Andrew and his grandmother are best friends and spend their time together telling stories of conquering imaginary dragons (fear) by being brave (looking fear in the eye). As Gram ages and her life ends, Andrew is left to battle the dragons alone until he discovers that Gram has been with him all along.
In How to Kill a Dragon Calvert Watkins follows the continuum of poetic formulae in Indo-European languages, from Old Hittite to medieval Irish. He uses the comparative method to reconstruct traditional poetic formulae of considerable complexity that stretch as far back as the original common language. Thus, Watkins reveals the antiquity and tenacity of the Indo-European poetic tradition. Watkins begins this study with an introduction to the field of comparative Indo-European poetics; he explores the Saussurian notions of synchrony and diachrony, and locates the various Indo-European traditions and ideologies of the spoken word. Further, his overview presents case studies on the forms of verbal art, with selected texts drawn from Indic, Iranian, Greek, Latin, Hittite, Armenian, Celtic, and Germanic languages. In the remainder of the book, Watkins examines in detail the structure of the dragon/serpent-slaying myths, which recur in various guises throughout the Indo-European poetic tradition. He finds the "signature" formula for the myth--the divine hero who slays the serpent or overcomes adversaries--occurs in the same linguistic form in a wide range of sources and over millennia, including Old and Middle Iranian holy books, Greek epic, Celtic and Germanic sagas, down to Armenian oral folk epic of the last century. Watkins argues that this formula is the vehicle for the central theme of a proto-text, and a central part of the symbolic culture of speakers of the Proto-Indo-European language: the relation of humans to their universe, the values and expectations of their society. Therefore, he further argues, poetry was a social necessity for Indo- European society, where the poet could confer on patrons what they and their culture valued above all else: "imperishable fame."
In the action-packed second book in the Dragonships series, Skylan Ivorson and the Vindrasi clan embark on a mission to save their dying gods. They must unravel an ever-expanding web of deceit and foul play if they hope to survive.
Book 12 is the epic finale to the New York Times bestselling How to Train Your Dragon series! The Doomsday of Yule has arrived, and the future of dragonkind lies in the hands of one boy with nothing to show, but everything to fight for. Hiccup's quest is clear... But can he end the rebellion? Can he prove himself to be king? Can he save the dragons? The stakes have never been higher, as the very fate of the Viking world hangs in the balance!
2019 Amazon.com Best Books of the Year 2019 Kirkus Reviews Best Books of the Year First in the Dragons of Terra series, Brian Naslund's Blood of an Exile is a fast-paced adventure perfect for comic readers and fans of heroic fantasy Bershad stands apart from the world, the most legendary dragonslayer in history, both revered and reviled. Once, he was Lord Silas Bershad, but after a disastrous failure on the battlefield he was stripped of his titles and sentenced to one violent, perilous hunt after another. Now he lives only to stalk dragons, slaughter them, collect their precious oil, and head back into the treacherous wilds once more. For years, death was his only chance to escape. But that is about to change. The king who sentenced Bershad to his fate has just given him an unprecedented chance at redemption. Kill a foreign emperor and walk free forever. The journey will take him across dragon-infested mountains, through a seedy criminal underworld, and into a forbidden city guarded by deadly technology. But the links of fate bind us all. Dragons of Terra Series Blood of an Exile Sorcery of a Queen At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In a modern mega-city built around dragons, one boy gets caught up in the world of underground dragon battles and a high-stakes gang war that could tear his family apart. Once, dragons nearly drove themselves to extinction. But in the city of Drakopolis, humans domesticated them centuries ago. Now dragons haul the city’s cargo, taxi its bustling people between skyscrapers, and advertise its wares in bright, neon displays. Most famously of all, the dragons battle. Different breeds take to the skies in nighttime bouts between the infamous kins—criminal gangs who rule through violence and intimidation. Abel has always loved dragons, but after a disastrous showing in his dragon rider’s exam, he's destined never to fly one himself. All that changes the night his sister appears at his window, entrusting him with a secret...and a stolen dragon. Turns out, his big sister is a dragon thief! Too bad his older brother is a rising star in Drakopolis law enforcement... To protect his friends and his family, Abel must partner with the stolen beast, riding in kin battles and keeping more secrets than a dragon has scales. When everyone wants him fighting on their side, can Abel figure out what’s worth fighting for?
Robin McKinley's mesmerizing history of Damar is the stuff that legends are made of. The Hero and the Crown is a dazzling "prequel" to The Blue Sword. Aerin is the only child of the king of Damar, and should be his rightful heir. But she is also the daughter of a witchwoman of the North, who died when she was born, and the Damarians cannot trust her. But Aerin's destiny is greater than her father's people know, for it leads her to battle with Maur, the Black Dragon, and into the wilder Damarian Hills, where she meets the wizard Luthe. It is he who at last tells her the truth about her mother, and he also gives over to her hand the Blue Sword, Gonturan. But such gifts as these bear a great price, a price Aerin only begins to realize when she faces the evil mage, Agsded, who has seized the Hero's Crown, greatest treasure and secret strength of Damar.
From the beloved author of The Once and Future Geek comes this action-packed adventure set in a futuristic world filled with magic, monsters, and high-tech video gaming. One wrong move, and it's game over. Welcome to Dragon Ops, the world's first augmented-reality video-game theme park. Set on a once-deserted island, our three beta players—classic gamer geek Ian; his adventure-seeking sister, Lily; and their too-cool-for-gaming cousin, Derek—have been lucky enough to score an invite to play before the fully immersive experience opens to the public. But once inside, they find themselves trapped in a game taken over by a rogue AI dragon called Atreus, and suddenly the stakes go beyond the virtual world. With no cheat codes, guidebooks, save points, or do-overs, they'll need all their cunning and video-game hacks to beat the game . . . and survive in real life. Action-packed and unputdownable, Dragon Ops will thrill gamers and reluctant readers alike with high-tech adventure and electrifying twists and turns.
New gods are challenging the old high god, Torval, for rulership of the world. The only way to stop these brash interlopers lies with the five Bones of the Vektia Dragons—the five primal dragons hidden away by the dragon goddess, Vindrash, during the creation of the world. Without these dragons, one of the new gods, Aelon, cannot seize power. The only hope of the Vindrasi lies in finding the dragon bones before the followers of Aelon can use them to destroy the old gods. But the Vindrasi gods have a traitor in their midst... In the land of mortals, Raegar, a Vindraisi turned Aelon warrior-priest, searches for the spirit bones. The gods have a champion of their own—Skylan Ivorson, sea-raider and high chief of the Vindrasi clans, and sworn enemy to Raegar. But Skylan is a prisoner on his own ship. The ship's dragon, Kahg, has vanished and some believe he is dead. Skylan and his people are taken as captives to Sinaria, where they must fight in a game known as the Para Dix. The fates of men and gods and are dragons are rushing headlong to destruction. Skylan can stop the calamity, but only if he discovers the secret of the dragon. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.