The Social Gaming Handbook - Everything You Need to Know about Social Gaming

The Social Gaming Handbook - Everything You Need to Know about Social Gaming

Author: Emily Smith

Publisher: Tebbo

Published: 2011

Total Pages: 0

ISBN-13: 9781743041383

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Social Casual Games are browser based casual games that have social network integration or elements. Social casual games evolved somewhat independently from two sources: Casual games which added social network integration and social networks which added casual game support. A social casual game may or may not have a multiplayer aspect to it. Social Casual games are continuing to grow their audience with Zynga's FarmVille approaching 80 million monthly active users as of March 2010. This book is your ultimate resource for Social Gaming. Here you will find the most up-to-date information, photos, and much more. In easy to read chapters, with extensive references and links to get you to know all there is to know about Social Gaming right away: Social casual games, Battle Punks, CityVille, Dawn of the Dragons (video game), Empire Avenue, Farm Town, Farmerama, FarmVille, FishVille, Friends for Sale, Gbanga, Mafia Wars, MMA Pro Fighter, Mob Wars, My Empire, Ranch Rush 2, Ravenwood Fair, Realm of Empires, Smeet, Top Eleven Football Manager, Winning Goal, YoVille (game), ZooMumba Contains selected content from the highest rated entries, typeset, printed and shipped, combining the advantages of up-to-date and in-depth knowledge with the convenience of printed books. A portion of the proceeds of each book will be donated to the Wikimedia Foundation to support their mission.


The Social Media Management Handbook

The Social Media Management Handbook

Author: Robert Wollan

Publisher: John Wiley & Sons

Published: 2011-01-04

Total Pages: 352

ISBN-13: 0470651245

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How do organizations manage social media effectively? Every organization wants to implement social media, but it is difficult to create processes and mange employees to make this happen. Most social media books focus on strategies for communicating with customers, but they fail to address the internal process that takes place within a business before those strategies can be implemented. This book is geared toward helping you manage every step of the process required to use social media for business. The Social Media Management Handbook provides a complete toolbox for defining and practicing a coherent social media strategy. It is a comprehensive resource for bringing together such disparate areas as IT, customer service, sales, communications, and more to meet social media goals. Wollan and Smith and their Accenture team explain policies, procedures, roles and responsibilities, metrics, strategies, incentives, and legal issues that may arise. You will learn how to: Empower employees and teams to utilize social media effectively throughout the organization Measure the ROI of social media investments and ensure appropriate business value is achieved over time Make smarter decisions, make them more quickly, and make them stick Get the most out of your social media investment and fully leverage its benefits at your company with The Social Media Management Handbook.


The Status Game

The Status Game

Author: Will Storr

Publisher: William Collins

Published: 2021-09

Total Pages: 304

ISBN-13: 9780008354640

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From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.


Everything You Need to Know about Social Media

Everything You Need to Know about Social Media

Author: Greta Van Susteren

Publisher: Simon and Schuster

Published: 2017-11-14

Total Pages: 320

ISBN-13: 1501132458

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A simple, step-by-step guide to the major social media platforms—Facebook, Twitter, LinkedIn, Instagram, Snapchat, and more—by former news anchor and media maven Greta Van Susteren.


Gamers

Gamers

Author: Garry Crawford

Publisher: Routledge

Published: 2013-03

Total Pages: 313

ISBN-13: 113527505X

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This book explores patterns of gameplay and sociality afforded by online gaming. Bringing together essays from leading and emerging academics, this book explores key issues in understanding online gaming, including: patterns of play, legality, production, identity, gamer communities, communication, social exclusion and inclusion, and considers future directions in online gaming.


Level Up Your Social Life

Level Up Your Social Life

Author: Daniel Wendler

Publisher: Createspace Independent Publishing Platform

Published: 2016-02-11

Total Pages: 120

ISBN-13: 9781523975259

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The Gamer's Guide to Social SuccessIf you can succeed at video games, you can succeed socially.That's the promise of Level Up Your Social Life.Level Up Your Social Life uses the video game concepts that you're already familiar with to teach you how to succeed socially. Want to be better at conversation? Pong holds the secret. Want to make more friends? Mario Kart can show you how.It's written by Daniel Wendler, a leading social skills expert and lifelong gamer. Daniel taught himself social skills to overcome the challenges of Asperger's Syndrome, and became an author to share what he learned with the world. He's coached hundreds of people around the world in social skills, spoken at TEDx, and written an online social skills guide read by over a million people.He wrote Level Up Your Social Life to help gamers everywhere make new friends, feel more confident, and have the best social life possible. If you want a guide to social success written by someone that gets what it's like to be a gamer, this is your book.Inside the guide, you'll learn things like:* How to use "random encounters" to increase your social confidence.* The Starcraft tactic that can help you manage conflict.* What Left 4 Dead and friendship have in common.Plus, you'll be given real-world quests to help you take your social life to the next level. There's also achievements, side quests, and cheat codes - everything you need to excel socially.So what are you waiting for? Level Up Your Social Life today!


Seven Games: A Human History

Seven Games: A Human History

Author: Oliver Roeder

Publisher: W. W. Norton & Company

Published: 2022-01-25

Total Pages: 326

ISBN-13: 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.


Game On

Game On

Author: Jon Radoff

Publisher: John Wiley & Sons

Published: 2011-03-16

Total Pages: 311

ISBN-13: 1118089308

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A never-before published look at the many possibilities of social game development As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design. Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making tools Drills down the process of game design while focusing on the design, analysis, and creation of games Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experience Reviews what works and what doesn?t using a range of real-world scenarios as examples Author Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology. Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games.


Social Site Games

Social Site Games

Author: Liza Ridge

Publisher: CreateSpace

Published: 2014-11

Total Pages: 46

ISBN-13: 9781503030008

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Ever since social sites wereintroduced to the public, manypeople became a fan of various social site games. In fact, millions of social site usersarealso taking advantage of the social site games that are made to provide fun and entertainment. If you are a social site gamer, there are several things that you need to know about social gaming. In this book, you will learn some known social site games and you will find out what it takes to be a hero in the world of social site gaming.


The Gamification Handbook

The Gamification Handbook

Author: Robert Hunter

Publisher: Tebbo

Published: 2011

Total Pages: 0

ISBN-13: 9781743040577

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Gamification is the use of game play mechanics for non-game applications (also known as "funware"), particularly consumer-oriented web and mobile sites, in order to encourage people to adopt the applications. It also strives to encourage users to engage in desired behaviors in connection with the applications. Gamification works by making technology more engaging, and by encouraging desired behaviors, taking advantage of humans' psychological predisposition to engage in gaming. The technique can encourage people to perform chores that they ordinarily consider boring, such as completing surveys, shopping, or reading web sites. This book is your ultimate resource for gamification. Here you will find the most up-to-date theory, examples, ideas, and much more. In easy to read chapters, with extensive references and links to get you to know all there is to know right away: Gamification, Gameplay, Funware, Website, Statistical survey, Facebook, Foursquare (social network), Gowalla, Progress bar, Virtual currency, Casual game, Customer engagement, Social networking service, Windows Phone 7, Buzzword, Behavioral economics, Behavioral analysis of markets, Economics of gambling, Neuroeconomics, Physioeconomics, Predictably Irrational, Outline of games, Classic Game Room, Computer-assisted gaming, Game clock, Game club, Gamer, Gen Con, Girl gamer, Lightning round, Linux gaming, Metagaming, N.O.V.A 2: The Hero Rises Again, Nordreich, Normal play convention, Northwest Pinball and Gameroom Show, Penny Arcade Expo, Profezia, Recreation in Second Life, TORCS, Yottaquest, Dynamic game difficulty balancing, Dynamic music, Emergent gameplay, Evolver (3D Avatar Web Portal), Game balance, Game design, Game mechanics, Gold sink, House rule, Impulse-based turn system, Kingmaker scenario, Lame duck (game design), Lusory attitude, MDA framework, Simultaneous action selection, Super Nintendo Emulator SE, .MDX, 21st Century Game Design, 3D modeling, Andrew Rollings and Ernest Adams on Game Design, The Art of Computer Game Design, Chris Crawford on Game Design, Context-sensitive user interface, Cutscene, Environment artist, First playable demo, Flip-screen, Game Design Workshop, Game Development Series, Head swap, HUD (video gaming), Interactive Narrative Design, Level design, Lightmap, List of books about video games, Loading screen, Ludonarrative, Open world, Palette swap, Password (video games), Pre-rendering, Replay value, Scripted sequence, Scrolling, Skybox (video games), Sprite (computer graphics), Streaming audio in video games, TecMagik, User-generated content, Video game music, Virtual finance, Warp zone, User: Bracton/Sandbox/Game theory, Double auction, Evolutionary game theory, Fixed point (mathematics), Game theory, Glossary of game theory, Open Options, Quantum game theory, Social software (social procedure), Airport problem, Algorithmic game theory, Algorithmic mechanism design, Ambiguity aversion, Auction theory, Aumann's agreement theorem, Axiom of projective determinacy, Backward induction, Bankruptcy problem, Banzhaf power index, Bargaining problem, Battle of the sexes (game theory), Bayesian efficiency, Bayesian game, Beer distribution game, Bertrand competition, Bertrand paradox (economics), Best response, Blotto games, Bondareva-Shapley theorem, Bounded rationality, Braess's paradox, CC-PP game, Centipede game, Chainstore paradox, Cheap talk, Chicken (game), Coalition-Proof Nash Equilibrium, Collusion, Common knowledge (logic), Competitive altruism, Complete information, Complete mixing, The Complexity of Cooperation, Compromise, Congestion game, Consensus dynamics, Contingent cooperator, ..and much more.. Contains selected content from the highest rated entries, typeset, printed and shipped, combining the advantages of up-to-date and in-depth knowledge with the convenience of printed books. A portion of the proceeds of each book will be donated to the Wikimedia Foundation to support their mission.