Will the Governor capturing Tyreese persuade Rick to open the prison gates? This deluxe presentation in STUNNING FULL COLOR also features another installment of Cutting Room Floor and creator commentary.
Celebrate a sensational 10 years of Skybound with a cavalcade of your favorite creators and all-new stories of your favorite series past, present, and future! Each issue of this oversized, weekly series will kick off with a new chapter of a serialized THE WALKING DEAD story—RICK GRIMES 2000—by ROBERT KIRKMAN and RYAN OTTLEY! In addition, we’ll be debuting all-new series and characters every issue, starting with the first appearance of the most requested WALKING DEAD character of all-time: Clementine, star of the bestselling Telltale’s The Walking Dead video game series! Did we mention new ULTRAMEGA and MANIFEST DESTINY stories?! If you want to know what to expect in Skybound’s next 10 years, it all starts here!
Rick, Glenn, Michonne, and their new allies from Woodbury return to the prison to a horrific surprise. This deluxe presentation in STUNNING FULL COLOR also features another installment of Cutting Room Floor and creator commentary.
It always comes down to this: At any moment, a zombie could leap out of the shadows and end your life. At last, it seems like there is a cause that unites mankind to end all our petty squabbles. But no. It's never that simple. Now Rick has a gun to his head.
In the last volume we learned that no one is safe. Now after the staggering losses they've sustained, Rick and Carl are left to pick up the pieces and carry on... knowing that they could join their fallen friends and family at any moment. Collects issues 49-54.
"The Walking Dead" is both a hugely successful comics series and a popular TV show. This epic story of a zombie apocalypse is unique. It focuses on the long-term individual, social, and moral consequences of survival by small groups of humans in a world overrun by infected zombies. Guns, chainsaws, and machetes are not enough for survival: humans also need agreement on rules of conduct. Can equality or fairness have any polace in the post-apocalyptic world? Do theft or even assault and murder become okay under desperate circumstances? Who should be recognized as having political authority? What about eating human flesh? Should survivors have children?
In 1968, George Romero's film Night of the Living Dead premiered, launching a growing preoccupation with zombies within mass and literary fiction, film, television, and video games. Romero's creativity and enduring influence make him a worthy object of inquiry in his own right, and his long career helps us take stock of the shifting interest in zombies since the 1960s. Examining his work promotes a better understanding of the current state of the zombie and where it is going amidst the political and social turmoil of the twenty-first century. These new essays document, interpret, and explain the meaning of the still-budding Romero legacy, drawing cross-disciplinary perspectives from such fields as literature, political science, philosophy, and comparative film studies. Essays consider some of the sources of Romero's inspiration (including comics, science fiction, and Westerns), chart his influence as a storyteller and a social critic, and consider the legacy he leaves for viewers, artists, and those studying the living dead.
"How many hours are in a day when you don't spend half of them watching television? When is the last time any of us really worked to get something that we wanted? How long has it been since any of us really needed something that we wanted? The world we knew is gone. The world of commerve and frivolous necessity has been replaced by a world of survival and responsibility. An epidemic of apopcalyptic proportions has swept the globe causing the dead to rise and feed on the living. In a matter of months society has crumbled, no government, no grocery stores, no mail delivery, no cable tv. In a world ruled by the dead, we are forced to finally start living"--Back cover.