This book was written to accompany a travelling exhibition about new research on the Lewis chessmen. National Museums Scotland and the British Museum partnered in creating the exhibition, The Lewis Chessmen: Unmasked.
This book was written to accompany a travelling exhibition about new research on the Lewis chessmen. National Museums Scotland and the British Museum partnered in creating the exhibition, The Lewis Chessmen: Unmasked.
In the early 1800's, on a Hebridean beach in Scotland, the sea exposed an ancient treasure cache: 93 chessmen carved from walrus ivory. Norse netsuke, each face individual, each full of quirks, the Lewis Chessmen are probably the most famous chess pieces in the world. Harry played Wizard's Chess with them in Harry Potter and the Sorcerer's Stone. Housed at the British Museum, they are among its most visited and beloved objects. Questions abounded: Who carved them? Where? Nancy Marie Brown's Ivory Vikings explores these mysteries by connecting medieval Icelandic sagas with modern archaeology, art history, forensics, and the history of board games. In the process, Ivory Vikings presents a vivid history of the 400 years when the Vikings ruled the North Atlantic, and the sea-road connected countries and islands we think of as far apart and culturally distinct: Norway and Scotland, Ireland and Iceland, and Greenland and North America. The story of the Lewis chessmen explains the economic lure behind the Viking voyages to the west in the 800s and 900s. And finally, it brings from the shadows an extraordinarily talented woman artist of the twelfth century: Margret the Adroit of Iceland.
The Lewis chessmen were found on the Isle of Lewis in mysterious circumstances. Consisting of elaborately worked walrus ivory and whales teeth in the form of seated kings and queens, bishops, knights, warders and pawns, this curious chess set is strongly influenced by Norse culture. Of the 93 pieces known to us today, 11 pieces are in Edinburgh at the National Museum of Scotland, and 82 are in the British Museum, where they have delighted generations of visitors with their wonderfully expressive details. In this engaging story, Irving Finkel follows the many adventures of the chessmen after they came to light on a Scottish beach in the 19th century.
The Lewis chessmen were found hidden on the Isle of Lewis, Scotland, in the early nineteenth century. Probably made in Norway around AD 1150-1200, they consist of elaborately worked walrus ivory in the forms of seated kings and queens, mitred bishops, knights on their mounts, standing warders and pawns. This book takes a look at the many theories surrounding the ownership of the pieces, why they were hidden and how exactly they were discovered, and places them in the wider context of the ancient game of chess and secular culture of the Middle Ages.
The experience of modernization -- the dizzying social changes that swept millions of people into the capitalist world -- and modernism in art, literature and architecture are brilliantly integrated in this account.
Medieval robots took such forms as talking statues, mechanical animals, or silent metal guardians; some served to entertain or instruct while others performed surveillance or discipline. Medieval Robots explores the forgotten history of real and imagined machines that captivated Europe from the ninth through the fourteenth centuries.
The ivory carvings discovered in 1831 on the Isle of Lewis form the largest and finest group of chessmen to have survived. All the pieces are carved in morse ivory, that is, the tusks of the walrus, and are brilliant examples of 12th century design.
A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.
There are two men on their way to Brussels from the UK: Neil Bannerman, an iconoclastic journalist for Scotland's Daily Standard whose irate editor wants him out of the way, and Kale--a professional assassin. A classic early Peter May novel situated among the political intrigue of 1979. Expecting to find only a difficult, dreary political investigation in Belgium, Bannerman has barely settled in when tragedy strikes. His host, a fellow journalist, along with a British Cabinet minister, are discovered dead in the minister's elegant Brussels townhouse. It appears that they have shot each other. But the dead journalist's young autistic daughter, Tania, was hidden in a closet during the killings, and when she draws a chilling picture of a third party--a man with no face--Bannerman suddenly finds himself a reluctant participant in a desperate murder investigation. As the facts slowly begin to emerge under Bannerman's scrutiny, he comes to suspect that the shootings may have a deep and foul link with the rotten politics that brought him to Brussels in the first place. And as Kale threatens to strike again, Bannerman begins to feel a change within himself. His jaded professionalism is transforming into a growing concern for the lonely and frightened Tania, and a strong attraction to a courageous woman named Sally--drawing him out of himself and into the very heart of a profound, cold-blooded, and infinitely dangerous conspiracy. "Peter May is a writer I'd follow to the ends of the earth." --Marilyn Stasio, New York Times