The Impact of Innovation: Entertainment

The Impact of Innovation: Entertainment

Author: Tom Stuczynski

Publisher: Tom Stuczynski

Published: 2014-05-31

Total Pages: 290

ISBN-13: 1492366943

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Technology’s capabilities are always changing. Every day, advancements are made that will ultimately have profound effects on society, yet most of these developments go unnoticed by mainstream news outlets. As a result, the general public has largely been kept in the dark about the latest, greatest, and most exciting technological trends -- many of which are poised to reshape the world completely. This series aims to lift the veil off of these developments and shed light on how each could affect society in the years ahead. This book -- the first in the series -- begins the tour with a look at many areas of the entertainment industry, including television, movies, music, printed media, and video games. Tom Stuczynski is a tech industry insider working as a software engineer at one of the largest software development companies in the world. With over ten years’ experience studying technological trends and having obtained degrees in multiple disciplines, Tom has become adept at understanding both the technical limitations and social considerations of cutting-edge technologies. Written for anyone interested in where we are, how we arrived here, and where we’re headed, The Impact of Innovation series opens readers’ eyes to the world of new possibilities created by technological innovation and its potential impact on society. Visit www.impactofinnovation.com to learn more!


Entertainment and Society

Entertainment and Society

Author: Shay Sayre

Publisher: Taylor & Francis

Published: 2010

Total Pages: 574

ISBN-13: 9780415998062

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Providing an overview of the entertainment industry, this study includes entertainment economics, theories of entertainment, entertainment research, & covers different types of entertainment including media, sports, gaming, theme entertainment, travel & tourism, & live performance.


Marketing at the Confluence between Entertainment and Analytics

Marketing at the Confluence between Entertainment and Analytics

Author: Patricia Rossi

Publisher: Springer

Published: 2017-04-29

Total Pages: 1484

ISBN-13: 331947331X

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This volume presents the full proceedings of the 2016 Academy of Marketing Science (AMS) World Marketing Congress held in Paris, France. It contains current research in marketing from academics, scholars, and practitioners from around the world. Focusing on advancing marketing theory and practice, this volume will help marketers to move forward in providing value for companies, consumers, and society. Founded in 1971, the Academy of Marketing Science is an international organization dedicated to promoting timely explorations of phenomena related to the science of marketing in theory, research, and practice. Among its services to members and the community at large, the Academy offers conferences, congresses, and symposia that attract delegates from around the world. Presentations from these events are published in this Proceedings series, which offers a comprehensive archive of volumes reflecting the evolution of the field. Volumes deliver cutting-edge research and insights, complementing the Academy’s flagship journals, the Journal of the Academy of Marketing Science (JAMS) and AMS Review. Volumes are edited by leading scholars and practitioners across a wide range of subject areas in marketing science.


Media and Entertainment Industry Management

Media and Entertainment Industry Management

Author: Sunghan Ryu

Publisher: Taylor & Francis

Published: 2024-04-19

Total Pages: 403

ISBN-13: 1040005683

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The media and entertainment industry (MEI) differs significantly from traditional industries in many respects. Accordingly, the management of strategy, marketing and other business practices in the MEI necessitates a unique approach. Sunghan Ryu offers students focused and relevant insights into critical topics, illustrated by vivid examples from the MEI. Unlike typical introductory textbooks on business and management, this book does not overemphasize complicated layers of theory. Instead, it presents essential concepts and frameworks in a digestible manner and supplements them with opportunities to apply this knowledge to real-world cases. The textbook demonstrates how knowledge can be constructively implemented in business and management scenarios. It is structured into 12 chapters, divided into five core modules: (1) Overview of the MEI, (2) The Fundamentals of Management, (3) Marketing Management, (4) Digital Business and Management, and (5) New Business Models and Entrepreneurship. Students will gain the ability to explain key concepts and frameworks across core business and management domains and develop analytical skills through diverse real-world cases in the MEI. Based on this knowledge, they will be equipped to identify management-related issues in the MEI and arrive at practical and effective solutions. This book is an essential guide for students who wish to understand business and management in the dynamic world of the MEI.


Entertainment and Society

Entertainment and Society

Author: Shay Sayre

Publisher: Routledge

Published: 2010-04-05

Total Pages: 601

ISBN-13: 1135839956

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Providing an overview of the entertainment industry, this study includes entertainment economics, theories of entertainment, entertainment research, & covers different types of entertainment including media, sports, gaming, theme entertainment, travel & tourism, & live performance.


New Horizons for a Data-Driven Economy

New Horizons for a Data-Driven Economy

Author: José María Cavanillas

Publisher: Springer

Published: 2016-04-04

Total Pages: 312

ISBN-13: 3319215698

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In this book readers will find technological discussions on the existing and emerging technologies across the different stages of the big data value chain. They will learn about legal aspects of big data, the social impact, and about education needs and requirements. And they will discover the business perspective and how big data technology can be exploited to deliver value within different sectors of the economy. The book is structured in four parts: Part I “The Big Data Opportunity” explores the value potential of big data with a particular focus on the European context. It also describes the legal, business and social dimensions that need to be addressed, and briefly introduces the European Commission’s BIG project. Part II “The Big Data Value Chain” details the complete big data lifecycle from a technical point of view, ranging from data acquisition, analysis, curation and storage, to data usage and exploitation. Next, Part III “Usage and Exploitation of Big Data” illustrates the value creation possibilities of big data applications in various sectors, including industry, healthcare, finance, energy, media and public services. Finally, Part IV “A Roadmap for Big Data Research” identifies and prioritizes the cross-sectorial requirements for big data research, and outlines the most urgent and challenging technological, economic, political and societal issues for big data in Europe. This compendium summarizes more than two years of work performed by a leading group of major European research centers and industries in the context of the BIG project. It brings together research findings, forecasts and estimates related to this challenging technological context that is becoming the major axis of the new digitally transformed business environment.


Innovative Approaches to Tourism and Leisure

Innovative Approaches to Tourism and Leisure

Author: Vicky Katsoni

Publisher: Springer

Published: 2017-12-29

Total Pages: 576

ISBN-13: 3319676032

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This book examines the many ways in which innovative technologies represent a powerful development tool for the tourism and leisure sector and presents novel strategies based on these technologies that foster sustainable tourism management and promote sustainable destinations. The aim is to elucidate the ways in which ICTs can be used to create a high-quality experience for citizens and visitors while ensuring the wise, ecologically sound management of human and natural resources. Attention is also focused on the globalized environment in which these advances are occurring, and on the impacts of broader social, economic, and political forces in transforming our understanding of "tourism" in the era of online devices. The book is based on the proceedings of the Fourth International Conference of the International Association of Cultural and Digital Tourism (IACuDiT) and is edited in collaboration with IACuDiT. It will have broad appeal to professionals from academia, industry, government, and other organizations who wish to learn about the latest perspectives in the fields of tourism, travel, hospitality, culture and heritage, leisure, and sports within the context of a knowledge society and smart economy.


AI in Entertainment: Revolutionizing Content, Gaming, and Special Effects

AI in Entertainment: Revolutionizing Content, Gaming, and Special Effects

Author: DIZZY DAVIDSON

Publisher: Pure Water Books

Published: 2024-07-30

Total Pages: 166

ISBN-13:

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Struggling to fully grasp how AI is transforming the entertainment industry? Wondering how smart technologies are revolutionizing content, gaming, and special effects? Look no further! “AI in Entertainment: Revolutionizing Content, Gaming, and Special Effects” is your ultimate guide to understanding the profound impact of AI on the entertainment world. This book breaks down complex AI concepts into easy-to-understand insights and practical applications that can elevate your creative projects. Benefits of Reading This Book: Unlock AI’s Potential: Learn how AI can enhance content recommendations, improve game design, and create stunning special effects. Stay Ahead in the Industry: Understand the latest AI trends and technologies shaping the future of entertainment. Practical Applications: Discover real-world examples and case studies that illustrate AI’s transformative power. This book is essential for anyone looking to harness AI’s capabilities in the entertainment sector. Whether you’re a content creator, game developer, or media professional, you’ll find valuable insights and actionable strategies to implement AI effectively. Why This Book is Essential: Comprehensive Coverage: From AI basics to advanced applications, this book covers it all. Expert Insights: Written by industry experts, it provides authoritative knowledge and practical advice. Engaging Content: Easy-to-understand language and engaging examples make complex concepts accessible. Bullet Points Transform Your Content: Learn how AI can revolutionize content recommendations and creation. Enhance Gaming: Discover AI strategies that improve game design and player experience. Create Stunning Effects: See how AI is used to create breathtaking special effects in movies and TV shows. Stay Competitive: Keep up with the latest AI trends and technologies in entertainment. Expert Advice: Gain insights from industry leaders and AI experts. Call to Action: Don’t miss out on the opportunity to revolutionize your creative projects with AI. Get your copy of “AI in Entertainment: Revolutionizing Content, Gaming, and Special Effects” today and become an AI-savvy professional!


Perspectives and Trends in Education and Technology

Perspectives and Trends in Education and Technology

Author: Anabela Mesquita

Publisher: Springer Nature

Published: 2023-01-02

Total Pages: 849

ISBN-13: 9811965854

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This book presents high-quality, peer-reviewed papers from the International Conference in Information Technology & Education (ICITED 2022), to be held at the ESPM – Higher School of Advertising and Marketing, Rio de Janeiro, Brazil, between July 14 – 16, 2022. This book covers a specific field of knowledge. This intends to cover not only two fields of knowledge – Education and Technology – but also the interaction among them and the impact/result in the job market and organizations. It covers the research and pedagogic component of Education and Information Technologies and also the connection with Society, addressing the three pillars of higher education. This book addresses impact of pandemic on education and use of technology in education. Finally, it also encourages companies to present their professional cases which will be discussed. These can constitute real examples of how companies are overcoming their challenges with the uncertainty of the market.


Management and Innovation in the Media Industry

Management and Innovation in the Media Industry

Author: Cinzia Dal Zotto

Publisher: Edward Elgar Publishing

Published: 2008-12-28

Total Pages: 328

ISBN-13: 9781781959275

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This comprehensive book covers relevant issues on how media companies are currently embracing innovation, the levels at which they are doing so, and how innovation can help media companies to meet their development needs in the future. The primary focus of this study is the relationship between management and innovation in the media industry. The book evaluates the importance and the role of innovation within the media industry and helps identify and evaluate the drivers of innovation. The contributors demonstrate and build upon an understanding of the issues and strategies that bind media firms to new processes and technologies and offer clear guidelines on how media companies can accelerate growth through effective internal and external collaboration. Management and Innovation in the Media Industry highlights those issues that influence strategies, organizational structures, media content management and public interest within media firms. This unique study offers both new theoretical and empirical insights on decision making aspects of innovation relevant for those executives and policy makers operating within the media or related industries. It will be of great interest to academics and students in the fields of communication and journalism as well as innovation management.