Theater Technology

Theater Technology

Author: George C. Izenour

Publisher: Yale University Press

Published: 1996-01-01

Total Pages: 602

ISBN-13: 0300067666

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George C. Izenour ties detailed information on construction, lighting, acoustical structures, electro-mechanical-hydraulic systems, and stage controls to a rich-history of technological developments from the invention of the proscenium stage in late Renaissance Italy to the contributions of our own time. All the drawings are produced on the same scale for plan, transverse section, and perspective section.


Digital Media, Projection Design, and Technology for Theatre

Digital Media, Projection Design, and Technology for Theatre

Author: Alex Oliszewski

Publisher: Taylor & Francis

Published: 2018-03-19

Total Pages: 441

ISBN-13: 1317356713

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Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.


An Introduction to Technical Theatre

An Introduction to Technical Theatre

Author: Tal Sanders

Publisher: Pacific University

Published: 2018-09

Total Pages: 120

ISBN-13: 9781945398872

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"An Introduction to Technical Theatre draws on the author's experience in both the theatre and the classroom over the last 30 years. Intended as a resource for both secondary and post-secondary theatre courses, this text provides a comprehensive overview of technical theatre, including terminology and general practices. Introduction to Technical Theatre's accessible format is ideal for students at all levels, including those studying technical theatre as an elective part of their education. The text's modular format is also intended to assist teachers approach the subject at their own pace and structure, a necessity for those who may regularly rearrange their syllabi around productions and space scheduling" -- From publisher website.


Revolutionary Stagecraft

Revolutionary Stagecraft

Author: Tarryn Li-Min Chun

Publisher: University of Michigan Press

Published: 2024-06-04

Total Pages: 339

ISBN-13: 0472903969

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Revolutionary Stagecraft draws on a rich corpus of literary, historical, and technical materials to reveal a deep entanglement among technological modernization, political agendas, and the performing arts in modern China. This unique approach to Chinese theater history combines a close look at plays themselves, performance practices, technical theater details, and behind-the-scenes debates over “how to” make theater amid the political upheavals of China’s 20th century. The book begins at a pivotal moment in the 1920s—when Chinese theater artists began to import, use, and write about modern stage equipment—and ends in the 1980s when China's scientific and technological boom began. By examining iconic plays and performances from the perspective of the stage technologies involved, Tarryn Li-Min Chun provides a fresh perspective on their composition and staging. The chapters include stories on the challenges of creating imitation neon, rigging up a makeshift revolving stage, and representing a nuclear bomb detonating onstage. In thinking about theater through technicity, the author mines well-studied materials such as dramatic texts and performance reviews for hidden technical details and brings to light a number of previously untapped sources such as technical journals and manuals; set design renderings, lighting plots, and prop schematics; and stage technology how-to guides for amateur thespians. This approach focuses on material stage technologies, situating these objects equally in relation to their technical potential, their human use, and the social, political, economic, and cultural forces that influence them. In each of its case studies, Revolutionary Stagecraft reveals the complex and at times surprising ways in which Chinese theater artists and technicians of the 20th century envisioned and enacted their own revolutions through the materiality of the theater apparatus.


Developing and Maintaining a Design-Tech Portfolio: A Guide for Theatre, Film & TV

Developing and Maintaining a Design-Tech Portfolio: A Guide for Theatre, Film & TV

Author: Rafael Jaen

Publisher: CRC Press

Published: 2014-06-20

Total Pages: 196

ISBN-13: 1136085106

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This book is a practical guide to aid in the process of creating, developing and presenting successful Theatre/TV/Film design/technology portfolios in the fields of scenery, costumes, lighting and sound. The book will consist of four sections or chapters. The first section is dedicated to the realization of effective portfolio showcases and it will identify materials and techniques used to produce them. This chapter will also identify specific requirements by discipline including scenery, costumes, lighting and sound and will cover the different portfolio requirements to apply for graduate school, jobs in the field, professional organizations and for promotional purposes. The second section is dedicated to the development and use of digital portfolios and it will look at the different software used in this area. The third chapter is about presentation and marketing and it will describe how to develop personal presentation techniques, resume, business card, and web pages. Finally, the fourth section offers key information in regards to the maintenance and updating of portfolios. Each chapter will feature real samples from the professional field and a page of "do's and don'ts with comments from experts in each design-tech discipline.


Beyond the Multiplex

Beyond the Multiplex

Author: Barbara Klinger

Publisher: Univ of California Press

Published: 2023-09-01

Total Pages: 325

ISBN-13: 0520939077

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Since the mid-eighties, more audiences have been watching Hollywood movies at home than at movie theaters, yet little is known about just how viewers experience film outside of the multiplex. This is the first full-length study of how contemporary entertainment technologies and media—from cable television and VHS to DVD and the Internet—shape our encounters with the movies and affect the aesthetic, cultural, and ideological definitions of cinema. Barbara Klinger explores topics such as home theater, film collecting, classic Hollywood movie reruns, repeat viewings, and Internet film parodies, providing a multifaceted view of the presentation and reception of films in U.S. households. Balancing industry history with theoretical and cultural analysis, she finds that today cinema's powerful social presence cannot be fully grasped without considering its prolific recycling in post-theatrical venues—especially the home.


The Cambridge Companion to Theatre and Science

The Cambridge Companion to Theatre and Science

Author: Kirsten E. Shepherd-Barr

Publisher: Cambridge University Press

Published: 2020-12-03

Total Pages: 237

ISBN-13: 1108759076

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Theatre has engaged with science since its beginnings in Ancient Greece. The intersection of the two disciplines has been the focus of increasing interest to scholars and students. The Cambridge Companion to Theatre and Science gives readers a sense of this dynamic field, using detailed analyses of plays and performances covering a wide range of areas including climate change and the environment, technology, animal studies, disease and contagion, mental health, and performance and cognition. Identifying historical tendencies that have dominated theatre's relationship with science, the volume traces many periods of theatre history across a wide geographical range. It follows a simple and clear structure of pairs and triads of chapters that cluster around a given theme so that readers get a clear sense of the current debates and perspectives.


Artificial Darkness

Artificial Darkness

Author: Noam M. Elcott

Publisher: University of Chicago Press

Published: 2016-05-30

Total Pages: 319

ISBN-13: 022632902X

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Darkness has a history and a uniquely modern form. Distinct from night, shadows, and artificial light, “artificial darkness” has been overlooked—until now. In fact, controlled darkness was essential to the rise of photography and cinema, science and spectacle, and a century of advanced art and film. Artificial Darkness is the first book to historicize and theorize this phenomenon and map its applications across a range of media and art forms. In exploring how artificial darkness shaped modern art, film, and media, Noam M. Elcott addresses seminal and obscure works alongside their sites of production—such as photography darkrooms, film studios, and laboratories—and their sites of reception, including theaters, cinemas, and exhibitions. He argues that artists, scientists, and entertainers like Étienne-Jules Marey, Richard Wagner, Georges Méliès, and Oskar Schlemmer revolutionized not only images but also everything surrounding them: the screen, the darkness, and the experience of bodies and space. At the heart of the book is “the black screen,” a technology of darkness that spawned today’s blue and green screens and has undergirded numerous advanced art and film practices to this day. Turning familiar art and film narratives on their heads, Artificial Darkness is a revolutionary treatment of an elusive, yet fundamental, aspect of art and media history.


Sound: A Reader in Theatre Practice

Sound: A Reader in Theatre Practice

Author: Ross Brown

Publisher: Bloomsbury Publishing

Published: 2009-11-27

Total Pages: 264

ISBN-13: 1137217650

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Brown explores relationships between sound and theatre, focusing on sound's interdependence and interaction with human performance and drama. Suggesting different ways in which sound may be interpreted to create meaning, it includes key writings on sound design, as well as perspectives from beyond the discipline.


Sound Design and Science Fiction

Sound Design and Science Fiction

Author: William Whittington

Publisher: University of Texas Press

Published: 2009-01-27

Total Pages: 289

ISBN-13: 0292773994

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Sound is half the picture, and since the 1960s, film sound not only has rivaled the innovative imagery of contemporary Hollywood cinema, but in some ways has surpassed it in status and privilege because of the emergence of sound design. This in-depth study by William Whittington considers the evolution of sound design not only through cultural and technological developments during the last four decades, but also through the attitudes and expectations of filmgoers. Fans of recent blockbuster films, in particular science fiction films, have come to expect a more advanced and refined degree of film sound use, which has changed the way they experience and understand spectacle and storytelling in contemporary cinema. The book covers recent science fiction cinema in rich and compelling detail, providing a new sounding of familiar films, while offering insights into the constructed nature of cinematic sound design. This is accomplished by examining the formal elements and historical context of sound production in movies to better appreciate how a film sound track is conceived and presented.Whittington focuses on seminal science fiction films that have made specific advances in film sound, including 2001: A Space Odyssey, THX 1138, Star Wars, Alien, Blade Runner (original version and director's cut), Terminator 2: Judgment Day and The Matrix trilogy and games—milestones of the entertainment industry's technological and aesthetic advancements with sound. Setting itself apart from other works, the book illustrates through accessible detail and compelling examples how swiftly such advancements in film sound aesthetics and technology have influenced recent science fiction cinema, and examines how these changes correlate to the history, theory, and practice of contemporary Hollywood filmmaking.