The Readers' Advisory Guide to Graphic Novels

The Readers' Advisory Guide to Graphic Novels

Author: Francisca Goldsmith

Publisher: American Library Association

Published: 2010

Total Pages: 137

ISBN-13: 0838910084

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Graphic novels have found a place on library shelves but many librarians struggle to move this expanding body of intellectual, aesthetic, and entertaining literature into the mainstream of library materials.


The Book of Five Rings

The Book of Five Rings

Author: Sean Michael Wilson

Publisher: Shambhala

Published: 2012-11-13

Total Pages: 147

ISBN-13: 0834828065

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A graphic novel retelling of the classic martial arts manifesto on swordsmanship, strategy, and winning—by the legendary samurai Miyamoto Musashi This graphic novel version of The Book of Five Rings, the iconic book of confrontation and victory by the famed seventeenth-century duelist and undefeated samurai Miyamoto Musashi, illuminates this brilliant manifesto, which has long inspired martial artists and anyone interested in cultivating a strategic mind. With evocative drawings and a distilled but faithful text adapted by acclaimed manga writer Sean Michael Wilson, The Book of Five Rings comes alive both as a guide to swordsmanship and strategy, and as a view into Musashi’s world.


Forever Home

Forever Home

Author: Jenna Ayoub

Publisher: Boom! Studios

Published: 2021-03-03

Total Pages: 180

ISBN-13: 1646680154

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Willow has never had a place she can call home. With two parents in the military and a nomadic childhood, finding a place to make her own has become a total pipe dream. And when the family arrives at their latest stop—the historic Hadleigh House—Willow encounters something that doesn’t help her chances of staying put...GHOSTS! Hadleigh House’s spectral occupants have been scaring off would-be residents for decades, and they intend to keep the house to themselves. But Willow’s not about to let some nagging spirits force her to move for the millionth time. It’s just a matter of convincing Willow’s parents that this old house is the one for them—ghosts and all... Acclaimed cartoonist Jenna Ayoub (Adventure Time) presents a heartfelt graphic novel about discovering new friends and new happiness in the place you least expect it.


Graphic Novels in Your Media Center

Graphic Novels in Your Media Center

Author: Allyson Lyga

Publisher: Libraries Unlimited

Published: 2004-06-30

Total Pages: 262

ISBN-13:

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Graphic novels have recently exploded in popularity. Using them to encourage reading and support the curriculum, then, is a natural step for teachers and librarians. This useful guide to collecting and using graphic novels contains lesson plans linked to school curriculums for all ages, helping educators to harness the instructional potential of these books. The authors also discuss how graphic novels can be important learning tools, particularly for reluctant readers. The guide features lists for collection development and helpful information, including reviews, jobbers, Web sites, publisher information, tips for partnering with local comic book stores, and interviews with librarians who use graphic novels. Including illustrated pages from popular graphic novels, this is an invaluable resource to help you select quality graphic novels for students while providing helpful justification for the use of graphic novels in schools, both to advance students' pleasure reading and to support instruction. This ultimate guide to collecting and using graphic novels in a school library is written by an elementary librarian who uses graphic novels in her library media center for instruction and to advance pleasure reading. The book contains lesson plans linked to school curricula for all ages, plus a discussion of why graphic novels are useful with certain types of readers, particularly boys and reluctant readers. It features helpful information and lists for collection development-- including reviews, reviewing sources, jobbers, Web sites and publisher contact information--and posits reasons to help the librarian defend the use of graphic novels with students.


Graphic Novels and Comics in Libraries and Archives

Graphic Novels and Comics in Libraries and Archives

Author: Robert G. Weiner

Publisher: McFarland

Published: 2010-04-19

Total Pages: 289

ISBN-13: 0786456930

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To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last kinds of print publications actually gaining in popularity. Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; collection evaluations for both American and Canadian libraries; cataloging tips and tricks; and the swiftly growing realm of webcomics.


Library Collections for Teens

Library Collections for Teens

Author: Kristen Fletcher-Spear

Publisher: Neal Schuman Pub

Published: 2011

Total Pages: 199

ISBN-13: 9781555707453

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Offers information on how a library can build a manga and graphic novel collection, including a short history of the genres, creative programs based on the format, and lists of titles that should be in a young adult collection.


Childrens' Catalog

Childrens' Catalog

Author: H.W. Wilson Company

Publisher:

Published: 2009

Total Pages: 420

ISBN-13:

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The 1st ed. includes an index to v. 28-36 of St. Nicholas.


Graphic Novels Beyond the Basics

Graphic Novels Beyond the Basics

Author: Martha Cornog

Publisher: Bloomsbury Publishing USA

Published: 2009-08-25

Total Pages: 312

ISBN-13: 0313391203

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This study of the graphic novel and its growth in the library helps librarians utilize and develop this extraordinarily popular format in their library collections. What does the surge of popularity in graphic novels mean for libraries? Graphic Novels Beyond the Basics: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels Beyond the Basics begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; a wide range of genres including Japanese manga and other international favorites; recurring story and character archetypes; and titles created for specific cultural audiences and female readers. The book then offers a series of chapters on key issues librarians will face with graphic novels on the shelves, including processing and retention questions, preservation and retention, collecting related media such as Japanese anime films and video games, potential grounds for patron or parental complaints, the future of graphic novels, and more.


Graphic Novels

Graphic Novels

Author: Michael Pawuk

Publisher: Bloomsbury Publishing USA

Published: 2017-05-30

Total Pages: 1113

ISBN-13:

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Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.