Killer Su Doku poses an even greater challenge than the Fiendish Su Doku puzzles.Here are 100 previously unpublished puzzles for hard-core Su Doku addicts.
Just when you thought it was safe to pick up a pencil Killer Su Doku is based on the original Su Doku grid, with the same rules and numbers—1 to 9—but with an added deadly twist. This time there is an element of arithmetic involved and there are few, if any, clues. The aim is to not only complete every row, column, and cube so that it contains the digits 1 to 9, but to also fill in the outlined cubes so they add up to the same number. Hints to solve the puzzle are hidden in the joined squares where only one combination of numbers applies. In the case of joined squares, if the printed number is 3, it should be 1 and 2 that go into the squares. Likewise, in the case of three joined squares, if the printed number is 6, the only combination possible is 1, 2, and 3. To add one final fiendish level, each puzzle also has a time worked out by its Japanese creators so you can try to beat the clock.
The puzzles in this collection of treacherously difficult puzzles will stretch even the most advanced Su Doku enthusiast. You will need to use all of your best solving techniques to get to the end of this testing challenge. The puzzles in the collection are of the highest quality and are perfect for the advanced solver in need of a constant supply of ultra-difficult puzzles. Guaranteed to provide hours of mind-stretching entertainment.
Warning: Not suitable for amateur puzzlers! Prepare yourself for the toughest Su Doku challenge there is. These diabolically difficult Ultimate Killer Su Doku puzzles will really put your brainpower to the test as you 'warm up' with the 100 Deadly Killer puzzles before steeling yourself to take on the 100 Extra Deadly Su Dokus. Are you ready for the challenge? Not for the faint-hearted. The puzzles use the same 9x9 grid as a regular Su Doku, but have an extra mathematical element that multiplies the challenge. The aim is not only to complete every row, column and cube so that it contains the digits 1 to 9, but also to make sure that the outlined sections, called cages, add up to the number given in each cage.
This addition to the successful Times Killer Su Doku series adds the challenge of arithmetic, taking Su Doku to a new and even deadlier level of difficulty. The puzzles use the same 9x9 grid as Su Doku. The aim is not only to complete every row, column and cube so that it contains the numbers 1-9, it is also necessary to ensure that the outlined cubes add up to the same number as well. With 200 new Moderate, Tricky, Tough, and Deadly Killer Su Doku puzzles.
Indexes the Times, Sunday times and magazine, Times literary supplement, Times educational supplement, Times educational supplement Scotland, and the Times higher education supplement.
The Rough Guide Book of Brain Training contains 100 days' worth of puzzles designed to give your brain a thorough work-out. Just 5 puzzles a day will lead to a smarter you. Combining favourites such as sudoku and kakuro with many entirely new puzzle types, puzzle creator Dr Gareth Moore exercises every part of your mind - from processing speed, mental arithmetic and problem-solving to memory and creativity. Every ten days, a test page allows you to chart your progress, while throughout the book Dr Tom Stafford's incisive and thought-provoking text explores the wonders of our brain and how we can get better at using it to its full potential. Offering much more than other brain-testing books The Rough Guide Book of Brain Training answers mind-boggling questions such as 'does classical music make you more intelligent?' and 'can we slow down or stop the ageing of our brain?' This guide is guaranteed to give your brain a thorough work-out.
Game & Puzzle Design is a peer-reviewed research journal publishing high quality work on all aspects of game and puzzle design. The journal is published twice a year and is sponsored by the Queensland University of Technology (QUT). Black & white edition (with full colour cover).
A thousand years ago, a Vampire Born betrayed his fated mate, a witch. One should never betray their mate, especially when they were a powerful witch. She convinced her people that they were a menace and needed to be erased. In one night, all the females were killed, and a curse was placed on their kind. Because of your betrayal, your kingdom will wither and die. Your females are gone and you will have no more. The curse will be broken when the hidden vampire prince accepts his witch mate and humbles himself to her. In the modern days, all magical beings (Witches, Shifters, and Vampires) live in hiding. Until one day, a Nightwalker (a created Vampire) decided to lead the others in a Revolution. They no longer wanted to hide. During the attack on Los Angeles, Carrie, a pure-blooded witch, got trapped in the city. Running for her life, she found solace and protection in a bar, one that was owned by a Vampire Born. Across the city, Grace and her foster brother fought to survive the attack. They were abandoned by the foster parents who had promised the city they would protect them. Grace didn’t know why, or how, but she got visions of the future. They lead the two teenagers to a shelter, where they made new friends. Friends that would go on an unlikely journey with them to end this war. To get close to the big bad. Something no one else would be able to do.