Time Travel and Other Mathematical Bewilderments

Time Travel and Other Mathematical Bewilderments

Author: Martin Gardner

Publisher: American Mathematical Soc.

Published: 2020-10-06

Total Pages: 297

ISBN-13: 1470463652

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Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This is the original 1988 edition and contains columns published from 1974-1976.


Writing Interactive Fiction with Twine

Writing Interactive Fiction with Twine

Author: Melissa Ford

Publisher: Que Publishing

Published: 2016-04-25

Total Pages: 836

ISBN-13: 0134303105

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Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players


The Information

The Information

Author: James Gleick

Publisher: Vintage

Published: 2011-03-01

Total Pages: 398

ISBN-13: 0307379574

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From the bestselling author of the acclaimed Chaos and Genius comes a thoughtful and provocative exploration of the big ideas of the modern era: Information, communication, and information theory. Acclaimed science writer James Gleick presents an eye-opening vision of how our relationship to information has transformed the very nature of human consciousness. A fascinating intellectual journey through the history of communication and information, from the language of Africa’s talking drums to the invention of written alphabets; from the electronic transmission of code to the origins of information theory, into the new information age and the current deluge of news, tweets, images, and blogs. Along the way, Gleick profiles key innovators, including Charles Babbage, Ada Lovelace, Samuel Morse, and Claude Shannon, and reveals how our understanding of information is transforming not only how we look at the world, but how we live. A New York Times Notable Book A Los Angeles Times and Cleveland Plain Dealer Best Book of the Year Winner of the PEN/E. O. Wilson Literary Science Writing Award


The Quran and the Secular Mind

The Quran and the Secular Mind

Author: Shabbir Akhtar

Publisher: Routledge

Published: 2007-10-31

Total Pages: 411

ISBN-13: 1134072562

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This book is concerned with the rationality and plausibility of the Muslim faith and the Qur'an, and in particular how they can be interrogated and understood through Western analytical philosophy. It also explores how Islam can successfully engage with the challenges posed by secular thinking. The Quran and the Secular Mind will be of interest to students and scholars of Islamic philosophy, philosophy of religion, Middle East studies, and political Islam.


Alan Turing: The Enigma

Alan Turing: The Enigma

Author: Andrew Hodges

Publisher: Princeton University Press

Published: 2014-11-10

Total Pages: 777

ISBN-13: 1400865123

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A NEW YORK TIMES BESTSELLER The official book behind the Academy Award-winning film The Imitation Game, starring Benedict Cumberbatch and Keira Knightley It is only a slight exaggeration to say that the British mathematician Alan Turing (1912–1954) saved the Allies from the Nazis, invented the computer and artificial intelligence, and anticipated gay liberation by decades—all before his suicide at age forty-one. This New York Times bestselling biography of the founder of computer science, with a new preface by the author that addresses Turing’s royal pardon in 2013, is the definitive account of an extraordinary mind and life. Capturing both the inner and outer drama of Turing’s life, Andrew Hodges tells how Turing’s revolutionary idea of 1936—the concept of a universal machine—laid the foundation for the modern computer and how Turing brought the idea to practical realization in 1945 with his electronic design. The book also tells how this work was directly related to Turing’s leading role in breaking the German Enigma ciphers during World War II, a scientific triumph that was critical to Allied victory in the Atlantic. At the same time, this is the tragic account of a man who, despite his wartime service, was eventually arrested, stripped of his security clearance, and forced to undergo a humiliating treatment program—all for trying to live honestly in a society that defined homosexuality as a crime. The inspiration for a major motion picture starring Benedict Cumberbatch and Keira Knightley, Alan Turing: The Enigma is a gripping story of mathematics, computers, cryptography, and homosexual persecution.


Codes, Ciphers and Spies

Codes, Ciphers and Spies

Author: John F. Dooley

Publisher: Springer

Published: 2016-03-31

Total Pages: 284

ISBN-13: 3319294156

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When the United States declared war on Germany in April 1917, it was woefully unprepared to wage a modern war. Whereas their European counterparts already had three years of experience in using code and cipher systems in the war, American cryptologists had to help in the building of a military intelligence unit from scratch. This book relates the personal experiences of one such character, providing a uniquely American perspective on the Great War. It is a story of spies, coded letters, plots to blow up ships and munitions plants, secret inks, arms smuggling, treason, and desperate battlefield messages. Yet it all begins with a college English professor and Chaucer scholar named John Mathews Manly. In 1927, John Manly wrote a series of articles on his service in the Code and Cipher Section (MI-8) of the U.S. Army’s Military Intelligence Division (MID) during World War I. Published here for the first time, enhanced with references and annotations for additional context, these articles form the basis of an exciting exploration of American military intelligence and counter-espionage in 1917-1918. Illustrating the thoughts of prisoners of war, draftees, German spies, and ordinary Americans with secrets to hide, the messages deciphered by Manly provide a fascinating insight into the state of mind of a nation at war.


Encyclopedia of Pulp Fiction Writers

Encyclopedia of Pulp Fiction Writers

Author: Lee Server

Publisher: Infobase Publishing

Published: 2014-05-14

Total Pages: 321

ISBN-13: 1438109121

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Provides an introduction to American pulp fiction during the twentieth century with brief author biographies and lists of their works.


Modern Enchantments

Modern Enchantments

Author: Simon During

Publisher: Harvard University Press

Published: 2002

Total Pages: 358

ISBN-13: 9780674013711

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Magic, During suggests, has helped shape modern culture. Devoted to this deceptively simple proposition, During's work gets at the aesthetic questions at the very heart of the study of culture. How can the most ordinary arts—and by “magic,” During means not the supernatural, but the special effects and conjurings of magic shows—affect people?