Through diagrams, sketches and models the author defines and delineates the precise step-by-step procedures of scenographic modelmaking. He discusses the experimental aspects of modelmaking as well as the basic process of making the model, outlining suitable materials, and tool, techniques.
In this enlarged and thoroughly revised third edition of his widely used text, Darwin Reid Payne explores the principles and philosophies that shape the visual elements of theatre. Payne sets out to discover who scenographers are and to define their responsibilities. He sees scenographers as not merely craftspersons but artists with "a special vision that spans all the arts." Such artists are in a position to "extend and amplify underlying meanings of the production." The proper goal of beginning scenographers, according to Payne, is one day to be able to approach the job as artists in full command of their craft. Payne seeks to instill in beginning scenographers a basic core of knowledge: an understanding of theatre history and the development of drama; a knowledge of art history and an understanding of periods and styles of architecture, painting, sculpture, furnishings, and costume; and a familiarity with the principles, techniques, and materials of pictorial and three-dimensional design. This new edition contains 248 illustrations, 38 more than the second edition. Payne's goal, certainly, is to teach students what to do and how to do it; equally important, however, is Payne's view that scenographers must know why. To Payne, "Scenography is an art whose scope is nothing less than the whole world outside the theatre." Scenographers must read not only in their own field but in others as well. Payne has incorporated into his text many suggestions for outside readings, quoting passages and even entire chapters from important works. Stressing research, Payne argues that without knowledge of the literature of their own and related arts, scenographers cannot grow. And that is the emphasis of this book: to present aspiring scenographers with an approach and a set of concepts that will enable them to grow. Toward that end, Payne establishes five priorities, the first of which is to develop in students what he calls "time vision," or the ability to "see" the historical past as a living place with living inhabitants. The second priority is to bring about an awareness that allows students to "see" beneath the surface of objects and events. Third, students must be helped to recognize and appreciate the difference between the "concept of space as it exists outside the theatre and the concept of space as it is used within the theatre." The fourth priority is to ingrain in students an understanding of the importance of imagery to the scenographer, and the final priority is to teach those technical skills necessary to carry out the concepts of the scenographer.
Darwin Reid Payne's approach to theatrical design is that of a computer advocate and pioneer. With Computer Scenographics, he ushers in a new generation of scenery design by applying state-of-the-art technology to the traditional methods of scenography. Though not a how-to book, Computer Scenographics is a general introduction to, and an affirmation of, the value of computer graphics for both student and working scenographers. Payne acknowledges that many scenographers would not want to use computers exclusively in the preparation of their designs. Today's scenographers continue to value the manual skills of drawing and painting, learned and perfected over time, and would not consider abandoning these skills entirely. And it is unlikely that the most powerful computer or most sophisticated software could ever supplant that intimate interaction of hand and mind provided by traditional tools and materials. Nevertheless, Payne's utilization of the Virtus Walk-Through computer program to facilitate set design expands the tools of the artist to new dimensions. Aided by 129 illustrations, Payne addresses four major topics: (1) how computer studios are set up; (2) how computers serve as storage for visual ideas and as conceptual tools; (3) how technical information needed for producing a scenographer's ideas onstage is created with computers; (4) and how modelmaking has been changed by computer-generated three-dimensional possibilities, especially by the introduction of "virtual reality" onto the computer platform.
Teaching Introduction to Theatrical Design is a week-by-week guide that helps instructors who are new to teaching design, teaching outside of their fields of expertise, or looking for better ways to integrate and encourage non-designers in the design classroom. This book provides a syllabus to teach foundational theatrical design by illustrating process and application of the principals of design in costumes, sets, lights, and sound.
The Model as Performance investigates the history and development of the scale model from the Renaissance to the present. Employing a scenographic perspective and a performative paradigm, it explores what the model can do and how it is used in theatre and architecture. The volume provides a comprehensive historical context and theoretical framework for theatre scholars, scenographers, artists and architects interested in the model's reality-producing capacity and its recent emergence in contemporary art practice and exhibition. Introducing a typology of the scale model beyond the iterative and the representative model, the authors identify the autonomous model as a provocative construction between past and present, idea and reality, that challenges and redefines the relationship between object, viewer and environment. The Model as Performance was shortlisted for the best Performance Design & Scenography Publication Award at the Prague Quadrennial (PQ) 2019.
The Handbook of Model-making for Set Designers describes the entire process of making scale models for stage sets, from the most basic cutting and assembling methods to more advanced skills, including painting, texturing and finishing techniques, and useful hints on presenting the completed model. Many drawings and colour photographs of the writer's own work illustrate the text. Some state-of-the-art computerized techniques are described here for the first time in a book of this kind, including many ways in which digital techniques can be used in combination with the more traditional methods to enhance the model-maker's work. This book will be of use not only to theatre designers, but to anyone with an interest in scale models of any kind. The book covers; tools and materials; painting and texturing; architectural models; people, trees and organic elements; moving parts; furniture and dressings. Superbly illustrated with 200 colour photographs and drawings.
Now in its second edition, Designing for the Theatre has established itself as the authoritative introduction to the processes of design for the theatre. Covering the contribution which can be made by costume, sets, props and lighting to a stage production, the author explains the purpose and process involved in their design. Included in this second edition are new photographs and drawings illustrating some of the most exciting and diverse current trends in stage design.
"The Handbook of Set Design" is a comprehensive guide to designing scenery of all kinds for a wide variety of stages, large and small. From concept to final dress rehearsal and performance, it takes you through the practical process of turning initial ideas and sketches into final sets that enhance the audience's understanding of the play as well as providing a memorable experience in their own right. Many photographs of stage sets designed by the author are included, together with explanatory illustrations, stage plans, technical drawings, models and colour renderings for a wide range of productions. Topics covered include: various types of stage, stage directions and naturalism; style, colour, texture and form, realism and naturalism; both traditional and state-of-the-art digital techniques involved in stage design; tools and methods for hand drafting, painting and model making; moving and changing scenery; and scenic tricks and special effects.