The semifinals of the National Tournament begin! Seishun is pitted against powerhouse team Shitenhoji. The first match is No. 3 Singles, with Shusuke up against the Shitenhoji captain, Kuranosuke Shiraishi. Shusuke may be Seishun's resident "genius," but the mysterious Kuranosuke is rumored to play "perfect tennis," a game with no flaws. -- VIZ Media
Final Volume! The Seishun boys are just one match away from the national title! Ryoma brings out every shot he knows against Seiichi “Child of the Gods” Yukimura. But Yukimura's strange powers cause Ryoma to lose his sense of touch, then his sight. Swinging blindly, his hearing even begins to fail. Can Ryoma come back to win the Nationals for Seishun, or does he “still have a long ways to go”?! -- VIZ Media
A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! Captain Kunimitsu is out! Now, without him, Seishun's up against a team coached by a four-time Japan Open winner. It's time for serious pressure, on and off the court!
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! The Kanto Tournament Finals are down to the last two matches, with the top players for the two best teams--Seishun and Rikkai--engaged in a fierce battle for dominance. As Shusuke and Akaya's match reaches its surprising end, the final showdown begins: Ryoma vs. "Emperor" Genichiro Sanada.
A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! As the road to the Nationals narrows, Seishun Academy squares off with St. Rudolph. Through the maneuverings of Hajime, Saint Rudolph's cunning manager, Ryoma gets matched up with Yuta-known to many as "Lefty Killer." With an unorthodox game laced with reverse spins and angles, Yuta's game ignites against the seemingly inexperienced-against-lefties Ryoma. Meanwhile, the Seishun doubles tandem of Eiji and Shuichiro assume the Australian formation to break a tie. Is this a desperate attempt to win, or a well-calculated strategy?