The first two entries in The Shattered Sigil series! Containing The Whitefire Crossings and The Tainted City for the first time together in one edition.
Dev is a smuggler with the perfect cover. He's in high demand as a guide for the caravans that carry legitimate goods from the city of Ninavel into the country of Alathia. The route through the Whitefire Mountains is treacherous, and Dev is one of the few climbers who knows how to cross them safely. With his skill and connections, it's easy enough to slip contraband charms from Ninavel - where any magic is fair game, no matter how dark - into Alathia, where most magic is outlawed. But smuggling a few charms is one thing; smuggling a person through the warded Alathian border is near suicidal. Having made a promise to a dying friend, Dev is forced to take on a singularly dangerous cargo: Kiran. A young apprentice on the run from one of the most powerful mages in Ninavel, Kiran is desperate enough to pay a fortune to sneak into a country where discovery means certain execution - and he'll do whatever it takes to prevent Dev from finding out the terrible truth behind his getaway. Yet the young mage is not the only one harboring a deadly secret. Caught up in a web of subterfuge and dark magic, Dev and Kiran must find a way to trust each other - or face not only their own destruction, but that of the entire city of Ninavel.
"The epic conclusion to the Shattered Sigil Trilogy--a tale of blood magic, spies, and wilderness adventure. Dev's never been a man afraid of a challenge. Not only has he kept his vow to his dead mentor, rescuing a child in the face of impossible odds, but he's freed his mage friend Kiran from both the sadistic master who seeks to enslave him and the foreign Council that wants to kill him."--Amazon.com.
The first two entries in The Shattered Sigil series! Containing The Whitefire Crossings and The Tainted City for the first time together in one edition.
***OVER A MILLION COPIES OF THE IRON DRUID BOOKS SOLD*** 'American Gods meets Jim Butcher's Harry Dresden' SFF World For nearly two thousand years, there was only one Druid left walking the Earth - Atticus O'Sullivan, the Iron Druid, whose sharp wit and sharp sword kept him alive while pursued by a pantheon of hostile deities. Now he's got company. Atticus's apprentice Granuaile is finally a full Druid herself. What's more, Atticus has defrosted an archdruid long ago frozen in time, a father figure (of sorts) who now goes by the modern name Owen Kennedy. And Owen has some catching up to do. Atticus takes pleasure in the role reversal, as the student is now the teacher. Between busting Atticus's chops and trying to fathom a cell phone, Owen must also learn English. For Atticus, the jury's still out on whether the wily old coot will be an asset in the epic battle with Norse god Loki - or merely a pain in the arse. As the trio of Druids deals with pestilence-spreading demons, bacon-loving yeti, fierce flying foxes, and frenzied Fae, they're hoping that this time . . . three's a charm. Praise for the Iron Druid Chronicles: 'Atticus and his crew are a breath of fresh air! . . . I love, love, love this series' My Bookish Ways 'Entertaining, steeped in a ton of mythology, populated by awesome characters' Civilian Reader 'This is one series no fantasy fan should miss. Mystery, suspense, magic and mayhem' SciFiChick The Iron Druid Chronicles Hounded Hexed Hammered Tricked Trapped Hunted Shattered Staked Scourged Besieged (short stories) HAVE YOU TRIED . . . Kevin Hearne's epic fantasy novel A PLAGUE OF GIANTS - described by Delilah S. Dawson as 'a rare masterpiece that's both current and timeless . . . merging the fantasy bones of Tolkien and Rothfuss with a wide cast of characters who'll break your heart'. Out now!
New York Times bestselling author Kevin Hearne returns to the world of his beloved Iron Druid Chronicles in a spin-off series about an eccentric master of rare magic solving an uncanny mystery in Scotland. “A terrific kick-off of a new, action-packed, enchantingly fun series.”—Booklist Al MacBharrais is both blessed and cursed. He is blessed with an extraordinary white moustache, an appreciation for craft cocktails—and a most unique magical talent. He can cast spells with magically enchanted ink and he uses his gifts to protect our world from rogue minions of various pantheons, especially the Fae. But he is also cursed. Anyone who hears his voice will begin to feel an inexplicable hatred for Al, so he can only communicate through the written word or speech apps. And his apprentices keep dying in peculiar freak accidents. As his personal life crumbles around him, he devotes his life to his work, all the while trying to crack the secret of his curse. But when his latest apprentice, Gordie, turns up dead in his Glasgow flat, Al discovers evidence that Gordie was living a secret life of crime. Now Al is forced to play detective—while avoiding actual detectives who are wondering why death seems to always follow Al. Investigating his apprentice’s death will take him through Scotland’s magical underworld, and he’ll need the help of a mischievous hobgoblin if he’s to survive.
From the New York Times bestselling author of The Iron Druid Chronicles comes book two of an “action-packed, enchantingly fun” (Booklist) spin-off series, as an eccentric master of rare magic solves a supernatural mystery Down Under! There’s only one Al MacBharrais: Though other Scotsmen may have dramatic mustaches and a taste for fancy cocktails, Al also has a unique talent. He’s a master of ink and sigil magic. In his gifted hands, paper and pen can work wondrous spells. But Al isn’t quite alone: He is part of a global network of sigil agents who use their powers to protect the world from mischievous gods and strange monsters. So when a fellow agent disappears under sinister circumstances in Australia, Al leaves behind the cozy pubs and cafes of Glasgow and travels to the Dandenong Ranges in Victoria to solve the mystery. The trail to his colleague begins to pile up with bodies at alarming speed, so Al is grateful his friends have come to help—especially Nadia, his accountant who moonlights as a pit fighter. Together with a whisky-loving hobgoblin known as Buck Foi and the ancient Druid Atticus O’Sullivan, along with his dogs, Oberon and Starbuck, Al and Nadia will face down the wildest wonders Australia—and the supernatural world—can throw at them, and confront a legendary monster not seen in centuries.
"The enjoyable blend of intrigue, lighthearted escapades, and thrilling action brilliantly sets the stage for the series' conclusion. Readers will be thrilled." (Publishers Weekly) The second in an action-packed epic fantasy series: In a world with dragon-fueled magic, master con artist Ardor Benn must infiltrate a centuries-old secret organization to find a missing royal heir. Ardor Benn saved civilization from imminent destruction, but his efforts brought war to the kingdom. It is believed that the rightful rulers have all been assassinated. However, a young heir might have survived. An ancient organization known as The Realm is behind the chaos, working from the shadows. Under the anonymity of masks, information is distributed sparingly. Ard's been hired to infiltrate them, but he's got competition from an old friend. One who's set to prove she's better than the self-proclaimed "Ruse Artist Extraordinaire." If Ard can't find the heir then his world may again approach ruin. Stopping the complete and utter collapse of civilization is quickly becoming Ard's specialty. Kingdom of Grit:The Thousand Deaths of Ardor BennThe Shattered Realm of Ardor BennThe Last Lies of Ardor Benn
NEW YORK TIMES BESTSELLER • In the eighth book in The Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan faces the clan of vampires who have been bent on destroying him—including Leif, his former best friend turned enemy. When a Druid lives as long as Atticus does, he’s bound to run afoul of a few vampires—make that legions of them. Even his former friend and legal counsel turned out to be a bloodsucking backstabber. Now the toothy troublemakers—led by power-mad pain-in-the-neck Theophilus—are no longer content to live undead and let live. Atticus needs to make a point—and drive it into a vampire’s heart. As always, Atticus wouldn’t mind a little backup. But his allies have problems of their own. Ornery archdruid Owen Kennedy is having a wee bit of troll trouble: Turns out when you stiff a troll, it’s not water under the bridge. Meanwhile, Granuaile is desperate to free herself of the Norse god Loki’s mark and elude his powers of divination—a quest that will bring her face-to-face with several Slavic nightmares. As Atticus globe-trots to stop his vampire nemesis, the journey leads to Rome. What better place to end an immortal than the Eternal City? But poetic justice won’t come without a price: In order to defeat Theophilus, Atticus may have to lose an old friend. Don’t miss any of The Iron Druid Chronicles: HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED
Intent on saving one of their own, a band of heroes travels to Eberron’s most isolated continent—facing drow elves and powerful magics along the way Xen'drik, the dark continent. A land of once-proud empires that now lie in ruin. A land shrouded in mystery where monsters and dark powers stalk the jungles, where only the bravest and most foolhardy will venture. Now, a band of former soldiers must brave the depths of Xen'drik to save Daine—their fearless leader, close companion, and the hero of the City of Towers. After joining forces with a mysterious woman, the friends venture to the dark continent, where they hope to find the ancient artifact that is the last hope to save Daine’s life.