The Lego Games Book

The Lego Games Book

Author: Tori Kosara

Publisher: National Geographic Books

Published: 2020-09

Total Pages: 0

ISBN-13: 1465497862

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Issued with an assortment of LEGO bricks stored in cover pouch.


The LEGO Ideas Book

The LEGO Ideas Book

Author: Daniel Lipkowitz

Publisher: Penguin

Published: 2011-09-19

Total Pages: 202

ISBN-13: 1465498575

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Over 2 million copies sold worldwide! Be inspired to create and build amazing models with your LEGO® bricks! The LEGO Ideas Book is packed full of tips from expert LEGO builders on how to make jet planes reach new heights, create fantastic fortresses, swing through lush jungles, have fun on the farm and send space shuttles out of this world! This awesome ideas book is divided into six themed chapters - transport, buildings, space, kingdoms, adventure, and useful makes - to inspire every member of the family to get building. With over 500 models and ideas, this book is perfect for any LEGO fan - young or young at heart - who want to make their models cool, fun and imaginative. ©2020 The LEGO Group.


LEGO Play Book

LEGO Play Book

Author: Daniel Lipkowitz

Publisher: DK Publishing (Dorling Kindersley)

Published: 2013

Total Pages: 0

ISBN-13: 9781409327516

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'LEGO Play Book' contains a collection of all-new LEGO building ideas that will inspire you to play with your favourite LEGO models in new and exciting ways. Organised in imaginatively themed chapters, covering everything from a safari and life under the sea to extreme sports and beach scenes, this book is designed to teach you how to get the most play out of your LEGO models.


The Lost Temple

The Lost Temple

Author: Anna Knight

Publisher:

Published: 1999

Total Pages: 32

ISBN-13: 9780751371000

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Computer illustrations bring to life Johnny Thunder in the Lost Temple, which is set in an ancient temple in Central America and is packed with puzzles, riddles and cryptic maps to solve.


The LEGO Book

The LEGO Book

Author: Daniel Lipkowitz

Publisher: DK Children

Published: 2018-10

Total Pages: 280

ISBN-13: 9780241314227

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Celebrate and explore the incredible story of LEGO® and its much-loved bricks, sets, minifigures, movies, games, and more with this updated and expanded edition. Plus, comes with an exclusive printed LEGO brick! Take a dazzling visual tour through all the groundbreaking moments in LEGO history, from the company's humble beginnings in a carpenter's workshop to the invention of the iconic LEGO brick and LEGO minifigure, through to the stunning toys, video games and movies of today, including LEGO® Star Wars(tm), THE LEGO® NINJAGO® MOVIE(tm), and LEGO® Dimensions. This special edition of The LEGO® Book has been fully updated and expanded with the latest LEGO sets and fascinating facts to commemorate the 60th anniversary of the LEGO brick and the 40th anniversary of the minifigure. Go behind the scenes to learn how LEGO bricks are made; find out how amazing fan creations become real-life LEGO sets, and marvel at how LEGO bricks made it to the computer screen and the big screen. Created in full collaboration with the LEGO Group, The LEGO® Book is a treasure trove for LEGO fans of all ages. Previous edition ISBN 9781409376606 ©2018 The LEGO Group.


The LEGO Games Book

The LEGO Games Book

Author: Tori Kosara

Publisher: Penguin

Published: 2020-04-07

Total Pages: 74

ISBN-13: 0744030811

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Build in some time for fun! Who can stack the tallest tower in 60 seconds? Can anyone solve the puzzle cube? With more than 50 fun challenges, puzzles, brainteasers, and games, get out your LEGO® bricks and put your friends and family to the test. ©2020 The LEGO Group.


The LEGO Games Book

The LEGO Games Book

Author:

Publisher:

Published: 2020-09

Total Pages: 80

ISBN-13: 9780241409466

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Comes with exclusive bricks and game ideas to get the whole family playing together! Looking for ways to spend more quality time with your kids? Want exciting screen-free activities that all ages can enjoy together? Build in some time for fun with The LEGO® Games Book! This book is packed with more than 50 activities, including puzzles, challenges, brainteasers and games to do with LEGO bricks for kids aged 6 years and up - and grown-ups, too! Who can build the tallest tower in less than 30 seconds? Which team will win a no-thumbs building challenge? Can anyone solve the sliding brick puzzle? Get out your LEGO® bricks and put your family and friends to the test with more than 50 fun puzzles, challenges, brainteasers and games for kids aged 6 years and over - and grown-ups, too! The LEGO Games Book also includes all the LEGO bricks you need to complete at least ten of the challenges in the book. Packed with LEGO building ideas and activities for the whole family, there's a challenge or game for everyone to enjoy. Bring screen-free family fun home with The LEGO Games Book. You can build and play together to create memories that will last a lifetime! ©2020 The LEGO Group.


Librarian's Guide to Games and Gamers

Librarian's Guide to Games and Gamers

Author: Michelle Goodridge

Publisher: Bloomsbury Publishing USA

Published: 2021-11-15

Total Pages: 262

ISBN-13: 1440867321

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Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.


LEGO Studies

LEGO Studies

Author: Mark J.P. Wolf

Publisher: Routledge

Published: 2014-11-13

Total Pages: 323

ISBN-13: 1317935454

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Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry Potter, Pirates of the Caribbean, Batman, Superman, Lord of the Rings, and others, have adapted their characters, vehicles, props, and settings. The LEGO Group itself has become a multimedia empire, including LEGO books, movies, television shows, video games, board games, comic books, theme parks, magazines, and even MMORPGs. LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon is the first collection to examine LEGO as both a medium into which other franchises can be adapted and a transmedial franchise of its own. Although each essay looks at a particular aspect of the LEGO phenomenon, topics such as adaptation, representation, paratexts, franchises, and interactivity intersect throughout these essays, proposing that the study of LEGO as a medium and a media empire is a rich vein barely touched upon in Media Studies.


The Best Non-Violent Video Games

The Best Non-Violent Video Games

Author: James Batchelor

Publisher: White Owl

Published: 2023-10-30

Total Pages: 162

ISBN-13: 139908495X

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What if there were video games that weren’t about killing things? The world’s biggest entertainment medium has come under decades of scrutiny because of its violent content. But here’s a little known fact: from the very beginning, non-violent video games have done as much, if not more, to shape the industry than violent ones. The Best Non-Violent Video Games is the first ever guide to the full breath of interactive entertainment. Discover the true variety the medium has to offer and learn how developers constantly find new ways to engage people by challenging their minds, testing their reflexes, and even tugging at the heartstrings. Take a journey through more than three hundred video games, stretching back to the very dawn of the industry and extending right up to modern day indie hits. You’ll learn more about the origins of some of gaming’s biggest franchises, discover underrated gems from developers of all sizes, and perhaps even find some new favorites. Written by a journalist with over 15 years of industry experience and more than 30 years of gaming experience, this guide is for anyone seeking something truly different from the video games space without dealing with guns and gore, or those simply looking for a change of pace.