Architecture Principles

Architecture Principles

Author: Danny Greefhorst

Publisher: Springer Science & Business Media

Published: 2011-04-29

Total Pages: 204

ISBN-13: 3642202799

DOWNLOAD EBOOK

Enterprises, from small to large, evolve continuously. As a result, their structures are transformed and extended continuously. Without some means of control, such changes are bound to lead to an overly complex, uncoordinated and heterogeneous environment that is hard to manage and hard to adapt to future changes. Enterprise architecture principles provide a means to direct transformations of enterprises. As a consequence, architecture principles should be seen as the cornerstones of any architecture. In this book, Greefhorst and Proper focus on the role of architecture principles. They provide both a theoretical and a practical perspective on architecture principles. The theoretical perspective involves a brief survey of the general concept of principle as well as an analysis of different flavors of principles. Architecture principles are regarded as a specific class of normative principles that direct the design of an enterprise, from the definition of its business to its supporting IT. The practical perspective on architecture principles is concerned with an approach to the formulation of architecture principles, as well as their actual use in organizations. To illustrate their use in practice, several real-life cases are discussed, an application of architecture principles in TOGAF is included, and a catalogue of example architecture principles is provided. With this broad coverage, the authors target students and researchers specializing in enterprise architecture or business information systems, as well as practitioners who want to understand the foundations underlying their practical daily work.


The Urban Sketching Handbook: Understanding Perspective

The Urban Sketching Handbook: Understanding Perspective

Author: Stephanie Bower

Publisher: Quarto Publishing Group USA

Published: 2016-06-15

Total Pages: 115

ISBN-13: 1631591924

DOWNLOAD EBOOK

A good sketch starts with good bones—this guide from an architectural illustrator shows how to think like an architect and master accurate perspective. This book in the Urban Sketching Handbook series uses drawings and simple steps to explain the often challenging and overwhelming concepts of perspective in practical and useful ways for on-site sketching. Most books are either too abstract or don’t provide enough information that relates to what you actually do when you’re out in the busy, wide world about to start a drawing. Where do you start? How do you edit what you see to flatten and shrink it onto your paper? How does perspective work? The Urban Sketching Handbook: Understanding Perspective helps you learn to think like an architect, to draw buildings and spaces by reducing what you see to simple, basic shapes, then adding layers in simple steps, and finally finishing your sketch with detail, tone, and color—in accurate perspective. Full of helpful tips, it even deconstructs sketches to show you how to create them! Once you understand perspective, it will change the way you see the world—you’ll see perspective everywhere. Key concepts explored in this volume include: Basic Terms * Basic Spatial Principles * Types of Perspective * Building a Sketch in Layers * Special Conditions


An Architectural Approach to Level Design

An Architectural Approach to Level Design

Author: Christopher W. Totten

Publisher: CRC Press

Published: 2018-09-03

Total Pages: 474

ISBN-13: 1351982923

DOWNLOAD EBOOK

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.


Architectural Principles in the Age of Humanism

Architectural Principles in the Age of Humanism

Author: Rudolf Wittkower

Publisher: W. W. Norton & Company

Published: 1971

Total Pages: 244

ISBN-13: 9780393005998

DOWNLOAD EBOOK

Sir Kenneth Clark wrote in the Architectural Review, that the first result of this book was "to dispose, once and for all, of the hedonist, or purely aesthetic, theory of Renaissance architecture, ' and this defines Wittkower's intention in a nutshell.


In What Style Should We Build?

In What Style Should We Build?

Author: Heinrich Hubsch

Publisher: Getty Publications

Published: 1996-07-11

Total Pages: 216

ISBN-13: 0892361999

DOWNLOAD EBOOK

Hubsch's argument that the technical progress and changed living habits of the nineteenth century rendered neoclassical principles antiquated is presented here along with responses to his essay by architects, historians, and critics over two decades.


Principles of Roman Architecture

Principles of Roman Architecture

Author: Mark Wilson Jones

Publisher: Yale University Press

Published: 2003-01-01

Total Pages: 288

ISBN-13: 030010202X

DOWNLOAD EBOOK

The architects of ancient Rome developed a vibrant and enduring tradition, inspiring those who followed in their profession even to this day. This book explores how Roman architects went about the creative process.


Graphics for Architecture

Graphics for Architecture

Author: Kevin Forseth

Publisher: John Wiley & Sons

Published: 1991-01-16

Total Pages: 258

ISBN-13: 9780471289425

DOWNLOAD EBOOK

Graphics for Architecture Kevin Forseth with David Vaughan A thorough understanding of design drawing enhances the designer's ability to reason out difficult graphic constructions and to select or create appropriate means for depicting buildings and environments. This fully illustrated guide presents the most effective methods for mechanically constructing architectural plans, elevations, sections, paralines, perspectives, and shadows. All methods are described in basic principles of perspective geometry. Throughout the volume many pictorial drawings illuminate the connection between step-by-step procedures for constructing design drawings and the abstract concepts underlying orthographic, oblique, and perspective projections. For formulating graphics work-book problems around paraline construction the guide includes a notation system for describing an unlimited range of paraline-oblique drawings. A shortcut method for casting shadows in plan and elevation is useful for modeling shadows in architectural site plans and for obtaining fast design results. In addition there are eight different step-by-step procedures for setting up and constructing one and two-point perspective. Common-method perspectives are presented in the context of a drafting-board surface, and perspectives without plan are discussed as interiors, exteriors, and sections. Combining carefully organized learning sequences with the quick reference qualities of a handbook, this volume is an excellent reference source for the architectural office or studio as well as an easy-to-follow manual for students.