Theater Technology

Theater Technology

Author: George C. Izenour

Publisher: Yale University Press

Published: 1996-01-01

Total Pages: 602

ISBN-13: 0300067666

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George C. Izenour ties detailed information on construction, lighting, acoustical structures, electro-mechanical-hydraulic systems, and stage controls to a rich-history of technological developments from the invention of the proscenium stage in late Renaissance Italy to the contributions of our own time. All the drawings are produced on the same scale for plan, transverse section, and perspective section.


Hollywood: Social dimensions: technology, regulation and the audience

Hollywood: Social dimensions: technology, regulation and the audience

Author: Thomas Schatz

Publisher: Taylor & Francis

Published: 2004

Total Pages: 464

ISBN-13: 9780415281348

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'Hollywood' as a concept applies variously to a particular film style, a factory-based mode of film production, a cartel of powerful media institutions and a national (and increasingly global) 'way of seeing'. It is a complex social, cultural and industrial phenomenon and is arguably the single most important site of cultural production over the past century.This collection brings together journal articles, published essays, book chapters and excerpts which explore Hollywood as a social, economic, industrial, aesthetic and political force, and as a complex historical entity.


An Introduction to Technical Theatre

An Introduction to Technical Theatre

Author: Tal Sanders

Publisher: Pacific University

Published: 2018-09

Total Pages: 120

ISBN-13: 9781945398872

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"An Introduction to Technical Theatre draws on the author's experience in both the theatre and the classroom over the last 30 years. Intended as a resource for both secondary and post-secondary theatre courses, this text provides a comprehensive overview of technical theatre, including terminology and general practices. Introduction to Technical Theatre's accessible format is ideal for students at all levels, including those studying technical theatre as an elective part of their education. The text's modular format is also intended to assist teachers approach the subject at their own pace and structure, a necessity for those who may regularly rearrange their syllabi around productions and space scheduling" -- From publisher website.


Digital Performance

Digital Performance

Author: Steve Dixon

Publisher: MIT Press

Published: 2007-02-23

Total Pages: 1027

ISBN-13: 0262303329

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The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance—including what he calls postmodernism's denial of the new—and offers a series of boldly original arguments in their place.


Interchangeable Parts

Interchangeable Parts

Author: Victor Holtcamp

Publisher: Theater: Theory/Text/Performan

Published: 2019

Total Pages: 361

ISBN-13: 047213146X

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Revisits the history of acting pedagogy and performance practice to reveal the influence of industrial culture and philosophy on theater and film


Digital Media, Projection Design, and Technology for Theatre

Digital Media, Projection Design, and Technology for Theatre

Author: Alex Oliszewski

Publisher: Taylor & Francis

Published: 2018-03-19

Total Pages: 441

ISBN-13: 1317356713

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Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.


Technical Theater for Nontechnical People

Technical Theater for Nontechnical People

Author: Drew Campbell

Publisher: Skyhorse Publishing Inc.

Published: 2004-04

Total Pages: 289

ISBN-13: 1581153449

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This book is an indispensable resource designed to help producers, actors, dancers, playwrights, directors, event planners, press agents, and anyone else involved in live performance, understand and utilize every aspect of the backstage environment. Updated to reflect today's fast changing technology, this book will teach you: What you need to know about technical theater and why. What to look for when choosing a space for your show. How to communicate with lighting, scenery, audio, and costume designers. How to stage manage an effective show or presentation.


Theatre, Performance and Analogue Technology

Theatre, Performance and Analogue Technology

Author: Kara Reilly

Publisher: Springer

Published: 2013-10-22

Total Pages: 282

ISBN-13: 1137319674

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This trans-historical collection explores analogue performance technologies from Ancient Greece to pre-Second World War. From ancient mechanical elephants to early modern automata, Enlightenment electrical experiments to Victorian spectral illusions, this volume offers an original examination of the precursors of contemporary digital performance.


Technical Theater for Nontechnical People

Technical Theater for Nontechnical People

Author: Drew Campbell

Publisher: Simon and Schuster

Published: 2012-01-13

Total Pages: 288

ISBN-13: 1581159420

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Completely updated to reflect state-of-the-art standards in today's fast-changing theater technology, Technical Theater for Nontechnical People helps actors, dancers, playwrights, and directors to understand every aspect of a traditional and digitally supported backstage environment-from scenery, lighting, and sound to props, costumes, and stage management. All sides of production are clearly explained in jargon-free prose, and unfamiliar terms are highlighted and defined in an appended glossary. In addition to discussions on the more traditional elements of technical theater, this book gives equal weight to the new technologies that have become mainstream, including software (DMX, MIDI, and SMPTI) for show control systems, software to build audio cues, and PC-based audio play-back systems.