Here's a chance to learn the 200 real rules of poker, including descriptions of the characters, the right food (pizza, cold cuts) and the wrong food to serve; betting strategies that keep the player from losing to much too early; dealing, talking; and the dos and don'ts of a minimal standard of behavior.
"A must for anyone who wants to play a game and play it correctly." Charles H. Goren Whether you play card games, dice games, parlor games, word games, chess, checker, backgammon, or solitaire games, here is a comprehensive, up-to-date book with the complete rules of your favorite games of skill and chance. ACCORDING TO HOYLE gives not only the rules but expert advice on winning, too.
The comprehensive book has the complete rules of your favourite card games and many you have never even heard of. To learn a new game, to play old favourites better or to settle any question that comes up, this is an authorative reference for any home or card room. A must for anyone who wants to play a card game and play correctly.
The authors of It's a Chick Thing return, this time taking an in-depth look at what it means to have a personal style in the home, with tips on decorating, food preparation, and throwing the best possible parties. Original.
This book explores the rise and increased acceptance of gambling in America, particularly the growth of the game of poker, as a means for examining changes to the American Dream and the risk society. Poker both critiques and reinterprets the myth of the American Dream, putting greater emphasis on the importance of luck and risk management while deemphasizing the importance of honesty and hard work. Duncan discusses the history of gambling in America, changes to the rhetoric surrounding gambling, the depiction of poker in the Wild West as portrayed in film, its recent rise in popularity on television, its current place in post-modern America on the internet, and future implications.
We all know that money won is twice as sweet as money earned, and there are plenty of books that will help you if you want to mortgage the house to take on the $30-$60 table at the Mirage or the Taj Mahal; but most of us are looking for a friendlier species of the game, a chance to test our luck in the enjoyable company of friends, and, if we are favored with good fortune and they are not, to really, really rub their noses in it. Dealer's Choice is the ultimate guide to the world of low stakes poker, where fun and bragging rights count as least as much as the final tally. Starting with the elementary principles every beginner will need to know before swimming with the sharks-betting, bluffing, and the hierarchy of hand values-Dealer's Choice also includes invaluable tips on how to host the perfect poker evening (the relative merits of chips versus coins, what food to serve) as well as fascinating sidebars (great poker hands in cinema, trivia, unspoken laws of the game) and hilarious profiles of archetypal poker characters-the kinds of oddball one is bound to encounter sooner or later across the green felt. Every conceivable variety of poker is discussed in each of its variants, from established favorites like Baseball and Follow the Queen to truly esoteric mutations of the authors' own invention such as Frankenstein, The Lord of the Rings Trilogy, and Hamlet (i.e., Jacks are low, Queens are wild, Kings dead). Renowned illustrator Phil Foglio has enlivened the text with spectacular line drawings. With worldwide interest in poker at unprecedented peak, Dealer's Choice gives casual players the chance to re-create, right in their living rooms, the excitement of the World Series of Poker... except without the five million dollar jackpot-but pizza and beer aren't bad either.
From All Fours to Zebra Poker, this is the definitive, A-to-Z guide to contemporary card games. Shuffle your deck and get ready to discover your new favorite card game! Hoyle’s Modern Encyclopedia of Card Games explains the rules of all the most popular and timeless card games clearly and simply, using special symbols, charts, and drawings alongside written instructions. This accessible guide lists games alphabetically and includes extensive cross-referencing for all game variations. Plus, the unique glossary-index features definitions of terms and games’ alternative names. Whether playing solitaire or hosting a rowdy game night, Hoyle’s Modern Encyclopedia of Card Games is the ultimate card game resource.
A big part of poker's appeal is that, at its essence, the rules are same everywhere. For the most part, you play with a deck of fifty-two cards, four suits, and thirteen ranks. The best five card hand takes the money. There are (some wild home game variations notwithstanding) only five combinations of actions: check, bet, call, raise, and fold. The purpose of this book is to provide a uniform set of rules for the most popular poker games spread in public cardrooms. Some rules apply to all games. Some apply to particular games. In deciding upon which rules to use, the rulebooks of nearly every major cardroom in the country have been consulted. Where rules differ, the authors have given preference to the rule that best serves the interest of fairness in the game. Indeed that is one of the first rules of the game: that all rules should be interpreted with the spirit of the game in mind. Beyond the issue of fairness, which is paramount, the next greatest weight has been given to the efficiency of the game--getting more hands out per hour benefits everyone: players get more hands, the house gets more rake, dealers get more tips. After fairness and efficiency, the next most important factor is simplicity. All other things being equal, where there is a simple and a complicated way to do things, the simpler rule has been chosen. Lastly, tradition has been considered. The game has a great history, and the aforementioned variables being equal, the traditional rule has been given preference. Fairness, Efficiency, Simplicity and Tradition: the foundations of the Rules of Poker. An additional factor in establishing rules is inducing action. Although it is not as important as the other influences, action is important to the game. Rules can be constructed and interpreted to encourage action, or to inhibit it. All other things being equal, when one rule would limit action and another would induce it, the authors have given preference to the rule that will encourage players to get involved and play the hand. That said, there are other reasons for preferring one rule to another. When several different rules applying to a certain situation meet the tests of fairness, efficiency, simplicity and tradition, the preferred rule is listed first, and an alternate rule--or rules, if there are several--are listed afterward as Alternate Rules. At times, explanatory notes and/or examples are added after a rule. When interpreting a rule, the explanatory notes and examples should be taken into consideration. These notes and examples, together with the Definitions and Appendices for suggested procedures at the end of the Rules, are the components of Cooke's Rules of Real Poker. While some players and cardroom managers may not agree with all the rules included, it is hoped that the comprehensiveness of Cooke's Rules of Real Poker will result in it being used as a standard in cardrooms across the country. The inclusion of alternate rules that may be used in lieu of the preferred rule at the discretion of cardroom management is an attempt to address the legitimate differences of opinion regarding exactly what rule should be in force at a given establishment. Cardrooms will have the choice of adopting Cooke's Rules exactly as they stand, or Cooke's Rules as modified by house policy.