One of the most beloved characters in all of comics, Tintin won an enormous international following. Translated into dozens of languages, Tintin's adventures have sold millions of copies, and Steven Spielberg is presently adapting the stories for the big screen. Yet, despite Tintin's enduring popularity, Americans know almost nothing about his gifted creator, Georges Remi--better known as Hergé. Offering a captivating portrait of a man who revolutionized the art of comics, this is the first full biography of Hergé available for an English-speaking audience. Born in Brussels in 1907, Hergé began his career as a cub reporter, a profession he gave to his teenaged, world-traveling hero. But whereas Tintin was "fully formed, clear-headed, and positive," Assouline notes, his inventor was "complex, contradictory, inscrutable." For all his huge success--achieved with almost no formal training--Hergé would say unassumingly of his art, "I was just happy drawing little guys, that's all." Granted unprecedented access to thousands of the cartoonist's unpublished letters, Assouline gets behind the genial public mask to take full measure of Hergé's life and art and the fascinating ways in which the two intertwine. Neither sugarcoating nor sensationalizing his subject, he meticulously probes such controversial issues as Hergé's support for Belgian imperialism in the Congo and his alleged collaboration with the Nazis. He also analyzes the underpinnings of Tintin--how the conception of the character as an asexual adventurer reflected Hergé's appreciation for the Boy Scouts organization as well as his Catholic mentor's anti-Soviet ideology--and relates the comic strip to Hergé's own place within the Belgian middle class. A profound influence on a generation of artists such as Andy Warhol and Roy Lichtenstein, the elusive figure of Hergé comes to life in this illuminating biography--a deeply nuanced account that unveils the man and his career as never before.
From the black and white pages of a Belgian Catholic newspaper in the late 1920s to the virtual world of a 3D CGI Hollywood movie in 2011, the young adventurous reporter Tintin has come a long way. When Georges Remi, under his nom de plume Herge, sent the crudely drawn hero on his maiden voyage to Communist Russia, little did he know that they were both embarking on a lifelong journey - or in the case of the perpetually youthful Tintin, an eternal mythic quest. Though regarded as mere children's comic books by some, the stories reflect the momentous changes of the twentieth century through the globe-trotting adventures of the young reporter and his companions. They also tell a larger tale - about the author's and our inner world. This book gives an overview of the canon of Tintin adventures for new readers, giving insights into the graphic language of the stories, as well introducing the wider field of Tintinology to non-academic readers. It concludes by assessing the recent adaptation from the page to the screen by Steven Spielberg and Peter Jackson.
The world’s most famous travelling reporter struggles to keep his feet on the ground as his adventures take him to the moon! Following on from the events of Destination Moon, Tintin finds himself in a rocket on a collision course with the moon. And with Snowy the dog, Captain Haddock, Professor Calculus and the Thompson twins aboard, things quickly spiral further and further out of control. Join the most iconic character in comics as he embarks on an extraordinary adventure spanning historical and political events, and thrilling mysteries. Still selling over 100,000 copies every year in the UK and having been adapted for the silver screen by Steven Spielberg and Peter Jackson in 2011. The Adventures of Tintin continue to charm more than 80 years after they first found their way into publication. Since then an estimated 230 million copies have been sold, proving that comic books have the same power to entertain children and adults in the 21st century as they did in the early 20th.
Accompanied by his dog Snowy, Tintin leaves Brussels to go undercover in Soviet Russia. His attempts to research his story are put to the test by the Bolsheviks and Moscow's secret police...
Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.
The Homer Simpson-esque stereotype has been a persistent trope in cartoons since programming aimed directly at children and adolescents began. Young viewers are exposed to the incapable and incompetent "hapless father" archetype on a regular basis, causing both boys and girls to expect the bare minimum of fathers while mothers hold the responsibility for all domestic and parenting work. Cartoons rely heavily on toxic stereotypes for ratings, when in fact, healthy representations of fathers are just as successful in maintaining viewership. Eleven essays, written by scholars from around the world, investigate the topic of fatherhood as it is represented in children's animated television shows. Main themes that emerge include absent and negligent fathers, single fathers, generational shifts within families, and raising the standard of fathering by creating secure bonds between father and child. The authors uncover problematic fathers, imperfect yet redemptive fathers, and fathers who embody idealized parenting traits through some of our most beloved animated dads. This collection demonstrates the impact that media representations of father figures have on young viewers and argues for better role models.
A fascinating survey of popular culture in Europe, from Celtic punk and British TV shows to Spanish fashion and Italian sports. From One Direction and Adele to Penelope Cruz and Alexander Skarsgard, many Europeans are becoming household names in the United States. This ready-reference guide covers international pop culture spanning music, literature, movies, television and radio, the Internet, sports, video games, and fashion, from the mid-20th century through the present day. The organization of the book—with entries arranged alphabetically within thematic chapters—allows readers to quickly find the topic they are seeking. Additionally, indexing allows for cross-cultural comparisons to be made between pop culture in Europe to that of the United States. An extensive chronology and lengthy introduction provide important contextual information, such as the United States' influence on movies, music, and the Internet; the effect of censorship on Internet and social media use; and the history of pop culture over the years. Topics feature key musicians, songs, books, actors and actresses, movies and television shows, popular websites, top athletes, games, clothing fads and designers, and much more.