In a world of wealth and power, siblings feuding over the estate of their recently deceased father are sent on a scavenger hunt with the family fortune as the prize. But things turn deadly as long-buried secrets are revealed and it becomes clear that only the winner will survive.
A New York Times-Bestseller! For twelve-year-old Emily, the best thing about moving to San Francisco is that it's the home city of her literary idol: Garrison Griswold, book publisher and creator of the online sensation Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles). Upon her arrival, however, Emily learns that Griswold has been attacked and is now in a coma, and no one knows anything about the epic new game he had been poised to launch. Then Emily and her new friend James discover an odd book, which they come to believe is from Griswold himself, and might contain the only copy of his mysterious new game. Racing against time, Emily and James rush from clue to clue, desperate to figure out the secret at the heart of Griswold's new game—before those who attacked Griswold come after them too. This title has Common Core connections.
It’s hard to resist a scavenger hunt. Give kids a list of things to find, and they naturally want to turn it into a game and start checking things off. Add in an outdoor and nature twist, and the game is elevated to a whole new level—and what an amazing opportunity to engage kids and families with nature in a whole new way. The Ultimate Book of Scavenger Hunts will help turn every outdoor outing into a scavenger hunt, with plenty of things for your family to look for, discover, and learn about. Geared towards families with kids ages 4-10, the hunts are geared to just about any location—from city to farm to beach to mountains. The book includes a leveled difficulty rating system so you can find both easy and difficult items within each hunt (1 being easy, 2 medium, 3 hard). Each hunt comes complete with factoids and information about the items on the list, and each item is accompanied by a colorful spot illustration so that the hunter can easily identify what they are looking for.
Philip Marlow and Lew Archer would recognize a kindred spirit in Jimmy Gage, reporter for SLAP magazine, troublemaker by trade and inclination, and the hero of Robert Ferrigno’s sinuous new crime novel. While taking part in a Hollywood scavenger hunt, Jimmy meets Garret Walsh, a bad-boy movie maker in the truest sense: He’s just been released from prison after serving seven years for the murder of a teenaged girl. But Walsh claims he was framed and is writing a screenplay to prove it. He wants Jimmy to help him peddle it, sight unseen. The next time Jimmy sees the director, he’s floating face-down in a koi pond and “The Most Dangerous Screenplay in Hollywood” has disappeared. Is Walsh a casualty of bad habits or has somebody crossed him off a list? And is Jimmy next? Combining nerve-shredding suspense and heat-seeking satire, Scavenger Hunt is an addictive read.
The tale begins over three-hundred years ago, when the Fair People—the goblins, fairies, dragons, and other fabled and fantastic creatures of a dozen lands—fled the Old World for the New, seeking haven from the ways of Man. With them came their precious jewels: diamonds, rubies, emeralds, pearls... But then the Fair People vanished, taking with them their twelve fabulous treasures. And they remained hidden until now... Across North America, these twelve treasures, over ten-thousand dollars in precious jewels, are buried. The key to finding each can be found within the twelve full color paintings and verses of The Secret. Yet The Secret is much more than that. At long last, you can learn not only the whereabouts of the Fair People's treasure, but also the modern forms and hiding places of their descendants: the Toll Trolls, Maitre D'eamons, Elf Alphas, Tupperwerewolves, Freudian Sylphs, Culture Vultures, West Ghosts and other delightful creatures in the world around us. The Secret is a field guide to them all. Many "armchair treasure hunt" books have been published over the years, most notably Masquerade (1979) by British artist Kit Williams. Masquerade promised a jewel-encrusted golden hare to the first person to unravel the riddle that Williams cleverly hid in his art. In 1982, while everyone in Britain was still madly digging up hedgerows and pastures in search of the golden hare, The Secret: A Treasure Hunt was published in America. The previous year, author and publisher Byron Preiss had traveled to 12 locations in the continental U.S. (and possibly Canada) to secretly bury a dozen ceramic casques. Each casque contained a small key that could be redeemed for one of 12 jewels Preiss kept in a safe deposit box in New York. The key to finding the casques was to match one of 12 paintings to one of 12 poetic verses, solve the resulting riddle, and start digging. Since 1982, only two of the 12 casques have been recovered. The first was located in Grant Park, Chicago, in 1984 by a group of students. The second was unearthed in 2004 in Cleveland by two members of the Quest4Treasure forum. Preiss was killed in an auto accident in the summer of 2005, but the hunt for his casques continues.
Burgett's plan for a "super party" includes all the details for planning, creating, and hosting a two-hunt super party, including cryptic clues, a goofy list, and mysterious items.
Follow the clues and find the treasure with Max and Ruby! Oh no! A thunderstorm has ruined the picnic that Max and Ruby and their friends, Louise and Lily, have planned. Now the four friends have nothing to do. But Grandma saves the day with an ingenious treasure hunt. The clues are Mother Goose rhymes and jump-rope rhymes, and a missing word in each one leads the bunnies to the next clue, until they reach the prize, a treasure chest of gold-foil-wrapped chocolate coins. This interactive picture book with lift-the-flap clues will keep fans of the bunny siblings entertained for many readings. Max and Ruby star in their own popular show on Nick Jr.
A sexy, exciting interstellar romp. The idle rich of galactic Society had little to do that was productive, so they loved to invent useless little games to keep themselves occupied--and the greatest was the Scavenger Hunt, held only once every 20 years. Visit different worlds, pick up hard-to-get items that can't simply be bought, and have a fine time. A clever way to pass empty hours. Tyla deVrie and her twin brother, Bred, follow the family tradition of entering the Scavenger Hunt. Their parents died during the last Hunt 20 years ago, and they mean to regain the family honor. But as they hop from planet to planet aboard Bred's decadent space yacht with its all-woman crew, fate seems to be making the Scavenger Hunt far more than just a game. It will irrevocably change their lives--that is, if it doesn't end them first.