The Blue Smurfs meet the Grey Smurfs, negative versions of themselves with all of the Smurfs bad habits. Now someone is proposing they build a wall around the Smurfs village! Will the Grey Smurfs have to pay for it?
All is not well with the Smurfs. Someone wants to build a wall around the Smurfs' Village! When Papa Smurf observes that his Smurfs are fighting with each other, he decides something needs to be done about it, and that’s when the trouble starts. Papa Smurf creates negative versions of the Smurfs. They’re just like the regular Smurfs, except their clothes are a little darker and they don’t have any of the good qualities of the real Smurfs. For example, a black-haired Smurfette has all of Smurfette’s bad habits, and none of what’s good about Smurfette! When the Smurfs meet the so-called “Grey Smurfs,” they want to be friends. But the Grey Smurfs are only interested in going to war against the Smurfs, conquering them, and turning them all into their slaves. Can Papa Smurf fix this mess he created?
Stop the presses! Blue Journalism is coming to the Smurfs Village. When word of mouth stories get distorted being passed along from Smurf to Smurf, Reporter Smurf is on the scene to get the scoop and report the facts! But what happens when the newspaper airs the village’s dirty laundry for all to read? One reader is more than ready to believe what he sees in print…and his name is Gargamel!
Baby Smurf arrives in the village! But for how long? On a quiet night in their village, a stork visits the Smurfs and leaves a Baby Smurf on one of their doorsteps. But the next day, the stork returns-- the Baby Smurf was delivered by accident and must be returned! As soon as they go to fetch the baby for the stork, they find it's gone! Where did the Baby Smurf go? And will the Smurfs really have to return it?
All is not well with the Smurfs. Someone wants to build a wall around the Smurfs' Village! When Papa Smurf observes that his Smurfs are fighting with each other, he decides something needs to be done about it, and that’s when the trouble starts. Papa Smurf creates negative versions of the Smurfs. They’re just like the regular Smurfs, except their clothes are a little darker and they don’t have any of the good qualities of the real Smurfs. For example, a black-haired Smurfette has all of Smurfette’s bad habits, and none of what’s good about Smurfette! When the Smurfs meet the so-called “Grey Smurfs,” they want to be friends. But the Grey Smurfs are only interested in going to war against the Smurfs, conquering them, and turning them all into their slaves. Can Papa Smurf fix this mess he created?
Three years ago, Ash's mom, Kristin, left home and never came back. Now, Ash lives in the house where Kristin grew up. All of her things are there. Her old room, her old clothes, and the shed, where she spent her childhood creating a fantasy world called Koretris. Ash knows all about Koretris: how it's a haven for girls, with no men or boys allowed, and filled with fanciful landscapes and creatures. When Ash's friends decide to try going to Koretris, using one of Kristin's spell books, Ash doesn't think anything will happen. But the spell works, and Ash discovers that the world Kristin created is actually a real place, with real inhabitants and very real danger. But if Koretris is real, why is Ash there? Everyone has always called Ash a boy. Ash uses he/him pronouns. Shouldn't the spell have kept Ash out? And what does it mean if it let Ash in?
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
The Smurfs’ eternal arch foe, the evil wizard Gargamel, is the center of attention in several Smurf-stories: “Gargamel and the Crocodile,” features Gargamel’s attempts to raise a pet crocodile, much to Azrael’s chagrin; Gourmelin, “Gargamel’s Twin Brother” also stops by for a visit; a very hungry fellow returns and demands Gargamel to feed him in “The Ogre and the Smurfs;” a very noisy bird keeps makes Gargamel’s life difficult in “The Smurfs and the Booglooboo;” then there’s “Gargamel’s Nephews” who look like three pint-size Gargamels, who stir up some trouble when they visit their uncle; and just when you think you’ve met all of Gargamel’s look-alike relatives, “Sagratamabarb” shows up and wants to move next door to his cousin Gargamel! And if all that wasn’t enough, there are dozens of gag-filled Smurfs comic strips, another adventure of Johan, in which the gallant court page must battle “The Master of Roucybeuf,” and an action-packed Benny Breakiron epic where the tiny, super-powered French boy encounters “Madame Adolphine,” a seeming harmless little old lady, who apparently is behind a major criminal caper!
The Smurfs have been unhappy with their meals lately as Chef Smurf keeps serving them up skimpy meals with a side of disappointment. When Chef Smurf suggests Papa Smurf to investigate the state of Farmer Smurf’s crops, they discover the root of the issue: the vegetables are wilted and stunted. But when Papa Smurf whips up a potion that works a bit too well, not even he can predict his Smurfs will smurf into vegetables! It’s attack of the Smurfing tomatoes as Smurf Village becomes one big farmer’s market. Will this turn into a food fight?
Celebrating over 60 years of SMURFS, Papercutz is all in continuing its long winning streak of SMURFS graphic novels. With an all-new animated TV series in the works, Papercutz continues to double-down and publish THE SMURFS comics that started it all. Here in “The Gambling Smurfs” we see the consequences of what happens after the Smurfs visit the Human world and are inspired to try their little blue hands at games of chance. It starts as just a fun new hobby, but when the stakes are raised, the Smurfs fall into a vicious cycle of playing, betting, and losing, and playing again. Has the Smurfs Village become the new Sin City? It’s no big surprise that Gargamel is also around to take advantage of this unfortunate situation. Has Gargamel’s luck finally changed? Have the Smurfs finally lost?