A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! It's Seishun versus Rikkai in the Kanto Tournament Finals, and the action is heating up. Sadaharu must confront his childhood friend Renji Yanagi, while Shusuke faces off against Akaya Kirihara, Rikkai's brilliant--and ruthless--star player.
Final Volume! The Seishun boys are just one match away from the national title! Ryoma brings out every shot he knows against Seiichi “Child of the Gods” Yukimura. But Yukimura's strange powers cause Ryoma to lose his sense of touch, then his sight. Swinging blindly, his hearing even begins to fail. Can Ryoma come back to win the Nationals for Seishun, or does he “still have a long ways to go”?! -- VIZ Media
The Nationals are coming and Seishun Academy has started training harder than ever! During practice, Rikkai Junior High School's 8th-grader ace Akaya Kirihara spies on Seishun Academy's team. Luckily, he is caught and escorted off the courts. But on the way out, he bumps into none other than Ryoma Echizen, the Prince of Tennis. Tension soars as these two ace players size each other up knowing that someday they will engage in battle to see who is the stronger player. Soon after, Ryoma and Momo get drawn into a doubles match--street tennis style! Can these two star players ever learn how to use their legendary skills to play good doubles? -- VIZ Media
A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! As the road to the Nationals narrows, Seishun Academy squares off with St. Rudolph. Through the maneuverings of Hajime, Saint Rudolph's cunning manager, Ryoma gets matched up with Yuta-known to many as "Lefty Killer." With an unorthodox game laced with reverse spins and angles, Yuta's game ignites against the seemingly inexperienced-against-lefties Ryoma. Meanwhile, the Seishun doubles tandem of Eiji and Shuichiro assume the Australian formation to break a tie. Is this a desperate attempt to win, or a well-calculated strategy?
A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! Seishun Academy is in the finals of the District Preliminaries, and the only thing standing in their way is mean, violent, and ill-tempered Jin Akutsu of Yamabuki Junior High! Ryoma desperately needs to toughen up mentally, as Jin has figured out a way to punish him with his powerful shots. Meanwhile, Seishun holds more intra-squad games, and this time someone loses his spot on the starting team…!
Once upon a time, one had to read Japanese in order to enjoy manga. Today manga has become a global phenomenon, attracting audiences in North America, Europe, Africa, and Australia. The style has become so popular, in fact, that in the US and UK publishers are appropriating the manga style in a variety of print material, resulting in the birth of harlequin mangas which combine popular romance fiction titles with manga aesthetics. Comic publishers such as Dark Horse and DC Comics are translating Japanese "classics", like Akira, into English. And of course it wasn't long before Shakespeare received the manga treatment. So what is manga? Manga roughly translates as "whimsical pictures" and its long history can be traced all the way back to picture books of eighteenth century Japan. Today, it comes in two basic forms: anthology magazines (such as Shukan Shonen Jampu) that contain several serials and manga 'books' (tankobon) that collect long-running serials from the anthologies and reprint them in one volume. The anthologies contain several serials, generally appear weekly and are so thick, up to 800 pages, that they are colloquially known as phone books. Sold at newspaper stands and in convenience stores, they often attract crowds of people who gather to read their favorite magazine. Containing sections addressing the manga industry on an international scale, the different genres, formats and artists, as well the fans themselves, Manga: An Anthology of Global and Cultural Perspectives is an important collection of essays by an international cast of scholars, experts, and fans, and provides a one-stop resource for all those who want to learn more about manga, as well as for anybody teaching a course on the subject.
The semifinals of the National Tournament begin! Seishun is pitted against powerhouse team Shitenhoji. The first match is No. 3 Singles, with Shusuke up against the Shitenhoji captain, Kuranosuke Shiraishi. Shusuke may be Seishun's resident "genius," but the mysterious Kuranosuke is rumored to play "perfect tennis," a game with no flaws. -- VIZ Media
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
It's Seishun versus Rikkai in the Kanto Tournament Finals, and the action is heating up. Sadaharu must confront his childhood friend Renji Yanagi, while Shusuke faces off against Akaya Kirihara, Rikkai's brilliant--and ruthless--star player. -- VIZ Media