A brief history of text adventure games on the Sinclair ZX Spectrum in the 1980s, discussing 100 interactive fiction titles which helped to shape the genre in the United Kingdom.
This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk
Growing up in the shadow of a famous mother, Clara has never felt good about her body. Now, at sixteen, she has an unhealthy obsession with healthy eating. After a social media disaster, she decides to escape for the summer to Paris to stay with her estranged dad and her six-year-old brother, Alastair, who is on the autism spectrum. Charged with his care, Clara and Alastair set out to explore the city. Paris, and a handsome young French baker, teaches Clara about first love, and a new love of food. And Alastair teachers Clara about patience, trust, and the beauty of loving without judgment.
This teacher resource is filled with worksheets, tasks and activities focused on developing the social skills of autistic children aged 8-12. It has been created to be used alongside the story Finding Kite: An Interactive Tudor Mystery, although activities can stand alone as a programme of intervention. Each task encourages young people to think about their own experiences, challenges and goals, building self-esteem and confidence along the way. Suitable for use in small groups or 1:1, the worksheets are flexible in design, allowing the facilitator to respond to the needs of each child. Key features of this resource include: Engaging activities divided into sections focused on ‘Making Sense of my World’ and ‘Connecting with Others’ Photocopiable and downloadable worksheets, filled with opportunities for reflection and discussion The option to use it alongside the engaging, choose your own adventure story, Finding Kite, which immerses the reader in a sensory adventure Designed for students aged 8-12, this resource provides an invaluable opportunity to build an understanding of the complexities of social dynamics. Although created with autistic girls in mind, it can be used with students of different genders and adapted for their needs.
Rather than simply recycling readily available tourist information, The Baja Adventure Book makes many original contributions to the knowledge about the peninsula. You'll investigate the lava tubes on Isla San Martin; climb El Trono Blanco, Baja's magnificent 1,600-foot big wall; hike to Tinaja de Yubay; backpack in the Sierra de la Laguna and to Arroyo Grande; and explore, fish, and dive the Midriff region, the "Mexican Galapagos." You'll discover the wrecks of the great sailing ship John Elliott Thayer, the paddlewheel steamer Golden City, and the US submarine H-I -- almost-forgotten incidents in Baja's history. Exact locations are provided for Marisla Seamount, the most famous scuba diving location in the Sea of Cortez, and to many other lesser-known locations like Ben's Rock and the Islas de San Benito. Book jacket.
The venture capital model doesn’t work—at least not for 99% of startups and small businesses. In this 99% are a lot of companies with incredible potential: businesses headed by female founders and those from diverse racial backgrounds, organizations headquartered outside of venture capital hubs, and purpose-driven enterprises that are creating social and environmental impact alongside financial success. Counter to what the press-savvy venture capital world would have you believe, there are a lot of funding options out there for startups and small businesses. Adventure Finance is designed to help you understand some of these options, and walk you through real examples of how other founders and funders have put them to use. In simple, approachable language, the book breaks down the different types of funding options available from revenue-based financing to recoverable grants to redeemable equity to distributed ownership and more. Through a mix of storytelling and frameworks, based on a decade of research and experience in investing in early-stage companies, this book will give you the ability to determine how each of these structures can contribute to your own funding journey. The goal for this book is to shift the conversation about startup funding and help founders and funders widen the spectrum of “mainstream” investment options in order to make the venture financing world more inclusive and purpose-driven.
Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK, Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).
It is November 1983 and young Billy Twist and his friends are about to discover the exciting new world of microcomputers. A nostalgic story of ZX Spectrums, Commodore 64s, Amstrads and Ataris.