Get kids interested in science while making toys and doing magic tricks with the unique experiments in this book. Make a "genie" in a bottle, a flame that jumps, a toy electric motor, and more. Readers will learn chemistry and physics while having fun. Many experiments include high-interest ideas to get young people involved in science fairs. Students can ace their next science project or test using magic and toys.
How can sports be scientific? Author Madeline Goodstein explains in SPORTS SCIENCE PROJECTS: THE PHYSICS OF BALLS IN MOTION. Baseballs, golf balls, and footballs are just some of the balls compared and examined. Why do baseballs have stitches? Why does a tennis ball have fuzz? How is a Ping-Pong ball changed if you fill its center? By experimenting with the projects, students will find out how much science governs the games they play. They will also discover they have been following the rules of science all along! This book is filled with excellent ideas for science fair projects.
A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. For busy librarians and educators, finding instructions for projects, activities, sports, and games that children and teens will find interesting is a constant challenge. This guide is a time-saving, one-stop resource for locating this type of information—one that also serves as a valuable collection development tool that identifies the best among thousands of choices, and can be used for program planning, reference and readers' advisory, and curriculum support. Build It, Make It, Do It, Play It! identifies hundreds of books that provide step-by-step instructions for creating arts and crafts, building objects, finding ways to help the disadvantaged, or engaging in other activities ranging from gardening to playing games and sports. Organized by broad subject areas—arts and crafts, recreation and sports (including indoor activities and games), and so forth—the entries are further logically organized by specific subject, ensuring quick and easy use.
Seventy-three easy experiments — requiring only materials found at home or easily available, such as candles, coins, steel wool, etc. — illustrate basic phenomena like vacuum, simple chemical reactions, and more. All safe. Modern, well-planned.
Presents nine experiments that help demonstrate the properties of matter, focusing on how solids, liquids, and gases differ and how they change with temperature.
Through a series of unique experiments, young readers can discover the different types of energy and how energy can be changed; includes ideas for science fair projects.
Make glow-in-the-dark stars! Learn how an Etch-A-SketchR(r) erases pictures! Create a kaleidoscope from your toys! Discover why a SlinkyR(r) slinks down stairs! Experience the science of toys and games with these quick, easyexperiments and activities from Jean Potter. You can complete eachin ten fun-filled minutes or less, and the clear step-by-stepinstructions and illustrations help you get it right every time.The projects help you learn about everything from why a swing goeshigher when you pump your legs to how Silly PuttyR(r) pulls upcomic strips from the newspaper. You will find most of the requiredmaterials already in your toy chest, home, backyard, orneighborhood. The 101 activities in this book cover every aspect of the scienceof toys and the games you play, including swinging, bouncing,throwing, sliding, and much more. You'll discover why a footballspirals as it zips through the air, learn how to make your cerealjump out of the bowl, find out why goggles make you see betterunderwater, and make your own homemade paint --all with the help ofa leading educator.