Join the "Immersion Book of Steampunk" for an expedition through a new age of glorious industry. Encounter suffragette air-pirates, the art-deco terror of imperial skies, unwrap the bullet-proof magic of a cynical prince, or discover the dark, ensorcelled secrets of evolutionary public engineering.
Gentle Readers, after the outraged letters following our first volume, I would be remiss not to warn you. The handsome tome of classic and original fiction, nonfiction, and illustrations is perhaps even more shocking than its predecessor. And yet, I see that your curiosity is piqued, so.... Enter the Scintillating Clockpunk Gear-o-Torium: Herein dwell the breathless adventures that you secretly seek. Gaze upon the rebellious Mecha-Ostrich, the seductive Steam Dancer, the intrepid Mssrs. Balfour and Meriwether, and the hithertofore undefeated Cast-Iron Kid. Experience the Delights of the Chrononaut Odditorium: An esteemed panel of self-appointed experts, under pain of ridicule, will reveal Top Secret Historical Enticements. Be dazzled by the first English translation of the quintessential Steampunk story “Flying Fish Prometheus” by Vilhelm Bergsøe. Oooh and Ahhh at the Subculture Contraptor Lounge: Authoress of the Parasol Protectorate Gail Carriger gaily holds forth on the fashionable subjects of fashion, fiction, and more. The Steampunk Workshop founder Jake von Slatt’s “Steampunk Manifesto” shares his musings amusing and profound on the future of Steam. Look Upon Our Brass-Plated Wonders: From the rough streets of modern-day Manchester, world-famous adventurer John Coulthart provides the near-tactile visual experience of this elaborative tome. He is joined by the likes of the artistes Secret Agent Ramona Szczerba (a.k.a. Winona Cookie) and Lovereaftian maestro Eric Orchard. Meet the Masterminds: Editors Extraordinaire Ann and Jeff VanderMeer, the well-known literary vagabonds and mesmerists, do fully guarantee your satisfaction. However, the publisher does regret that the VanderMeers have become mysteriously unavailable to respond to any grievances. It’s Steampunk—and it’s reloaded.
A gorgeously illustrated history of the literary, film, and arts counterculture--now in paperback! Simultaneously a literary movement, ultra-hip subculture, and burgeoning cottage industry, steampunk is the most influential new genre to emerge from the late twentieth century. Spinning tales populated with clockwork leviathans, cannon shots to the moon, and coal-fired robots, it charts alternative histories in which the British Empire never fell and the atom remained unsplit. Spectacularly illustrated and international in scope, this comprehensive history explores steampunk's many intricate expressions in fiction, cinema, television, comics, and video games, and traces its evolution into a truly global aesthetic that has made its mark on art, architecture, fashion, and music. From the classic science-fiction of Jules Verne, H. G. Wells, and Mary Shelley, through the dystopian futurescapes of Cyberpunk, to the otherworldly imaginings of Hayao Miyazaki, Alan Moore, and China Miéville, author Brian J. Robb sets the key works of steampunk squarely under the lens of his brass monocle and ventures into a world where airships still rule the skies.
The first in an epic new fantasy series, introducing an unforgettable new heroine and a stunningly original dystopian steampunk world with a flavor of feudal Japan. A DYING LAND The Shima Imperium verges on the brink of environmental collapse; an island nation once rich in tradition and myth, now decimated by clockwork industrialization and the machine-worshipers of the Lotus Guild. The skies are red as blood, the land is choked with toxic pollution, and the great spirit animals that once roamed its wilds have departed forever. AN IMPOSSIBLE QUEST The hunters of Shima's imperial court are charged by their Shogun to capture a thunder tiger – a legendary creature, half-eagle, half-tiger. But any fool knows the beasts have been extinct for more than a century, and the price of failing the Shogun is death. A HIDDEN GIFT Yukiko is a child of the Fox clan, possessed of a talent that if discovered, would see her executed by the Lotus Guild. Accompanying her father on the Shogun's hunt, she finds herself stranded: a young woman alone in Shima's last wilderness, with only a furious, crippled thunder tiger for company. Even though she can hear his thoughts, even though she saved his life, all she knows for certain is he'd rather see her dead than help her. But together, the pair will form an indomitable friendship, and rise to challenge the might of an empire.
“Wonderful essays on everything steampunk, written by well-known names in the movement who are living steampunk every day” (Wired.com). Steampunk—a grafting of Victorian aesthetic and punk rock attitude onto various forms of science-fiction culture—is a phenomenon that has come to influence film, literature, art, music, fashion, and more. The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history. Praise for The Steampunk Bible “An informed, informative and beautifully illustrated survey of the subject.” —The Financial Times “The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written.” —The Austin Chronicle
Steampunk takes on Southeast Asia in this anthology The stories in this collection merge technological wonder with the everyday. Children upgrade their fighting spiders with armor, and toymakers create punchcard-driven marionettes. Large fish lumber across the skies, while boat people find a new home on the edge of a different dimension. Technology and tradition meld as the people adapt to the changing forces of their world. The Sea Is Ours is an exciting new anthology that features stories infused with the spirits of Southeast Asia's diverse peoples, legends, and geography.
In the 25th Century the British Space Empire faces the gathering menace of the evil ant-soldiers of the Ghast Empire hive, hell-bent on galactic domination and the extermination of all humanoid life. Isambard Smith is the square-jawed, courageous, and somewhat asinine new commander of the battle damaged light freighterJohn Pym,destined to take on the alien threat because nobody else is available. Together with his bold crew—a skull-collecting alien lunatic, an android pilot who is actually a fugitive sex toy, and a hamster called Gerald—he must collect new-age herbalist Rhianna Mitchell from the laid back New Francisco orbiter and bring her back to safety in the Empire. Straightforward enough—except the Ghasts want her too. If he is to get back to Blighty alive, Smith must defeat void sharks, a universe-weary android assassin, and John Gilead, psychopathic naval officer from the fanatically religious Republic of New Eden before facing his greatest enemy: a ruthless alien warlord with a very large behind.
∞Bradley is reborn on a wonderous planet filled with quirky robots, awesome gizmos, unique augmentations, and the best part is, everything runs on steam obtained through daring adventures. ∞When you aim for the stars you're more likely to crash and burn. Bradley never aimed for the stars. He was content to meander through mediocrity. Until he died.On Gearnix he can be anything. The planet runs on hydrox, a magical fuel that is obtained through conquest. Fighting the wilds produces rewards. It also increases your abilities. Yes, Bradley learns his new fate comes with some unique aspects. Unfortunately, Gearnix is a savage place with nearly unlimited challenges. Will Bradley rise to the occasion? Click download to find out!Warning: This Light Novel has limited foul language, violence, and is not meant for children. The interior art is all PG +13 as is the story.
From the editor of The Mammoth Book of Steampunk, this anthology of steam-powered short stories, dirigibles aloft, retro-tech wonders, and astounding adventure will set clockwork-loving hearts hammering with delight. Longtime steampunk fans: prepare to gleefully grab your goggles to read these remarkable stories! Newcomers: prepare to become fans of this popular genre involving both the past and present—entertainingly and provocatively re-thought, re-invented, and re-evaluated. With stories by K.W. Jeter, Caitlín R. Kiernan, Ken Liu, Cherie Priest, Carrie Vaughn, and many others. Full list of contributors: Christopher Barzak; Tobias Buckell; C. S. E. Cooney; Aliette de Bodard; Lisa L. Hannett; Samantha Henderson; K. W. Jeter; Caitlin R. Kiernan; Jay Lake; Ken Liu; Alex Dally MacFarlane; Tony Pi; Cherie Priest; Cat Rambo; Chris Roberson; Margaret Ronald; Sofia Samatar; Gord Sellar; Nisi Shawl; Benjanun Sriduangkaew; E. Caterine Tobler; Genevieve Valentine; Carrie Vaughn; AC Wise; Jonathan Wood. Praise for the author: The Mammoth Book of Steampunk, edited by Sean Wallace, focuses on newer elements of steampunk and proudly includes work by Mary Robinette Kowal, Jay Lake, Cat Rambo, Ekaterina Sedia, Catherynne M. Valente, Genevieve Valentine and more. Kirkus Reviews The Mammoth Book of Steampunk, edited by Sean Wallace, includes five original stories (and a large selection of good recent work). All the originals are worthy of attention. Locus World Fantasy Award-winning editor Wallace has compiled an outstanding anthology of thirty stories (including four originals) sure to satisfy even the most jaded steampunk fans and engage newcomers and skeptics. Each story exemplifies steampunk’s knack for critiquing both the past and the present, in a superb anthology that demands rereading. Publishers Weekly, starred review What I liked best about the majority of these short stories was that they’re true to steampunk; no real unusual deviations for those of you looking for goggles and corsets . . . Wired
New Year's Eve 1901: Six hundred feet above the Atlantic Ocean, the platform city of Addleton Heights balances on massive, soot-covered metal stilts. A grisly double murder interrupts the party in the floating mansion of the city's most powerful man, and for reasons unknown, he coerces detective-for-hire T.H. Kipsey into taking the enigmatic case.George Wright Padgett weaves a cat-and-mouse mystery through a steampunk, alternate-American history that will thrill readers of Cherie Priest's Boneshaker and Christopher Beats's steam-noir Magnocracy series. Join Kip as he races against time to unravel the clues that will thrust him across the city, up to the clouds, and into the depths beneath Addleton Heights.