Nat was just your typical teenager, with average teenage problems. Everything changed the day his friend returned with a horrendous surprise for all, and suddenly he was thrown into the fight for his life. Injured, trapped, and forced to work with estranged friends and rivals, can they all let go of the past and put aside their differences to escape? Can they win the game of survival?
An action-packed adventure based on the award-winning videogame from id Software, the creators of DOOM® and QUAKE®, Rage follows one man’s fight to save the future of humanity in a ravaged, post-apocalyptic world. The asteroid Apophis has annihilated Earth, and only a small percentage of humanity’s best and brightest have been saved. Buried deep below the ground in life-sustaining Arks, these chosen few are tasked with one vital mission—to restore civilization to a devastated planet hundreds of years after the impact. When Lieutenant Nick Raine emerges from his Ark, he finds a future indistinguishable from nightmare. Humankind has not been entirely destroyed on the surface world, and a primitive new society has emerged in which life is nasty, brutish, and short. Mutants and bandits prey upon the weak, and a mysterious military group known as the Authority preys upon everyone. Worst of all, a would-be tyrant seeks to impose his will upon the shattered planet. Armed with nothing more than his combat training and survival instincts, Raine must rise to meet the challenges of the wasteland. From the Trade Paperback edition.
. When a leading presidential candidate feels comfortable proclaiming he'll destroy "the New World Order"--A code word for the supposed minority-led, worldwide conspiracy - it cannot be a moment too soon to learn the truth about the covert symbols, spreading zealotry, and deadly machinations of the armies of millennium rage
Taking refuge among other teens who are in hiding from a government threatened by their supernatural powers, Ashala covertly practices her abilities only to be captured and interrogated for information about the location of her friends.
In a world where battle-hardened warriors determine the fate of empires, war-ravaged nations seek out a new champion in the first book of a thrilling science fantasy trilogy: "that rare book that fully satisfies me as an action fan" (Fonda Lee, author of Jade City). "A book about warriors written by a master of the martial arts, and the mastery shows." – Evan Winter, author of The Rage of Dragons In a world long ago ravaged by war, the nations have sworn an armistice never to use weapons of mass destruction again. Instead, highly-skilled warriors known as Grievar Knights represent their nations’ interests in brutal hand-to-hand combat. Murray Pearson was once a famed Knight until he suffered a loss that crippled his homeland — but now he’s on the hunt to discover the next champion. In underground and ruthless combat rings, an orphaned boy called Cego is making a name for himself. Murray believes Cego has what it takes to thrive in the world's most prestigious combat academy – but first, Cego must prove himself in the vicious arenas of the underworld. And survival isn’t guaranteed. "Darwin writes violence with the rhythm and surprise of a well-executed sonnet, wedding the smooth grace of choreography with the unflinching brutality of fists breaking bone. The fights are mesmerizing, layered like fascia, twitching and flexing and propelling the story toward a conclusion that both satisfies and opens the door to the next volume." – The New York Times "Bare-knuckle brilliance." – Jackson Ford, author of The Girl Who Could Move Sh*t with Her Mind
Game of Thrones meets Gladiator in this blockbuster debut epic fantasy about a world caught in an eternal war, and the young man who will become his people's only hope for survival. ONE OF TIME MAGAZINE'S TOP 100 FANTASY BOOKS OF ALL TIME Winner of the Reddit/Fantasy Award for Best Debut Fantasy Novel The Omehi people have been fighting an unwinnable war for almost two hundred years. The lucky ones are born gifted. One in every two thousand women has the power to call down dragons. One in every hundred men is able to magically transform himself into a bigger, stronger, faster killing machine. Everyone else is fodder, destined to fight and die in the endless war. Young, gift-less Tau knows all this, but he has a plan of escape. He's going to get himself injured, get out early, and settle down to marriage, children, and land. Only, he doesn't get the chance. Those closest to him are brutally murdered, and his grief swiftly turns to anger. Fixated on revenge, Tau dedicates himself to an unthinkable path. He'll become the greatest swordsman to ever live, a man willing to die a hundred thousand times for the chance to kill the three who betrayed him. The Rage of Dragons launches a stunning and powerful debut epic fantasy series that readers are already calling "the best fantasy book in years." The BurningThe Rage of Dragons
Perhaps the finest soul singer of the rock era-but equally at home singing blues and jazz—Etta James is one of the great women of American music. In Rage to Survive she tells her mesmerizing tale in her uniquely big, bold, and unrepentant voice. Without a trace of self-pity she describes her chaotic world of early R&B, depicts legends like Sam Cooke and Little Richard, details her dependency on drugs and bad men, and unsparingly recounts the golden age of soul, when her “Tell Mama” topped the charts. Rage to Survive is a funky, ribald tale told with unparalleled sass.
In this "relentlessly gripping, brilliant" epic fantasy (James Islington), an ousted queen must join forces with a young warrior in order to reclaim her throne and save her people. Tau and his Queen, desperate to delay the impending attack on the capital by the indigenous people of Xidda, craft a dangerous plan. If Tau succeeds, the Queen will have the time she needs to assemble her forces and launch an all out assault on her own capital city, where her sister is being propped up as the 'true' Queen of the Omehi. If the city can be taken, if Tsiora can reclaim her throne, and if she can reunite her people then the Omehi have a chance to survive the onslaught. "This gritty series set in a South African–inspired fantasy world is an intense reading experience, and the second book is just as phenomenal as the first."—BuzzFeed News "The Fires of Vengeance is epic fantasy at its finest."—Winter Is Coming The Books of The Burning Series The Rage of Dragons The Fires of Vengeance The Lord of Demons
Baseball, first dubbed the “national pastime” in print in 1856, is the country’s most tradition-bound sport. Despite remaining popular and profitable into the twenty-first century, the game is losing young fans, among African Americans and women as well as white men. Furthermore, baseball’s greatest charm—a clockless suspension of time—is also its greatest liability in a culture of digital distraction. These paradoxes are explored by the historian and passionate baseball fan Susan Jacoby in a book that is both a love letter to the game and a tough-minded analysis of the current challenges to its special position—in reality and myth—in American culture. The concise but wide-ranging analysis moves from the Civil War—when many soldiers played ball in northern and southern prisoner-of-war camps—to interviews with top baseball officials and young men who prefer playing online “fantasy baseball” to attending real games. Revisiting her youthful days of watching televised baseball in her grandfather’s bar, the author links her love of the game with the informal education she received in everything from baseball’s history of racial segregation to pitch location. Jacoby argues forcefully that the major challenge to baseball today is a shortened attention span at odds with a long game in which great hitters fail two out of three times. Without sanitizing this basic problem, Why Baseball Matters remind us that the game has retained its grip on our hearts precisely because it has repeatedly demonstrated the ability to reinvent itself in times of immense social change.
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history