Teaching Machines

Teaching Machines

Author: Audrey Watters

Publisher: MIT Press

Published: 2023-02-07

Total Pages: 325

ISBN-13: 026254606X

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How ed tech was born: Twentieth-century teaching machines--from Sidney Pressey's mechanized test-giver to B. F. Skinner's behaviorist bell-ringing box. Contrary to popular belief, ed tech did not begin with videos on the internet. The idea of technology that would allow students to "go at their own pace" did not originate in Silicon Valley. In Teaching Machines, education writer Audrey Watters offers a lively history of predigital educational technology, from Sidney Pressey's mechanized positive-reinforcement provider to B. F. Skinner's behaviorist bell-ringing box. Watters shows that these machines and the pedagogy that accompanied them sprang from ideas--bite-sized content, individualized instruction--that had legs and were later picked up by textbook publishers and early advocates for computerized learning. Watters pays particular attention to the role of the media--newspapers, magazines, television, and film--in shaping people's perceptions of teaching machines as well as the psychological theories underpinning them. She considers these machines in the context of education reform, the political reverberations of Sputnik, and the rise of the testing and textbook industries. She chronicles Skinner's attempts to bring his teaching machines to market, culminating in the famous behaviorist's efforts to launch Didak 101, the "pre-verbal" machine that taught spelling. (Alternate names proposed by Skinner include "Autodidak," "Instructomat," and "Autostructor.") Telling these somewhat cautionary tales, Watters challenges what she calls "the teleology of ed tech"--the idea that not only is computerized education inevitable, but technological progress is the sole driver of events.


Teaching Machines

Teaching Machines

Author: Bill Ferster

Publisher: JHU Press

Published: 2014-11-17

Total Pages: 216

ISBN-13: 1421415402

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Technology promises to make learning better, cheaper, faster—but rarely has it kept that promise. The allure of educational technology is easy to understand. Classroom instruction is an expensive and time-consuming process fraught with contradictory theories and frustratingly uneven results. Educators, inspired by machines’ contributions to modern life, have been using technology to facilitate teaching for centuries. In Teaching Machines, Bill Ferster examines past attempts to automate instruction from the earliest use of the postal service for distance education to the current maelstrom surrounding Massive Open Online Courses. He tells the stories of the entrepreneurs and visionaries who, beginning in the colonial era, developed and promoted various instructional technologies. Ferster touches on a wide range of attempts to enhance the classroom experience with machines, from hornbooks, the Chautauqua movement, and correspondence courses to B. F. Skinner’s teaching machine, intelligent tutoring systems, and eLearning. The famed progressive teachers, researchers, and administrators that the book highlights often overcame substantial hurdles to implement their ideas, but not all of them succeeded in improving the quality of education. Teaching Machines provides invaluable new insight into our current debate over the efficacy of educational technology.


The Technology of Teaching

The Technology of Teaching

Author: B. F. Skinner

Publisher: B. F. Skinner Foundation

Published: 2016-04-26

Total Pages: 268

ISBN-13: 099645392X

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On Parent's Day, in 1952, B. F. Skinner visited his daughter's fourth grade math class. As he watched the lesson, he became increasingly uncomfortable. Almost every principle of effective teaching that he had studied for more than 20 years was being violated in that classroom. Yet it was a typical class. The teacher showed how to solve the day's problems, then gave the students a worksheet to do. Some children began to work readily while others shifted uncomfortably in their chairs, or raised their hands for help. The teacher went from desk to desk, giving help and feedback. Skinner knew what was needed. Each student should be given a problem tailored precisely to his or her skill level, not to the class average, and every answer needed to be assessed immediately to determine the next step. The task was clearly impossible for one teacher. That afternoon, Skinner set to work on a teaching machine. Today's computers have made the mechanical machine obsolete, but the principles of how to design instruction in steps that lead from a basic level to competent performance are as valid today as they were in the 20th century. This book brings together Skinner's writings on education during the years he was most involved in improving education.


Generative Deep Learning

Generative Deep Learning

Author: David Foster

Publisher: "O'Reilly Media, Inc."

Published: 2019-06-28

Total Pages: 360

ISBN-13: 1492041890

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Generative modeling is one of the hottest topics in AI. It’s now possible to teach a machine to excel at human endeavors such as painting, writing, and composing music. With this practical book, machine-learning engineers and data scientists will discover how to re-create some of the most impressive examples of generative deep learning models, such as variational autoencoders,generative adversarial networks (GANs), encoder-decoder models and world models. Author David Foster demonstrates the inner workings of each technique, starting with the basics of deep learning before advancing to some of the most cutting-edge algorithms in the field. Through tips and tricks, you’ll understand how to make your models learn more efficiently and become more creative. Discover how variational autoencoders can change facial expressions in photos Build practical GAN examples from scratch, including CycleGAN for style transfer and MuseGAN for music generation Create recurrent generative models for text generation and learn how to improve the models using attention Understand how generative models can help agents to accomplish tasks within a reinforcement learning setting Explore the architecture of the Transformer (BERT, GPT-2) and image generation models such as ProGAN and StyleGAN


digitalSTS

digitalSTS

Author: Janet Vertesi

Publisher: Princeton University Press

Published: 2019-05-07

Total Pages: 568

ISBN-13: 0691187088

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Scholars across the humanities, social sciences, and information sciences are grappling with how best to study virtual environments, use computational tools in their research, and engage audiences with their results. Classic work in science and technology studies (STS) has played a central role in how these fields analyze digital technologies, but many of its key examples do not speak to today’s computational realities. This groundbreaking collection brings together a world-class group of contributors to refresh the canon for contemporary digital scholarship. In twenty-five pioneering and incisive essays, this unique digital field guide offers innovative new approaches to digital scholarship, the design of digital tools and objects, and the deployment of critically grounded technologies for analysis and discovery. Contributors cover a broad range of topics, including software development, hackathons, digitized objects, diversity in the tech sector, and distributed scientific collaborations. They discuss methodological considerations of social networks and data analysis, design projects that can translate STS concepts into durable scientific work, and much more. Featuring a concise introduction by Janet Vertesi and David Ribes and accompanied by an interactive microsite, this book provides new perspectives on digital scholarship that will shape the agenda for tomorrow’s generation of STS researchers and practitioners.


Teaching Machines

Teaching Machines

Author: Bill Ferster

Publisher: JHU Press

Published: 2014-11-17

Total Pages: 216

ISBN-13: 1421415410

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Technology promises to make learning better, cheaper, faster—but rarely has it kept that promise. The allure of educational technology is easy to understand. Classroom instruction is an expensive and time-consuming process fraught with contradictory theories and frustratingly uneven results. Educators, inspired by machines’ contributions to modern life, have been using technology to facilitate teaching for centuries. In Teaching Machines, Bill Ferster examines past attempts to automate instruction from the earliest use of the postal service for distance education to the current maelstrom surrounding Massive Open Online Courses. He tells the stories of the entrepreneurs and visionaries who, beginning in the colonial era, developed and promoted various instructional technologies. Ferster touches on a wide range of attempts to enhance the classroom experience with machines, from hornbooks, the Chautauqua movement, and correspondence courses to B. F. Skinner’s teaching machine, intelligent tutoring systems, and eLearning. The famed progressive teachers, researchers, and administrators that the book highlights often overcame substantial hurdles to implement their ideas, but not all of them succeeded in improving the quality of education. Teaching Machines provides invaluable new insight into our current debate over the efficacy of educational technology.


Machine Learning for Kids

Machine Learning for Kids

Author: Dale Lane

Publisher: No Starch Press

Published: 2021-01-19

Total Pages: 290

ISBN-13: 1718500572

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A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+


Applied Natural Language Processing in the Enterprise

Applied Natural Language Processing in the Enterprise

Author: Ankur A. Patel

Publisher: "O'Reilly Media, Inc."

Published: 2021-05-12

Total Pages: 336

ISBN-13: 1492062545

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NLP has exploded in popularity over the last few years. But while Google, Facebook, OpenAI, and others continue to release larger language models, many teams still struggle with building NLP applications that live up to the hype. This hands-on guide helps you get up to speed on the latest and most promising trends in NLP. With a basic understanding of machine learning and some Python experience, you'll learn how to build, train, and deploy models for real-world applications in your organization. Authors Ankur Patel and Ajay Uppili Arasanipalai guide you through the process using code and examples that highlight the best practices in modern NLP. Use state-of-the-art NLP models such as BERT and GPT-3 to solve NLP tasks such as named entity recognition, text classification, semantic search, and reading comprehension Train NLP models with performance comparable or superior to that of out-of-the-box systems Learn about Transformer architecture and modern tricks like transfer learning that have taken the NLP world by storm Become familiar with the tools of the trade, including spaCy, Hugging Face, and fast.ai Build core parts of the NLP pipeline--including tokenizers, embeddings, and language models--from scratch using Python and PyTorch Take your models out of Jupyter notebooks and learn how to deploy, monitor, and maintain them in production


Learners Without Borders

Learners Without Borders

Author: Yong Zhao

Publisher: Corwin Press

Published: 2021-06-30

Total Pages: 117

ISBN-13: 1506377386

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The future of education centers empowered students in a global learning ecosystem. Despite decades of reform, the traditional borders of education—graduation, curriculum, classrooms, schools—have failed to deliver on the goals of excellence and equity. Despite massive societal changes, education remains controlled by an old mindset. It is time to change that limiting mindset and, more importantly, the ineffective practices in education. To truly serve all learners, future classrooms must remove the boundaries of learning and become student-centered, culturally responsive, and personalized—supportive and equitable environments where each student can direct their own learning and seek multiple pathways to skills and knowledge in a global learning ecosystem. This compelling call for transformative change offers all involved in education Evidence-based arguments that reveal the need to break the traditional borders that limit learning Strategies to personalize learning and remove the confinement of traditional pathways Examples from around the world to create equitable and student-centric learning environments Resources for creating a school learning environment that expands opportunities for personalized learning into the global learning ecosystem It is time to now imagine a different kind of learning, without borders, and to begin the shifts in practice that will result in personalized learning for all students.