Shopping Environments

Shopping Environments

Author: Peter Coleman

Publisher: Routledge

Published: 2007-06-07

Total Pages: 480

ISBN-13: 1136366512

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Shopping centers have become the most common of shopping environments and have influenced the make-up of cities around the world. However, in recent years, the enclosed "mall" has evolved and diversified with new types of retail environments that were developed to better suit their locale and meet public expectation. This design guide has over 600 illustrations that present the core values and considerations that make a successful retail center: location, catchment user needs, as well as access and layout. Covering everything from site master planning to the essentials of public facilities and the technical systems, this is essential reading for architects of contemporary shopping centers. A series of international examples showcasing different types of shopping environments are included to cover the wide range of designs that have occurred in recent years. From the "out of town" mall to retail parks and mixed use town center developments, the best of contemporary design is illustrated to provide both practical information and inspiration.


Shopping Tourism, Retailing and Leisure

Shopping Tourism, Retailing and Leisure

Author: Dallen J. Timothy

Publisher: Channel View Publications

Published: 2005-03-14

Total Pages: 233

ISBN-13: 1845413393

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Shopping Tourism, Retailing and Leisure provides a comprehensive examination of the relationships between tourism, leisure, shopping, and retailing. Critical issues are examined within the framework of the dichotomous relationship between utilitarian and hedonic forms of shopping, shopping as a primary and secondary attraction in tourist destinations, the development of various tourist-retail venues, the role of souvenirs in tourism, and management issues (e.g. merchandising, venue design, and customer service).


Suburban Retail Spaces

Suburban Retail Spaces

Author: Vincenzo Buongiorno

Publisher: Springer Nature

Published: 2020

Total Pages: 105

ISBN-13: 3030549917

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This book derives from observations of the contemporary built environment and its contradictions. The suburban retail spaces, specifically the suburban shopping mall, and the changes caused by them within urban organisms are the object of the investigation synthesized in the volume. The topic is very crucial for the development of the contemporary city. It constitutes at the same time a problem (large commercial structures' spread is 'destroying' traditional commercial urban fabrics) and an opportunity (shopping malls are the most vital parts of the new suburbs and can play the role of community nucleus in urban and suburban areas). Furthermore, the spread of e-commerce forces these structures to functional and spatial transformations that brings also a new relationship with the city. The analytical reading, supplemented by generative and design projections, is carried out by using the conceptual and methodological tools of urban morphology, specifically those of the typological processual approach. From this specific point of view, the suburban shopping mall is read as an organism (a complex system characterized by mutual solidarity and interdependence among component elements) in itself, and as a sub-organisms belonging to the largest territorial organism. The book is intended to offer, to operators, scholars, researchers, professionals and students, a reading and design method, to interpret an important aspect of the contemporary built environment by analyzing the suburban commercial space case. It offers at the same time a model applicable to other specific not-commercial cases, to defining paths for further research and design developments.


Shopping Towns USA

Shopping Towns USA

Author: Victor Gruen

Publisher: Hassell Street Press

Published: 2021-09-10

Total Pages: 298

ISBN-13: 9781015132139

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This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.


Visualizing the City

Visualizing the City

Author: Alan Marcus

Publisher: Taylor & Francis

Published: 2024-11-01

Total Pages: 261

ISBN-13: 1040293573

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This anthology presents a range of interdisciplinary explorations into the urban environment, through film, photography, digital imagery, maps and signage. Contributors examine our fascination with the city through the history of art and architecture, urban studies, environmental studies, cultural geography and screen studies. Bringing together a wide spectrum of urban contexts, Visualizing the City’s diverse essays explore visual representations of urbanism and modernity reflected through the prism of global cultures using an engaging variety of methods and texts.


Shopping Centers

Shopping Centers

Author: Peter Viereck

Publisher: Routledge

Published: 2017-07-05

Total Pages: 433

ISBN-13: 1351490893

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Are there potentials in central city revitalization? What role will the federal government play in determining future retail locational choices? Shopping center development has never been more popular-or more hazardous than it is today. Retail distribution in the United States has greater efficiency than anywhere else in the world, a tribute to the adaptability and rationalization of systems which have characterized the field. The pressures of the future, however, require greater exertion if they are to be adequately met. The industry drive to the new "middle markets" may change the face of small city America-or it may lead to a blind alley. As central cities, aided by EDA (Economic Development Administration) and UDAG (Urban Development Action Grant), gird up for revitalization in the face of reduced real buying power, these issues take on increased vigor. A whole new legal fabric is evolving in the development of major commercial facilities. Does it mark the path of the future-or is it an ineffectual last gasp effort to reshape the basic overwhelming trend lines of American life? How do we get a grasp on these parameters? Whether city planner, economic or marketing consultant, investor, or developer-much of our future depends on the answers. The authorities brought together for these specially sponsored papers are the best in the business-and provide key insights into this dynamic field. Demographics and consumer response that challenge marketing and planning professionals are also included.


Leisure Space

Leisure Space

Author: Paul Hogben

Publisher: NewSouth

Published: 2014-06-01

Total Pages: 246

ISBN-13: 174224680X

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Dinner at Australia Square’s revolving Summit Restaurant, sipping cocktails at the Chevron in Potts Point, hanging out at a Skyline drive-in … Mid-twentieth-century Sydneysiders embraced leisure like never before. Leisure Space details the architecture and design that transformed their city – through its new hotels, motels, restaurants, bars, clubs, shopping centres, drive-ins and golf courses, including landmark buildings such as the Gazebo and the Wentworth Hotel. With stunning images from Max Dupain, Mark Strizic and other outstanding Australian photographers, Leisure Space explores a dynamic period in Sydney’s history and the dramatic impact of modernism on the city’s built environment.


Atari Age

Atari Age

Author: Michael Z. Newman

Publisher: MIT Press

Published: 2018-10-30

Total Pages: 265

ISBN-13: 0262536110

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The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful). Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These “space-age pinball machines” gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity. Newman shows that the “new media” of video games were understood in varied, even contradictory ways. They were family fun (but mainly for boys), better than television (but possibly harmful), and educational (but a waste of computer time). Drawing on a range of sources—including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television—Newman describes the series of cultural contradictions through which the identity of the emerging medium worked itself out. Would video games embody middle-class respectability or suffer from the arcade's unsavory reputation? Would they foster family togetherness or allow boys to escape from domesticity? Would they make the new home computer a tool for education or just a glorified toy? Then, as now, many worried about the impact of video games on players, while others celebrated video games for familiarizing kids with technology essential for the information age.