Jabari Jumps

Jabari Jumps

Author: Gaia Cornwall

Publisher: Candlewick Press

Published: 2020-10-06

Total Pages: 32

ISBN-13: 1536220671

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Working up the courage to take a big, important leap is hard, but Jabari is almost absolutely ready to make a giant splash. Jabari is definitely ready to jump off the diving board. He’s finished his swimming lessons and passed his swim test, and he’s a great jumper, so he’s not scared at all. “Looks easy,” says Jabari, watching the other kids take their turns. But when his dad squeezes his hand, Jabari squeezes back. He needs to figure out what kind of special jump to do anyway, and he should probably do some stretches before climbing up onto the diving board. In a sweetly appealing tale of overcoming your fears, newcomer Gaia Cornwall captures a moment between a patient and encouraging father and a determined little boy you can’t help but root for.


101 High Jump Drills

101 High Jump Drills

Author: Cliff Rovelto

Publisher: Coaches Choice Books

Published: 2008

Total Pages: 118

ISBN-13: 9781606790007

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Anyone who is interested in the high jump event, or is interested in teaching and coaching others, or is wishing to jump higher themselves, is encouraged to read 101 High Jump Drills and incorporate these great ideas, approaches, and drills into their own training and practice sessions. Both you and your athletes will be pleased that you did. The chapters included in this book cover every stage and necessary step regarding the high jump, including warm-up drills, approach drills, takeoff mechanism drills, bar-clearance drills, special strength exercises, more exercises with weight, plyometric exercises, drills with hurdles, drills with balance apparatus, and supplemental exercises.


The Shonen Jump Guide to Making Manga

The Shonen Jump Guide to Making Manga

Author: Weekly Shonen Jump Editorial Department,

Publisher: VIZ Media LLC

Published: 2022-10-18

Total Pages: 194

ISBN-13: 1974735354

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From Dragon Ball to Demon Slayer, from One Piece to My Hero Academia and beyond, Weekly Shonen Jump has published some of the finest manga to grace the earth. Now, the creators and editors behind several of the most popular manga in Shonen Jump sit down to discuss how to craft exciting stories, how to use your tools to the best of your abilities, and more. Whether you’re getting started on your artistic path or a veteran looking for new tips, The Shonen Jump Guide to Making Manga is the perfect book to sharpen your skills. Featuring commentary and advice from Eiichiro Oda (One Piece), Tite Kubo (Bleach), Shun Saeki (Food Wars), Kaiu Shirai & Posuka Demizu (The Promised Neverland), Yusei Matsui (Assassination Classroom), Kohei Horikoshi (My Hero Academia), and more! -- VIZ Media


Knowledge Discovery in Databases: PKDD 2006

Knowledge Discovery in Databases: PKDD 2006

Author: Johannes Fürnkranz

Publisher: Springer

Published: 2006-09-21

Total Pages: 681

ISBN-13: 3540460489

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This book constitutes the refereed proceedings of the 10th European Conference on Principles and Practice of Knowledge Discovery in Databases, PKDD 2006. The book presents 36 revised full papers and 26 revised short papers together with abstracts of 5 invited talks, carefully reviewed and selected from 564 papers submitted. The papers offer a wealth of new results in knowledge discovery in databases and address all current issues in the area.


When to Jump

When to Jump

Author: Mike Lewis

Publisher: Picador

Published: 2019-01-08

Total Pages: 334

ISBN-13: 1250295734

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“A lively and inspiring guidebook for anyone who wants to make the jump from normal to extraordinary.” —Tony Robbins, #1 New York Times bestselling author of Unshakeable and MONEY: Master the Game An inspirational book that lays out the “Jump Curve”—four steps to wholeheartedly pursuing the career of your dreams—through experiences from a variety of people who have jumped and never looked back When Mike Lewis was twenty-four and working in a prestigious corporate job, he eagerly wanted to leave and pursue his dream of becoming a professional squash player. But he had questions: When is the right time to move from work that is comfortable to a career you have only dared to dream of? How have other people made such a jump? What did they feel when making that jump—and afterward? Mike sought guidance from others who had “jumped,” and the responses he got—from a banker who started a brewery, a publicist who became a Bishop, a garbage collector who became a furniture designer, and on and on—were so clear-eyed and inspiring that Mike wanted to share what he had learned with others who might be helped by those stories. First, though, he started playing squash professionally. The right book at the right time, When to Jump offers more than forty heartening stories (from the founder of Bonobos, the author of The Big Short, the designer of the Lyft logo, the Humans of New York creator, and many more) and takeaways that will inspire, instruct, and reassure, including the ingenious four-phase Jump Curve.


The First 20 Hours

The First 20 Hours

Author: Josh Kaufman

Publisher: Penguin

Published: 2013-06-13

Total Pages: 290

ISBN-13: 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.