Ruins from the past, menace to the future Milo Morai, the Undying High Lord of the Horseclans, secure in the knowledge that peace had once again come to the Kindred clans, now journeyed with a select band to explore unknown territory. Perhaps in the days or weeks ahead, Milo would discover an untouched ruin of the Old Ones, a veritable treasure-trove of rare metals and trade goods to enrich the Horseclans. More than dead ruins awaited Milo and his valiant band of hunters. For on the trail they now rode lurked nightmare creatures hungering for the blood of man. And at the end of the road waited heirs to a legacy of violence which might claim the men and women of the Horseclans as the final victims in a war that should have ended hundreds of years ago...
"Be reconciled, or be destroyed!" For some time, trouble had been brewing between clans Linsee and Skaht. Many men and women had been killed in raids, and the feud between them threatened to spill over and engulf all the Kindred clans. Finally, the Council of Chiefs passed judgment: Linsee and Skaht must put aside their hatred or be scattered and enslaved. In a last, desperate struggle to save the unity of the Kindred, Milo promises to intercede, taking the assembled sons and daughters on a journey of the mind to a strange and distant place...back to the twentieth century!
She rode into legend... Shunned by her own folk as a creature of Evil, Bettylou Hanson found an instant welcome among the people of the Horseclans. Young, healthy, intelligent, and gifted with powerful mindspeak potential, she was everything Milo Morai's people looked for in a clan member. But even Milo himself couldn't have foreseen the powerful role Bettylou was to play in the future of the Krooguh clan. For the frightened girl whom Tim Krooguh had rescued from certain death was destined to become a living legend among the Kindred, a fighter whose courage would rouse the clans against a foul and dangerous foe...
A mad king slain, a realm to reclaim. The High King Zastros and his evil witch queen had finally met their match when they'd challenged Milo Morai and his Confederation Army to battle. Yet with the menace of Zastros destroyed, the Confederation faced a still greater challenge--for in his mad campaign, Zastros had drained the very lifeblood from his kingdom of Southern Ehleenoee. Only chaos now reigned there, as bandits, killers, and bands of renegade warriors roved the land, slaughtering all who opposed them. Milo had pledged to bring peace back to this devastated realm. But could his former enemies, now become allies, be trusted to live by Confederation law in their troubled lands? Or did traitors wait to betray Milo's warriors to a terrible doom?
Bloodfeud! In the evil time after civilization fell apart, the Undying High Lord Milo Morai gathered together as many children as he could save and set about teaching them the laws of survival. Over the centuries, Milo's children wandered the Sea of Grass, fighting and prospering and adding to their numbers until they became the mighty force known as the Horseclans. With time, some of their laws changed or were forgotten but there remained one that must never be broken-"Kindred must not fight Kindred!" Yet now, clans Linsee and Skaht were on the brink of a bloodfeud that could spread like prairie fire throughout the Horseclans. Could even Milo smother the sparks of hatred before they blazed up to destroy all of the Horseclans?
Can Bili's warriors stand alone against the deadly menace of the Witchmen and the mountain savages? Which is mightier--science or the sword? Stranded in a land peopled by wild cannibal tribes and monstrous half-humans, Bili of Morguhn and his small band of warriors have sworn to aid the mysterious Prince Byruhn of Kuhmbuhluhn in his war against these savages. But even as they train for battle, another force is on the move--the Witchmen, evil scientists led by Dr. Erica Arenstein and armed with weapons far more lethal than any known to the men of the Horseclans. Bent on recovering a twentieth-century technological treasure trove, the Witchmen will destroy anything that stands between them and their goal. And, if Dr. Arenstein can join the power of the Witchmen with fighting prowess of the cannibalistic Ganik tribes, even Bili's proven warriors may not long survive...
The gathering of the host With the help of powerful inhuman allies, Prince Byruhn has persuaded Bili and his warriors to delay their return to Confederation lands and join in his campaign against the deadly invading army that threatens to destroy New Kuhmbuhluhn. But even as Bili and his warriors rally to the Kuhmbuhluhners' aid, the forces of the Witchmen are on the move again. Are Bili and Prince Byruhn galloping straight into a steel-bladed trap from which death is the only release?
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