: Harvard University Press

Published: 2009-06-30

Total Pages: 241

ISBN-13: 0674044835

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Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.


Critical Play

Critical Play

Author: Mary Flanagan

Publisher: MIT Press

Published: 2013-02-08

Total Pages: 363

ISBN-13: 0262518651

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An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.


But Is It Art?

But Is It Art?

Author: Cynthia Freeland

Publisher: OUP Oxford

Published: 2002-02-07

Total Pages: 254

ISBN-13: 0191504254

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In today's art world many strange, even shocking, things qualify as art. In this book, Cynthia Freeland explains why innovation and controversy are valued in the arts, weaving together philosophy and art theory with many fascinating examples. She discusses blood, beauty, culture, money, museums, sex, and politics, clarifying contemporary and historical accounts of the nature, function, and interpretation of the arts. Freeland also propels us into the future by surveying cutting-edge web sites, along with the latest research on the brain's role in perceiving art. This clear, provocative book engages with the big debates surrounding our responses to art and is an invaluable introduction to anyone interested in thinking about art.


Situationist International Anthology

Situationist International Anthology

Author:

Publisher: PM Press

Published: 2024-10-08

Total Pages: 545

ISBN-13:

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The Situationist International Anthology is the most comprehensive and accurately translated collection of situationist writings in English. In 1957 a few European avant-garde groups came together to form the Situationist International. Picking up where the dadaists and surrealists had left off, the situationists challenged people’s passive conditioning with carefully calculated scandals and the playful tactic of détournement (“rerouting, hijacking”). Seeking a more extreme social revolution than was dreamed of by most leftists, they developed an incisive critique of the global spectacle-commodity system and of its “Communist” pseudo-opposition, and their new methods of agitation helped trigger the May 1968 revolt in France. Since then situationist theories and tactics have continued to inspire radical currents all over the world. This volume presents a rich variety of articles, leaflets, graffiti, and internal documents, ranging from experiments in “psychogeography” to lucid analyses of the Watts riot, the Vietnam War, the Prague Spring, the Chinese Cultural Revolution, and other crises and upheavals of the sixties. For this new edition all the translations have been fine-tuned and the bibliography has been updated to include comments on dozens of newer books by and about the situationists.