From the very first NERF guns ever made to a sneak peek at the blasters of the future, NERF: Ultimate Blaster Book is packed with photos and facts. This comprehensive tour of NERF blasters features a high-energy design, kid-friendly format and an exclusive set of 6 specially designed and highly collectible foam darts incorporated into the cover. A hardcover, full-colour collector's volume, NERF: The Ultimate Blaster Book presents each blaster in a fully illustrated, detailed spread that provides a technical specs, the story behind the blaster and special features.
Design and build your own robotic, Arduino-powered sentry blaster! Break out the big daddy blaster--and teach it to act on its own! Build Your Own Autonomous NERF Blaster walks you through cool DIY projects, such as working with motion sensors, remote monitors, and facial detection software, all while building up to the ultimate goal: a robotic NERF weapon that finds and fires on its targets! Have some serious fun along the way as you learn about creative coding with Processing and Arduino. Step-by-step instructions show you how to: Construct and mount a servo, NERF blaster, and webcam in harmonious alignment Program Processing to receive video, search it for a face, and then pass instructions to your Arduino board via USB cable Configure Arduino to process the message and instruct the servo to move to a new position Specify your target radius in Processing and, when met, send the message to Arduino that it's time to "open fire!"
What happens when you combine Batman, Superman, Wonder Woman, and the Justice League with the art of origami? You get the most incredible collection of paper-folding projects ever assembled. These 45 models, meticulously designed by internationally renowned origami master John Montroll, are guaranteed to amaze. With clear, step-by-step diagrams and instructions, simple squares of paper transform into Batarangs, S-Shields, Invisible Jets, Green Lanterns, and so much more. Also included in the back of the book are 96 sheets of specially illustrated folding papers to make your DC creations truly come to life. When you fold these models, your friends will believe you're the one with super powers.
The Nerf Blaster Modification Guide has all you need to know to create a cooler-looking Nerf Blaster with increased range, projectile speed, and firing capacity. Luke Goodman—better known on YouTube as “Out of Darts”—guides readers through the basics of Nerf's two main propulsion systems and provides simple mods that kids and their parents can make to their foam blasters. Nerf Blasters, first introduced in the 1980s, are experiencing a Renaissance! Nerf Blasters are back to being one of the hottest toys on the market and have spawned a YouTube phenomenon of DIYers showing off the modifications and tweaks they've made to their blasters. With the modifications detailed in this guide, your Nerf Blaster will not only perform better, but look cooler, too. The guide includes sci-fi, history-, and steampunk-inspired paint jobs. Every project comes with easy-to-follow instructions, which are completely illustrated with step-by-step studio photography; so you'll never get confused. So what are you waiting for? Transform your off-the-rack Nerf Blaster into something awesome!
Meet more than one hundred of the oddest supervillains in comics history, complete with backstories, vintage art, and colorful commentary. This collection affectionately spotlights the most ridiculous, bizarre, and cringe-worthy criminals ever published, from fandom favorites like MODOK and Egg Fu to forgotten weirdos like Brickbat (choice of weapon: poison bricks) and Animal-Vegetable-Mineral Man. Casual comics readers and diehard enthusiasts alike will relish the hilarious commentary and vintage art from obscure old comics.
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
Unlike nearly any other weapon, guns have left an undeniable mark on military and human history. Their use in warfare helped give one side a sizable advantage over the other, and their use in hunting helped early American settlers put food on their tables in a harsh new environment. But who invented them, and what were the circumstances that changed it from a cumbersome device into an essential element in warfare? Read on and discover the history of these fifteen important weapons. It covers: military guns, machine guns, handguns, artillery guns, tank guns, hunting guns, am more.
In this engaging biography, readers will learn about the inventor of Nerf, Reyn Guyer. Follow the story of Guyer from his early collaboration inventing the game Twister, to the Nerf indoor ball, Nerf Football, and Nerf Blaster. Sidebars, historic photos, and a glossary enhance readers' understanding of this topic. Additional features include a table of contents, an index, a timeline and fun facts. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.
From Motorbooks' beautifully designed and illustrated Speed Read series, Speed Read Supercar guides you through every aspect of these imagination-capturing, eye-widening, land-bound speed missiles. When Lamborghini unleashed its Miura on an unsuspecting world in 1966, it set off a high-performance arms race that continues to this day. Ferrari, Maserati, Jaguar, Porsche, and Lotus all accepted the challenge. Over the following five decades, numerous others stepped up, including stalwarts like Aston Martin, BMW, and Audi, as well as small-volume specialists such as Koenigsegg, Pagani, Noble, and Spyker. The result is a veritable smorgasbord of blazingly fast and delicious-looking land missiles available to anyone with several hundred thousand dollars to spare. Supercars are complex subjects that interest nearly everyone. Every part of a supercar represents myriad decisions informed by engineering, aesthetics, human interface, and emotion. Speed Read Supercar answers the hows and whys of these fantastic cars in sections divided by topic, offering an engaging review of history, engineering, design, key concepts, and key people. Each section ends with a glossary of related terms, and informational sidebars provide fun facts, historical tidbits, and mini-bios of key people in the supercar world. Sleek illustrations showcase the incredible designs. With Motorbooks’ Speed Read series, become an instant expert in a range of fast-moving subjects, from Formula 1 racing to the Tour de France. Accessible language, compartmentalized sections, fact-filled sidebars, glossaries of key terms, and event timelines deliver quick access to insider knowledge. Their brightly colored covers, modern design, pop art–inspired illustrations, and handy size make them perfect on-the-go reads.