Cousins Jeff, David and Claire are trying to solve the mystery of a missing camper. Was the boy kidnapped or did he fall prey to a curse? Or is something else going on entirely?
Lost Island was off limits -- until now. Jeff and David are going to the desert island to search for clues. And hidden treasure! Town legend tells of a robber and a secret cave, but the brothers have to piece the truth together. With the help of their cousin, Claire, they'll get to the bottom of the mystery, no matter what they have to dig up.
It's a new school year in Cabin Creek, and the cousins have a new mystery! When Claire and David look out the art room window and see a girl's pale face, they suspect it's a ghost. How else could someone peek through a second-floor window and then just disappear? Rumor has it that the school building was once owned by a rich family, and it has a sad history. As the cousins investigate, they find other peculiar clues: piano music lilting through the halls, a secret passage, and a crooked painting that looks like the ghost's face. Is Cabin Creek's spooky old schoolhouse really a haunted house?
A high-quality collectible art book featuring over 200 pages of behind-the-scenes content from the hotly anticipated, shared-world video game Sea of Thieves! With Rare's new high seas multiplayer adventure Sea of Thieves, players will crew up in search of fortune and glory on their quest to become pirate legends. Now, with The Art of Sea of Thieves, Dark Horse Books is pleased to offer an unprecedented look at the ships, characters, and loot of this revolutionary online gaming experience! Featuring hundreds of pieces of art with commentary from the game's creators, this gorgeous volume explores the creation and development of a fantastical pirate world.
"Interested in medicine? Dr. ABC seeks bright lad. Training and board. Apply number 113, Broadway."Twelve-year-old Matthew Morrissey can't believe his luck when he spotsthis ad in the paper. He is interested in medicine--he wants tofind a cure for the cholera that wiped out his whole family and lefthim orphaned. Alone on the streets of 1840s New York, Matthew leaps atthe opportunity to help this Dr. ABC, whomever he is. As it turns out,he is the plump, puffy, rumpled Asa B. Cornwall, a kindly-if-obsessedphrenologist who hopes to someday perfect mankind through his study ofthe contours of human skulls, particularly those of flawed characters."Give me a skull, and I can conjure up the very soul of a man!" hecries passionately. Matthew is eager to please this eccentric man, ifonly for a warm bed and all the oatmeal he can eat. In time, however, his apprenticeship intensifies when he learns he musthelp his master rob graves for real specimens. And can the doctorreally mean that he wants Voltaire's skull from Paris? Things heat upeven more when they discover they have a mysterious enemy with a brow"broad and low," clearly the skull of a criminal. Kathleen Karr'sdelightful, well-crafted adventure is witty, suspenseful, anddeliciously Dickensian; most of all, it has a great deal of heart.Watching the older man and his young charge plow forward through nearmisses and comedies of errors is pure fun. And we, like the dynamicduo, come to learn that their companionship is far more valuable than achest of gold, an acre of skulls, or Dr. ABC's relentless pursuit ofperfection. (Ages 10 to 14) --Karin Snelson
Based on Neil Young's 2003 album of the same name, this graphic novel follows 18-year-old Sun Green, a young woman from Greendale, California whose connection with nature may prove more powerful than anyone knows.
When murder happens on the Red Cliff Reservation, Police Chief David Lameraux hires Karen "Tracker" Charboneau, a Chippewa native and ceramics artist whose tracking skills are legendary. But soon, the ruthless killer is pursuing Tracker, determined to silence her permanently. Martin's Press.