As the witch-pyres of the Spanish Inquisition blanket Renaissance Europe in a moral haze, a young African slave finds herself the unwilling apprentice of an ancient necromancer. Unfortunately, quitting his company proves even more hazardous than remaining his pupil when she is afflicted with a terrible curse. Yet salvation may lie in a mysterious tome her tutor has hidden somewhere on the war-torn continent. She sets out on a seemingly impossible journey to find the book, never suspecting her fate is tied to three strangers: the artist Niklaus Manuel Deutsch, the alchemist Dr Paracelsus and a gun-slinging Dutch mercenary. As Manuel paints her macabre story on canvas, plank and church wall, the apprentice becomes increasingly aware of the great dangers that surround her. She realises she must revisit the fell necromancy of her childhood - or death will be the least of her concerns.
On a stormy night in 1421, the North Sea delivers a devastating blow to Holland: the Saint Elizabeth Flood, a deluge of biblical proportions that drowns hundreds of towns, thousands of people, and forever alters the geography of the Low Countries. Where the factions of the noble Hooks and the merchant Cods waged a literal class war but weeks before, there is now only a nigh-endless expanse of grey water, a desolate inland sea with moldering church spires jutting up like sunken tombstones. For a land already beleaguered by generations of civil war, a worse disaster could scarce be imagined. Yet even disaster can be profitable, for the right sort of individual, and into this flooded realm sail three conspirators: a deranged thug at the edge of madness, a ruthless conman on the cusp of fortune, and a half-feral girl balanced between them. With The Folly of the World, Jesse Bullington has woven an extraordinary new tale of the depraved and the desperate.
"Marino has a good eye for genuinely disturbing imagery. This novel hums with a terrifying momentum." - Kirkus The Larkin siblings are known around the small town of Wofford Falls. Both are artists, but Peter Larkin, Lark to his friends, is the hometown hero. The one who went to the big city and got famous, then came back and settled down. He's the kind of guy who becomes fast friends with almost anyone. His sister Betsy on the other hand is more... eccentric. She keeps to herself. When Lark goes to deliver one of his latest pieces to a fabulously rich buyer, it seems like a regular transaction. Even being met at the gate of the sprawling, secluded estate by an intimidating security guard seems normal. Until the guard plays him a live feed: Betsy being abducted in real time. Lark is informed that she's safe for now, but her well-being is entirely in his hands. He's given a book. Do what the book says, and Betsy will go free. It seems simple enough. But as Lark begins to read he realizes: the book might be demonic. Its writer may be unhinged. His sister's captors are almost certainly not what they seem. And his town and those within it are... changing. And the only way out is through. "Marino offers horrors both existential and visceral." - M. R. Carey, author of The Girl with All the Gifts, on The Seven Visitations of Sydney Burgess "Dark and fascinating . . . Not quite like anything I've ever read before. A strange, compelling, late-night page-turner. It kept me reading way past my bedtime." -T. Kingfisher, author of The Hollow Places?, on The Seven Visitations of Sydney Burgess Also by Andy Marino: The Seven Visitations of Sydney Burgess
"It was all going so nicely, right up until the massacre." Twenty years ago, feared general Cobalt Zosia led her five villainous captains and mercenary army into battle, wrestling monsters and toppling an empire. When there were no more titles to win and no more worlds to conquer, she retired and gave up her legend to history. Now the peace she carved for herself has been shattered by the unprovoked slaughter of her village. Seeking bloody vengeance, Zosia heads for battle once more, but to find justice she must confront grudge-bearing enemies, once-loyal allies, and an unknown army that marches under a familiar banner. Five villans. One Legendary General. A final quest for vengence.
The Rosewater Insurrection continues the award-winning science fiction trilogy by one of science fiction's most engaging voices. All is quiet in the city of Rosewater as it expands on the back of the gargantuan alien Wormwood. Those who know the truth of the invasion keep the secret. The government agent Aminat, the lover of the retired sensitive Kaaro, is at the forefront of the cold, silent conflict. She must capture a woman who is the key to the survival of the human race. But Aminat is stymied by the machinations of the Mayor of Rosewater and the emergence of an old enemy of Wormwood. Innovative and genre-bending, Tade Thompson's ambitious Afrofuturist series is perfect for fans of Jeff Vandermeer, N. K. Jemisin, and Ann Leckie. Praise for The Wormwood Trilogy: "Smart. Gripping. Fabulous!" —Ann Leckie, award winning-author of Ancillary Justice "Mesmerising. There are echoes of Neuromancer and Arrival in here, but this astonishing debut is beholden to no one." —M. R. Carey, bestselling author of The Girl with All the Gifts "A magnificent tour de force, skillfully written and full of original and disturbing ideas." —Adrian Tchaikovsky, Arthur C. Clarke Award-winning author of Children of Time The Wormwood Trilogy Rosewater The Rosewater Insurrection The Rosewater Redemption
"The stories of Orrin Grey are fun, fast, and, surprising enough in a genre where doom, gloom, and ultra-gore are standard issue, rather good-natured. It's not often you come across 'pleasant horror, ' but that's the best way to describe this collection-put a load of classic horror movies and comic books in a blender, liberally add some splashes of Mike Mignola-cool, and you've got yourself a monster mash to be reckoned with." - Jesse Bullington, author of Enterprise of Death and The Sad Tale of the Brothers Grossbart A WORLD JUST BEYOND KNOWING By Orrin Grey As a reader and writer, I love the economy and freedom of the short story form. When it comes to matters of the supernatural, short stories are particularly well-suited to delivering the inexplicable, the indefinable, the numinous, something still left unexplored, an edge of the map marked "Here, there be monsters." I seek out these stories in anthologies, in films, and in comics like the old Warren Creepy and Eerie magazines, but my favorite way to read them is in a collection written by the vision of a single author. Collections let you see the stories all stacked up next to each other, see how the author changes from one story to the next, and how they stay the same. Whether it's Clive Barker's The Books of Blood or the ghost stories of M.R. James and E.F. Benson, a collection by a contemporary master or one of the billion-or-so compilations of tales by Lovecraft, Bradbury or Poe, there's no other kind of book I'd rather curl up with. So when the opportunity presented itself for me to put together my first collection of stories, I jumped at the chance. I must have drafted the table of contents for the book that would become Never Bet the Devil & Other Warnings at least a million times, trying to find just the right balance, the right combination. The title story is little more than a fragment, written for a contest that it didn't win, but I think it sets the right tone, invites you into the world that I'm building, one story at a time. A world made from old movies and horror comics and ghost stories, filled with golems and necromancers, cursed books and haunted houses, ghouls and jazz musicians and the skeleton of, well, something. That's the real beauty of a short story collection: it lets you build a world that somehow always remains just beyond the reach of knowing, a house that's always full of cobwebs and dark corners. A short story collection is never just one ride, it's an entire dark carnival, a cabinet of curiosities that gives you a glimpse into a place of infinite strangeness, but never quite lets you see the whole picture. - OG "Orrin Grey writes tales that are as eloquent as they are eerie. He deftly blends the high Gothic aesthetics of classical horror with a raconteur's innate knack for storytelling. Grey is a unique talent, and is destined to become a major name in weird fiction." - Richard Gavin, author of The Darkly Splendid Realm "Never Bet the Devil is a creepy foray into the realm of the weird and the sinister. An intriguing exploration of traditional and modern horror modes. Grey's debut shows a great deal of promise." Laird Barron, author of Occultation and The Croning
In a world where magic is tightly controlled, the most powerful man in history must choose between his kingdom and his son in the first book in the epic NYT bestselling Lightbringer series. Guile is the Prism. He is high priest and emperor, a man whose power, wit, and charm are all that preserves a tenuous peace. Yet Prisms never last, and Guile knows exactly how long he has left to live. When Guile discovers he has a son, born in a far kingdom after the war that put him in power, he must decide how much he's willing to pay to protect a secret that could tear his world apart. If you loved the action and adventure of the Night Angel trilogy, you will devour this incredible epic fantasy series by Brent Weeks.
The sequel to Alex Marshall's A Crown for Cold Silver, an outstanding, game-changing epic adventure featuring an unforgettable warrior. After five hundred years, the Sunken Kingdom has returned, and brought with it a monstrous secret that threatens to destroy every country on the Star. As an inhuman army gathers on its shores, poised to invade the Immaculate Isles, the members of the Cobalt Company face an ugly choice: abandon their dreams of glory and vengeance to combat a menace from another realm, or pursue their ambitions and hope the Star is still there when the smoke clears. Five villains. One legendary general. A battle for survival.
The final book in the Crimson Empire trilogy, a game-changing fantasy epic featuring an unforgettable warrior. Former warrior queen and now pariah, Cold Zosia wakes in the ashes of a burning city. Her vengeance has brought her to this -- her heroic reputation in tatters, her allies scattered far and wide, and her world on the cusp of ruin. General Ji-Hyeon has vanished into the legendary First Dark, leaving her lover Sullen alone to carry out the grim commands of a dead goddess. The barbarian Maroto is held captive by a demonic army hell-bent on the extermination of the Crimson Empire, and only his protégéé Purna believes he can be saved. Zosia must rally her comrades and old enemies one last time, for what will prove the greatest battle of her many legends. . .if anyone lives to tell it.