The first book in a seafaring fantasy trilogy that George R. R. Martin has described as “even better than the Farseer Trilogy—I didn’t think that was possible.” Bingtown is a hub of exotic trade and home to a merchant nobility famed for its liveships—rare vessels carved from wizardwood, which ripens magically into sentient awareness. Now the fortunes of one of Bingtown’s oldest families rest on the newly awakened liveship Vivacia. For Althea Vestrit, the ship is her rightful legacy. For Althea’s young nephew, wrenched from his religious studies and forced to serve aboard the Vivacia, the ship is a life sentence. But the fate of the ship—and the Vestrits—may ultimately lie in the hands of an outsider: the ruthless buccaneer captain Kennit, who plans to seize power over the Pirate Isles by capturing a liveship and bending it to his will. Don’t miss the magic of the Liveship Traders Trilogy: SHIP OF MAGIC • MAD SHIP • SHIP OF DESTINY
The third book in a seafaring fantasy trilogy that George R. R. Martin has described as “even better than the Farseer Trilogy—I didn’t think that was possible.” As Bingtown slides toward disaster, clan matriarch Ronica Vestrit, branded a traitor, searches for a way to bring the city’s inhabitants together against a momentous threat. Meanwhile, Althea Vestrit, unaware of what has befallen Bingtown and her family, continues her perilous quest to track down and recover her liveship, the Vivacia, from the ruthless pirate Kennit. Bold though it is, Althea’s scheme may be in vain. For her beloved Vivacia will face the most terrible confrontation of all as the secret of the liveships is revealed. It is a truth so shattering, it may destroy the Vivacia and all who love her, including Althea’s nephew, whose life already hangs in the balance. Don’t miss the magic of the Liveship Traders Trilogy: SHIP OF MAGIC • MAD SHIP • SHIP OF DESTINY
The second book in a seafaring fantasy trilogy that George R. R. Martin has described as “even better than the Farseer Trilogy—I didn’t think that was possible.” As the ancient tradition of Bingtown’s Old Traders slowly erodes under the cold new order of a corrupt ruler, the Vestrits anxiously await the return of their liveship—a rare magic ship carved from sentient wizardwood, which bonds the ships mystically with those who sail them. And Althea Vestrit waits even more avidly, living only to reclaim the ship as her lost inheritance and captain her on the high seas. But the Vivacia has been seized by the ruthless pirate captain Kennit, who holds Althea’s nephew and his father hostage. Althea and her onetime sea mate Brashen resolve to liberate the liveship—but their plan may prove more dangerous than leaving the Vivacia in Kennit’s ambitious grasp. Don’t miss the magic of the Liveship Traders Trilogy: SHIP OF MAGIC • MAD SHIP • SHIP OF DESTINY
NEW YORK TIMES BESTSELLER • The stunning conclusion to Robin Hobb’s Fitz and the Fool trilogy, which began with Fool’s Assassin and Fool’s Quest “Every new Robin Hobb novel is a cause for celebration. Along with millions of her other fans, I delight in every visit to the Six Duchies, the Rain Wilds, and the Out Islands, and can’t wait to see where she’ll take me next.”—George R. R. Martin More than twenty years ago, the first epic fantasy novel featuring FitzChivalry Farseer and his mysterious, often maddening friend the Fool struck like a bolt of brilliant lightning. Now New York Times bestselling author Robin Hobb brings to a momentous close the third trilogy featuring these beloved characters in a novel of unsurpassed artistry that is sure to endure as one of the great masterworks of the genre. Fitz’s young daughter, Bee, has been kidnapped by the Servants, a secret society whose members not only dream of possible futures but use their prophecies to add to their wealth and influence. Bee plays a crucial part in these dreams—but just what part remains uncertain. As Bee is dragged by her sadistic captors across half the world, Fitz and the Fool, believing her dead, embark on a mission of revenge that will take them to the distant island where the Servants reside—a place the Fool once called home and later called prison. It was a hell the Fool escaped, maimed and blinded, swearing never to return. For all his injuries, however, the Fool is not as helpless as he seems. He is a dreamer too, able to shape the future. And though Fitz is no longer the peerless assassin of his youth, he remains a man to be reckoned with—deadly with blades and poison, and adept in Farseer magic. And their goal is simple: to make sure not a single Servant survives their scourge.
SURROUNDED BY DEATH, THE SECRET OF IMMORTALITY IS WITHIN REACH. A new novel of space exploration and alien contact from Chain of Command author Frank Chadwick. Sam Bitka, a naval reserve officer, is recalled to wartime service and soon earns a reputation for aggressive tactics and insufficient deference to his academy-graduated superiors. His latest run-in with authority earns him a transfer to command of an armed transport, USS Cam Ranh Bay. When a mysterious alien probe materializes from Jump Space and remotely reprograms The Bay's star drive, Sam and his crew begin an involuntary voyage that takes them three thousand light years out of known space, across the galactic rift to the Sagittarius Spiral Arm, and into the heart of an ancient, previously unknown civilization—the first encountered by Humans and the other five races of the Cottohazz—Stellar Commonwealth—in over a century. The genetically altered immortals known as The Guardians, a race so old they do not remember their own origins, soon turn murderously violent. Now Sam and his crew must elude capture by the Guardians, find some means of reprograming their own star drive, and then return to the Cottohazz with the news of a powerful new civilization bent on their destruction. But they may also be carrying the secrets of the origin of their own star drive and of the path to immortality. At the publisher's request, this title is sold without DRM (Digital Rights Management). Praise for Chain of Command: "Chadwick’s heavy hitter succeeds at teeth-gritting action scenes, deep psychological portraits of diverse characters and societies, and abundant puzzles and mysteries. All . . . mixed in seamlessly with the vivid tragedies of war and balanced with dark humor.”—Publishers Weekly, starred review ". . . strong characterization and the briskness of the plot should please. Fans of military sf and of Chadwick, in particular, should give it a look."—Booklist "Chain of Command is very smartly put together . . . Chadwick gets the details right, whether he's talking about the effects of prolonged weightlessness or the intricacies of geo and interstellar politics and economics . . . a solid piece of Mil-SF writing that pulls from many historical sources and manages to convey a lot of what the Surface Navy is like. . . . It isn't the steel hulls that make the navy tough, it's the sailors that crew them."—SFRevue About Come the Revolution: "[A]dventure, family secrets and humor. . . . The plot is as hard as the science Chadwick uses. . . . [E]ngages readers. First-rate science fiction; it moves at a fast pace throughout.”—The Galveston County Daily News "Chadwick offers an exciting military SF story set on the Varoki home planet of Hazz’Akato in his follow up to How Dark the World Becomes . . . Chadwick, a leading designer of military and science-fiction board- and role-playing games, knows his way around a battlefield . . . eccentric cohorts are entertaining, and a few surprises guarantee that readers will be seeing more of this series."—Booklist "This sequel to How Dark the World Becomes is a fast-paced, action-packed sf adventure. Readers new to Chadwick’s series will be able to start here without too much trouble; essential background information is given, and the author leaps straight into an original story set two years after the previous entry.”—Library Journal About How Dark the World Becomes: "How Dark the World Becomes is a crackling debut novel that speaks of great things to come! It's whip-smart, lightning-fast and character-driven—in short it has everything required to be totally satisfying. Highly recommended." —Jonathan Maberry, New York Times best-selling author of Assassin’s Code ". . . [a] far off, hard scrabble intergalactic underworld . . . fast-paced intergalactic adventure full of far-flung alien intrigue.”—Astroguyz " . . . thrilling space adventure . . . I was reminded of Jack McDevitt's Alex Benedict novels and Mark L. Van Name's Jon & Lobo adventures."—SFCrowsnest
Now in one volume--in two bestselling sequels to to Anne McCaffrey's "The Ship Who Sang," two physically impaired young girls become "brains" controlling their own starships.
“Complex . . . an atmosphere-filled adventure . . . with a fair quota of surprises . . . a winning combination of strong characters and colorful societies.”—Kirkus Reviews In the final book in the Tawny Man Trilogy, Fitz and the Fool are tested more severely than ever in a book the Monroe News-Star calls “a breathtaking ride from beginning to end.” FitzChivalry Farseer has become firmly ensconced in the queen’s court. Along with his mentor, Chade, and the simpleminded yet strongly skilled Thick, Fitz strives to aid Prince Dutiful on a quest that could secure peace with the Out Islands—and win Dutiful the hand of the Narcheska Elliania. The Narcheska has set the prince an unfathomable task: to behead a dragon trapped in ice on the isle of Aslevjal. Yet not all the clans of the Out Islands support their effort. Are there darker forces at work behind Elliania’s demand? Knowing that the Fool has foretold he will die on the island of ice, Fitz plots to leave his dearest friend behind. But fate cannot so easily be defied.
Nevare Burvelle is the second son of a second son, destined from birth to carry a sword. The wealthy young noble will follow his father—newly made a lord by the King of Gernia—into the cavalry, training in the military arts at the elite King's Cavella Academy in the capital city of Old Thares. Bright and well-educated, an excellent horseman with an advantageous engagement, Nevare's future appears golden. But as his Academy instruction progresses, Nevare begins to realize that the road before him is far from straight. The old aristocracy looks down on him as the son of a "new noble" and, unprepared for the political and social maneuvering of the deeply competitive school and city, the young man finds himself entangled in a web of injustice, discrimination, and foul play. In addition, he is disquieted by his unconventional girl-cousin Epiny—who challenges his heretofore unwavering world view—and by the bizarre dreams that haunt his nights. For twenty years the King's cavalry has pushed across the grasslands, subduing and settling its nomads and claiming the territory in Gernia's name. Now they have driven as far as the Barrier Mountains, home to the Speck people, a quiet, forest-dwelling folk who retain the last vestiges of magic in a world that is rapidly becoming modernized. From childhood Nevare has been taught that the Specks are a primitive people to be pitied for their backward ways—and feared for their indigenous diseases, including the deadly Speck plague, which has ravaged the frontier towns and military outposts. The Dark Evening brings the carnival to Old Thares, and with it an unknown magic, and the first Specks Nevare has ever seen . . .
Ignite the hope of your calling. Soar on the wings of destiny. In this inspiring book by Paul Keith Davis, you'll discover supernatural visions, astonishing revelations, and divine encounters that describe rooms in Heaven containing precious mysteries. Read and discover a treasury of wisdom awaiting you in God.
A collection of novellas and stories from one of the most critically acclaimed authors in the fantasy genre, Robin Hobb. Including work written under her pseudonym, Megan Lindholm.