The Mage's Academy is like no other school in the Seven Kingdoms. Just when Kyria thought that she knew what to expect, she learns of the Shard of Time, a mystical artifact that has the power to send people back in time and experience events as they actually unfolded.
IT’S CALLED “THE EVENT,” AN UNIMAGINABLE CATACLYSM THAT SHATTERS 600 MILLION YEARS OF THE EARTH’S TIMELINE. Our world is gone, instantly replaced by a new one made of scattered remnants of the past, present, and future, dropped alongside one another in a patchwork of “shards”. Monsters from Jurassic prehistory, ancient armies, and high-tech robots all coexist in this deadly post-apocalyptic landscape. A desperate group of survivors sets out to locate the source of the disaster. They include 21st century Californian Amber Richardson, Cam, a young Celtic warrior from Roman Britannia, Alex Brice, a policewoman from 1985, and Blake, a British soldier from World War II. With other refugees from across time, they must learn the truth behind the Event, if they are to survive.
Acclaimed author Lynn Flewelling brings her beloved Nightrunners series to a close—at least for now—with a thrilling novel of murder, mystery, and magic. The governor of the sacred island of Korous and his mistress have been killed inside a locked and guarded room. The sole witnesses to the crime—guards who broke down the doors, hearing the screams from within—have gone mad with terror, babbling about ghosts . . . and things worse than ghosts. Dispatched to Korous by the queen, master spies Alec and Seregil find all the excitement and danger they could want—and more. For an ancient evil has been awakened there, a great power that will not rest until it has escaped its otherworldly prison and taken revenge on all that lives. And only those like Alec—who have died and returned to life—can step between the worlds and confront the killer . . . even if it means a second and all too permanent death. Praise for Lynn Flewelling’s Casket of Souls “Full of intrigue and plots upon plots.”—RT Book Reviews
'We were told we would never get planning consent and we did. We were told we would never be able to fund it and we did. Then we were told we would never be able to build it and we did.' Irvine Sellar In 2000, Irvine Sellar, a former market trader famous for helping to create the look of the Swinging Sixties on Carnaby Street, stood on a rooftop in Southwark, London, and decided to build the tallest building in western Europe. He had virtually no experience, and he wanted to build at the wrong height, in the wrong place, on the wrong side of the river and at the wrong time. Twelve years later, the Shard, a 'vertical city' designed by one of the world's leading architects, Renzo Piano, changed the skyline of London. It immediately became one of the most instantly recognizable and admired contemporary buildings in the world. This is the story of one man's vision for London and his determination to redefine an ancient but maligned part of the city despite seemingly insurmountable challenges including mass opposition, a huge planning inquiry, the financial crash, and major construction issues that required radical improvisation at every turn. At every twist in the tale, Sellar refused to give up. The Shard is a tale of extreme ambition, innovation and a relentless desire to recast the skyscraper as a force for good.
New York Times–bestselling author: The much-awaited story of master assassin Artemis Entreri and the first installment in a new series set in the Forgotten Realms universe Surrounded by dark elves, Artemis Entreri tightens his grip on the streets of Calimport. While he urges caution, his sponsor grows ever more ambitious. The assassin will soon find himself on a path his most hated enemy has walked before him—a path that leads to a place where someone like Entreri would never be welcome. Drow leader Jarlaxle has ascended from dark Menzoberranzan with only civil intentions. The malevolent Crystal Shard’s influence on him intensifies until even the drow agents he brought with him grow fearful. When his own company begins to turn on him, Jarlaxle will be forced to find a savior in the man he’s come to enslave. Servant of the Shard is the first book in the Sellswords trilogy and the fourteenth book in the Legend of Drizzt series
The Newbery Medal-winning tale of an orphan boy whose dream of becoming a master potter leads to unforeseen adventure in ancient Korea. Tree-ear is an orphan boy in a 12th-century Korean village renowned for its ceramics. When he accidentally breaks a delicate piece of pottery, he volunteers to work to pay for the damage. Putting aside his own dreams, Tree-ear resolves to serve the master potter by embarking on a difficult and dangerous journey, little knowing that it will change his life forever. "Despite the odds against him, Tree-ear becomes courageous, brave and selfless, a hero as enduring as the porcelain Park so lovingly describes." (New York Times) “Intrigues, danger, and a strong focus on doing what is right turn a simple story into a compelling read. A timeless jewel.” (Kirkus starred review) *A broken piece of pottery sets events in motion as an orphan struggles to pay off his debt to a master potter. This finely crafted novel brings 12th-century Korea and these indelible characters to life." (School Library Journal starred review) "Tree-ear's determination and bravery in pursuing his dream of becoming a potter takes readers on a literary journey that demonstrates how courage, honor and perseverance can overcome great odds and bring great happiness. Park effectively conveys 12th century Korea in this masterful piece of historical fiction." (Kathleen Odean, chair of the Newbery Award Selection Committee)
Originally appearing in the Dangerous Women anthology and now available as a solo ebook, Shadows for Silence in the Forests of Hell is a chilling novella of the Cosmere, the universe shared by Brandon Sanderson’s Mistborn series and the #1 New York Times bestselling Stormlight Archive. When the familiar and seemingly safe turns lethal, therein danger lies. Amid a forest where the shades of the dead linger all around, every homesteader knows to follow the Simple Rules: “Don’t kindle flame, don’t shed the blood of another, don't run at night. These things draw shades.” Silence Montane has broken all three rules on more than one occasion. And to protect her family from a murderous gang with high bounties on their heads, Silence will break every rule again, at the risk of becoming a shade herself.
Joseph Jones, the elderly president of the secret organization known as the POCF, had been asked a pressing favor by his best friend days after his largest failure. The favor was to retrieve his son, a college student known as Jimmy Pierce, to come back and see him for the first time. This, however, brings him to remember traumatizing times when he was younger. Jimmy Pierce, a football player for the University of Michigan, is preparing for the most-challenging game of his life, the game being against his heated rival, Ohio State. Everything leading up to the game seemed well. The outcome, however, was much more surprising. The earthquake occurred during the second quarter of the game. For an unknown reason, it occurred, destroying the city of Ann Arbor and diverting the outcomes of both Jimmy and Joe who, in some way, meet each other in the most bizarre of circumstances. Both of them finding a fight just for them to travel from Michigan to West Virginia where Jimmy's dad is residing. Eventually, this escapade turns into something more than a rough road trip, involving disaster, ramage, and a powerful artifact that can decide the fate of the world and who gets to operate in the shadows.
The Nightrunners are back in this gripping novel full of Lynn Flewelling’s trademark action, intrigue, and richly imagined characters. More than the dissolute noblemen they appear to be, Alec and Seregil are skillful spies, dedicated to serving queen and country. But when they stumble across evidence of a plot pitting Queen Phoria against Princess Klia, the two Nightrunners will find their loyalties torn as never before. Even at the best of times, the royal court at Rhíminee is a serpents’ nest of intrigue, but with the war against Plenimar going badly, treason simmers just below the surface. And that’s not all that poses a threat: A mysterious plague is spreading through the crowded streets of the city, striking young and old alike. Now, as panic mounts and the body count rises, hidden secrets emerge. And as Seregil and Alec are about to learn, conspiracies and plagues have one thing in common: The cure can be as deadly as the disease.