Who taught witchcraft to Granny Weatherwax? What does Death keep on his desk? This is an A-Z guide to the characters, places, flora and fauna of Terry Pratchett's fantasy planet, Discworld, with sketches and maps of the key locations.
The absolute, comprehensive, from Tiffany Aching to Jack Zweiblumen guide to all things Discworld, fully illustrated by Paul Kidby. The Discworld, as everyone knows, is a flat world balanced on the back of four elephants which, in turn, stand on the shell of the giant star turtle, the Great A'Tuin, as it slowly swims through space. It is also the global publishing phenomenon with sales of over 70 million books worldwide (but who's counting?). There's an awful lot of Discworld to keep track of. But fear not! Help is at hand. For the very first time, everything (and we mean everything) you could possibly want to know has been crammed into one place. If you need a handy guide to locales from Ankh-Morpork to Zemphis . . . If you can't tell your Achmed the Mads from your Jack Zweiblumens . . . If your life depends on distinguishing between the Agatean Empire and the Zoons . . . Look no further. Updated and perfected by Stephen Briggs, the man behind The Ultimate Discworld Companion's predecessor Turtle Recall, this is your ultimate guide to Sir Terry Pratchett's beloved fantasy world.
The Discworld is an unpredictable place, what with rivers you can skateboard across (if they weren't so knobbly), rocks that like a stroll about of an evening and points of raw magic that can turn a body inside out soon as look at it. For safety's sake, you need a guide! The DISCWORLD COMPANION contains everything you need to know about the Discworld. This edition, the first major revision since HOGFATHER was published (1997), will cover the eight DISCWORLD novels from JINGO onwards, including THE LAST HERO and MAURICE AND HIS AMAZING EDUCATED RODENTS, as well as the Diaries, the plays and other Discworld Spinoffery.
The Discworld, as everyone knows, is a flat world balanced on the backs of four elephants which, in turn, stand on the shell of the giant star turtle, the Great A'Tuin, as it slowly swims through space. It is also a global publishing phenomenon with sales of over 70 million books worldwide (but who's counting?). The publication of Snuff brought the Discworld canon to 39 books - not including the various guides, mapps, diaries and other side-projects. That's a lot of Discworld to keep track of - more than most people can manage with just the one head - but fear not: help is at hand! If you're looking for the ultimate authority on probably the most heavily populated - certainly the most hilarious - setting in fantasy literature... If you need a handy guide to Discworld locales from Ankh-Morpork to Zemphis... If you want help telling Achmed the Mad from Jack Zweiblumen... If your life depends on being able to distinguish the Agatean Empire from the Zoons... ...look no further than Turtle Recall - the latest Discworld Companion, fully updated and completely up to Snuff!
Entries on plot lines and characters, articles on key themes and discussions of artwork, television adaptations and collaborative work make this the most comprehensive, fascinating and illuminating companion to the work of Terry Prarchett, one of our most entertaining - and greatest - writers.
Paul Kidby, Sir Terry Pratchett's artist of choice, provided the illustrations for The Last Hero, designed the covers for the Discworld novels since 2002 and is the author of the bestseller The Art Of Discworld. Now, Paul Kidby has collected the very best of his Discworld illustrations in this definitive volume, including 40 pieces never before seen, 30 pieces that have only appeared in foreign editions, limited editions and BCA editions, and 17 book cover illustrations since 2004 that have never been seen without cover text. If Terry Pratchett's pen gave his characters life, Paul Kidby's brush allowed them to live it, and nowhere is that better illustrated than in this magnificent book.
“Humorously entertaining. . . subtly thought-provoking. . . . Pratchett’s Discworld books are filled with humor and with magic, but they're rooted in—of all things—real life and cold, hard reason.”—Chicago Tribune Bumbling wizard Rincewind and hapless tourist Twoflower have survived a host of misadventures . . . only to face annihilation as a red star hurtles towards the Discworld in this gloriously funny second installment in Sir Terry Pratchett’s Discworld series (also the second book in the Wizards collection) It’s just one of those days when nothing seems to go right—and a most inopportune time for the first tourist ever to set foot in Discworld—accompanied by the carnivorous Luggage—to extend his already eventful vacation, even if it’s not quite by choice. A monstrous red star is on a direct collision course with the Discworld and the future appears uncertain at best. Discworld needs a hero to save it from total destruction. Unfortunately, it’s got the bumbling Rincewind, still recovering from the trauma of falling off the edge of the world. The alternative couldn’t be much worse. . . . The Discworld novels can be read in any order, but The Light Fantastic is the second book in the Wizards collection. The other books in the collection include: The Color of Magic Sourcery Eric Interesting Times The Last Continent Unseen Academicals
Think you know Ankh-Morpork? Think again. In this top-secret guide, intrepid explorers will receive a first-hand experience of the real city. If you've ever wondered where Unseen University students wet their whistles (while avoiding their teachers as they do the same), or pondered just what the Assassins' Guild constitutes a proper means of inhumation - there are standards to be upheld - then this is the book for you. That's right, have yourself a glimpse of what actually goes on in the city's societies. Cut the chaff, peek behind the curtain, see how the sausage gets made . . . err, you get the idea. Just don't let the Thieves' Guild catch you with this. They won't appreciate their methods being flogged behind their back. Flogging's their job. Completely revamped and redesigned, this full-colour book contains material from Discworld Diaries across the decades.
FANTASTIC Editorial, January 1964: Old friends of Fafhrd and the Gray Mouser may be surprised to see a byline on their story in this issue that reads-"By Fritz Leiber and Harry Fischer." "Who," you are saying, "is Harry Fischer? Some Johnny-come-lately trying to horn in on Leiber's master-characters?" Well, hardly. According to Fritz himself, Harry Fischer is the inventor of Fafhrd and the Mouser. And this is indeed a tale in itself, and one with which we shall acquaint you here and now, in the words of Leiber himself: "Harry and I met in 1930 at the University of Chicago, became fast friends, and have been friends ever since. We had in common enthusiasms for fencing, chess, bridge, drama, and fantasy literature. In our correspondence we often extemporized fragments of fantasy. One day I got a letter from Harry inventing two characters. He wrote: 'All do fear the one known as the Gray Mouser. He walks with swag-ger 'mongst the bravos, though he's but the stature of a child. His costume is all of grey. His weapons [are called] Cat's Claw and Scalpel . . . Fafhrd was full seven feet of height. His wrist . . . was thick as a hero's ankle . . . . His mouth smiled as he fingered the ponderous hilt of a huge longsword.' " From this beginnning, Fischer and Leiber utilized Fafhrd and the Mouser in their dreams and fantasy fragments. In 1937 Fischer wrote about 10,000 words of a novel to be called The Lords of Quarmall, a subterranean kingdom Leiber had invented as part of the land of Nehwon. But the fragment languished for 25 years. During this time Leiber wrote other sagas of Lankhmar, and Fischer put aside the fantasy world to become a successful businessman. A year ago, however, Leiber visited Fischer and suggested that he (Leiber) finish Quarmall. So Fritz took the original 10,000 words, plotted and wrote over twice as many more, and-lo! the result begins on page [1].