This book deals with the 19th century Anglo-Russian Great Game played out on the territorial chessboard of eastern and north-eastern parts of the waning Persian empire. The Great Game itself has been written about extensively, but never from a Persian angle and from the point of view of the local players in that game. Looking at the territorial consequences of the Great Game for the local players is a unique approach, which deserves a special place in the studies of history, geography, politics and geopolitics of the age of modernity.
The Legends begin before time in an empty universe. Two young spirits, Spirit and Fighter, decide to play a game in which the winner will determine the fate of the universe for good or evil. During the beginning of the game, Spirit drops the special ingredient that is meant to give humans an understanding of right and wrong. This ingredient is secretly made into a small creature called Scraps. Spirit works to improve the fate of humans who are evil because they have no conscience or any understanding of goodness. Fighter gains strength for evil, and violence erupts in the early world, but Legend II shows promise when Spirit realizes that Scraps do have the understanding of right and wrong and could become a conscience for the evil humans. After near-death experiences, Scraps agree to help humans and themselves with this idea. There is hope for human goodness after all.
Since the outbreak of the Pacific War, British India had been taken as the main logistic base for China's war against the Japanese. Chinese soldiers, government officials, professionals, and merchants flocked into India for training, business opportunities, retreat, and rehabilitation. This book is about how the activities of the Chinese sojourners in wartime India caused great concerns to the British colonial regime and the Chinese Nationalist government alike and how these sojourners responded to the surveillance, discipline, and check imposed by the governments. This book provides a subaltern perspective on the history of modern India-China relations that has been dominated by accounts of elite cultural interaction and geopolitical machination.
John W. Heisman (1869-1936) was a man of many faces whose public image has suffered from a diffused, enigmatic, and mostly misunderstood private personality. Since his death the popular reception of the memorial trophy named in his honor has also obscured his identity. In singling out his many innovative contributions to the development of intercollegiate football, this book attempts to present a true picture of Heisman as both man and coach. Because he coached at schools throughout the country during some of the most eventful years in our history, Heisman's life relates to significant political, economic, and social developments that impacted on American society as well as sports. However, this book is much more than the story of John Heisman's 36-year coaching career. It is also the story of how an indigenous American public ritual--the Big Game---came about and how college football evolved into the complex, problematic, and highly structured big business that it is today.
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
For nearly a century the two most powerful nations on earth - Victorian Britain and Tsarist Russia - fought a secret war in the lonely passes and deserts of Central Asia. Those engaged in this shadowy struggle called it 'The Great Game', a phrase immortalized in Kipling's Kim. When play firstbegan the two rival empires lay nearly 2,000 miles apart. By the end, some Russian outposts were within 20 miles of India.This book tells the story of the Great Game through the exploits of the young officers, both British and Russian, who risked their lives playing it. Disguised as holy men or native horsetraders, they mapped secret passes, gathered intelligence, and sought the allegiance of powerful khans. Some neverreturned.
This book examines the evolution of European-American relations with the Middle East since 1945. Placing the current transatlantic debates on the Middle East into a broader context, this work analyses how, why, and to what extent European and US roles, interests, threat perceptions, and policy attitudes in the region have changed, relating to both the region as a whole and the two main issues analysed: Gulf Security and the Arab-Israeli Conflict. The contributors then go on to discuss the implications of these developments for Western policymaking. The volume makes four key contributions. First, it examines the subject matter from a truly transatlantic perspective, with all chapters adopting a bi- or multilateral approach, taking into account the views from both the US and individual European countries or the EC/EU collectively. Second, the book takes a long-term view, covering a series of crises and developments over the past six decades. Third, it has a systematic structure, with the predominantly chronological order of the chapters being geared towards depicting trends and evolutions with regard to the key themes of the book. Finally, the book builds bridges between historians and political scientists/analysts, as well as between experts of transatlantic relations and Middle East scholars. This book will be of great interest to students of transatlantic relations, the Middle East, US foreign policy, European politics, international history and IR in general. Daniel Möckli is a Senior Researcher at the Center for Security Studies (CSS), ETH Zurich. He is also the editor of CSS Analyses in Security Policy. Victor Mauer is Deputy Director and Head of Research of the Center for Security Studies (CSS), ETH Zurich, and Lecturer in the Department of Social Sciences and Humanities at ETH Zurich.
What did a high school varsity basketball team and a nine-year-old boy with cancer have to do with each other during the 20102011 season? The basketball team encouraged and lifted up the nine-year-old. The nine-year-old encouraged and lifted up the basketball team. This is the story of how a local high school basketball team helped my son, Patrick, through the difficult chemotherapy he was receiving to treat stage three acute lymphoblastic lymphoma. They didnt know anything about Patrick other than that he was a big fan when the season started. As the season went on, all thirteen players began to reach out to Patrick; eventually he became part of the team. Their interactions and support gave Patrick windows of time when he was not a cancer patient. He was a fan and a teammate. Patrick served as an example to the team that there is more to life than basketball. He showed them that life is The Big Game and that the little things really do matter. I think this is a great story, and all young athletes should read this. It reminds us all that there is always somebody watching you and you are making a difference in their life, one way or another. Dan Harwood, teacher and basketball coach at Magruder High School
Presents a thematically indexed bibliography devoted to Afghanistan. Following the pattern established by one of its major data sources, viz, the acclaimed Index Islamicus, both journal articles and book publications are included and indexed.