The Guild Codex Comic Collection

The Guild Codex Comic Collection

Author: Annette Marie

Publisher: Dark Owl Fantasy

Published: 2022-01-04

Total Pages: 90

ISBN-13: 9781988153636

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In the ultimate companion for the Guild Codex series, The Guild Codex Comic Collection brings beloved characters to life with vivid color and personality in this collection of short comics.


The Guild Volume 1

The Guild Volume 1

Author: Felicia Day

Publisher: Dark Horse Comics

Published: 2010-11-23

Total Pages: 99

ISBN-13: 162115162X

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Chronicling the hilarious on--and offline--lives of a group of Internet role-playing gamers, the Knights of Good, The Guild has become a cult hit, and is the winner of numerous awards from SXSW, YouTube, Yahoo, and the Streamys. Now, Day brings the wit and heart of the show to this graphic-novel prequel. In this origin tale of the Knights of Good, we learn about Cyd's life before joining the guild, how she became Codex, her awful breakup with boyfriend Trevor, and how she began to meet the other players who would eventually become her teammates. * This story line fills in details never before revealed on the web show, making it an essential new chapter for existing fans as well as a perfect jumping-on point for new fans! * See the web series at watchtheguild.com. * Collects the three-issue series and features a sketchbook section and pinups! Written by Felicia Day! Internet phenomenon The Guild comes to comics!


The Guild Library Edition Volume 1

The Guild Library Edition Volume 1

Author: Felicia Day

Publisher: Dark Horse Comics

Published: 2017-08-01

Total Pages: 324

ISBN-13: 1616559837

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Felicia Day, author of You're Never Weird on the Internet (Almost), brings her original webisodic-sensation to comics with the help of The Guild cast (most of 'em!), crew (producer Kim Evey and director Sean Becker), and an amazing group of artists. Set before the web series begins, these stories follow lonely violinist Cyd Sherman trying to navigate a frustrating personal life as she stumbles on an online MMO called "The Game". As she gathers friends in-game, she gains confidence to confront all the problems in her real life. With, ahem, varying results. The Guild is a pioneer among web series, referred to by Rolling Stone as "[one of] the net's best serial shows." Heartwarming and hilarious, this is a comic origin story that brings an award-winning world to life in a unique way that will delight geeks of all ages. Especially gamers.


Guild Guitar Book

Guild Guitar Book

Author: Hans Moust

Publisher: Hal Leonard Corporation

Published: 1999-11-01

Total Pages: 184

ISBN-13: 9780634009662

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(Book). Guild guitars have been around since the early 1950s, and by the beginning of the '60s, the company had established a solid reputation for its electric and acoustic archtops, which are still widely regarded today. Despite this enduring popularity, little was known about the history of Guild. The Guild Guitar Book is the result of years of intensive research and countless photo sessions. It includes a thorough history of the company and its guitars, including serial numbers, specifications, original prices, and all the information needed to date Guild guitars. Features hundreds of photos, with a beautiful 40-page color section. Now Back in Print!


The Guild and Guild Buildings of Shakespeare's Stratford

The Guild and Guild Buildings of Shakespeare's Stratford

Author: Professor J R Mulryne

Publisher: Ashgate Publishing, Ltd.

Published: 2013-02-28

Total Pages: 500

ISBN-13: 1409473155

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The guild buildings of Shakespeare’s Stratford represent a rare instance of a largely unchanged set of buildings which draw together the threads of the town’s civic life. With its multi-disciplinary perspectives on this remarkable group of buildings, this volume provides a comprehensive account of the religious, educational, legal, social and theatrical history of Stratford, focusing on the sixteenth century and Tudor Reformation. The essays interweave with one another to provide a map of the complex relationships between the buildings and their history. Opening with an investigation of the Guildhall, which served as the headquarters of the Guild of the Holy Cross until the Tudor Reformation, the book explores the building’s function as a centre of local government and community law and as a place of entertainment and education. It is beyond serious doubt that Shakespeare was a school boy here, and the many visits to the Guildhall by professional touring players during the latter half of the sixteenth-century may have prompted his acting and playwriting career. The Guildhall continues to this day to house a school for the education of secondary-level boys. The book considers educational provision during the mid sixteenth century as well as examining the interaction between touring players and the everyday politics and social life of Stratford. At the heart of the volume is archaeological and documentary research which uses up-to-date analysis and new dendrochronological investigations to interpret the buildings and their medieval wall paintings as well as proposing a possible location of the school before it transferred to the Guildhall. Together with extensive archival research into the town’s Court of Record which throws light on the commercial and social activities of the period, this rich body of research brings us closer to life as it was lived in Shakespeare’s Stratford.


The Guild: Zaboo

The Guild: Zaboo

Author: Felicia Day

Publisher: Dark Horse Comics (Single Issues)

Published: 2011-09-28

Total Pages: 25

ISBN-13:

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Zaboo has loved Cyd's game avatar, Codex, from afar since the two first met playing _The Game_. Just what he'll do for love comes to the fore as he senses Cyd is in trouble and embarks on a real-life quest to escape his mother and become Cyd's knight in shining armor. Cowritten by _Guild_ creator and star Felicia Day and costar Sandeep Parikh and brought to life by innovative artist Becky Cloonan! Filled with interactive pages and other game features. Leads directly into _The Guild_ Season 1! Play the [Zaboo Suitcase Game](http://www.darkhorse.com/Features/Games/1218/The-Guild-Zaboo-Suitcase-Game) at DarkHorse.com!


Guild of Tokens

Guild of Tokens

Author: Jon Auerbach

Publisher:

Published: 2021-07-20

Total Pages: 638

ISBN-13: 9781734799026

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The quests are real, the rewards are real, and the dangers are unimaginable. Jen Jacobs's nights are spent traversing a strange city finding hidden objects, slaying dragons, and tangling with a host of fellow adventurers. And her days are spent counting down the seconds until she can return to the grind and continue racking up tokens and leveling up. Except Jen isn't playing a video game. It's all real and happening right in New York City. After a particularly harrowing quest pairs her up with Beatrice Taylor, a no-nonsense and ambitious mentor, Jen hopes she's on the path to becoming a big-time player. But as she dives deeper into the game's hidden agenda, she realizes Beatrice has her sights set on the Guild, the centuries-old organization that runs the Questing game. And the quests Jen loves are about to put both of them in grave danger. Will Jen survive the game before powerful forces cut her real life short? Guild of Tokens is an epic new twist on conventional urban fantasy. If you like determined heroines, gritty cityscapes, and strange magic, then you'll love Jon Auerbach's rollercoaster tale.


The Guild: Bladezz

The Guild: Bladezz

Author: Felicia Day

Publisher: Dark Horse Comics (Single Issues)

Published:

Total Pages: 30

ISBN-13:

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_The Guild_ creator and star Felicia Day is joined by series director Sean Becker for a new one-shot starring the Knights of Good's brash young rogue, Bladezz! In this issue, it's the secret origin of Bladezz's alter ego, the supernaturally gifted model Finn Smulders! When all he wants is a place to play the game, and faced with a controlling mother, know-it-all sister, and obnoxious potential stepfather, can Bladezz use Smulders's "powers" to save the day? Can he keep his new identity secret? And can any good possibly come of fatherly advice from Vork? Written by series creator and star Felicia Day and director Sean Becker! "It's hard to believe _The Guild_ is Day's first foray into comics. Day manages to translate Cyd into this new medium with all the same quirks, timing, and personality of her live-action character."MTV's Splash Page


Tell It True

Tell It True

Author: Tim Lockette

Publisher: Seven Stories Press

Published: 2021-09-28

Total Pages: 136

ISBN-13: 1644210835

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An unlikely high school newspaper editor fights to cover a local murder case and learns what is most important in friendship, in journalism, and in life. Lisa Rives had higher expectations for sophomore year. Her beauty queen mom wonders why she can't be more like other 15-year-old girls in their small Alabama town. Lisa's Dad, well, she suspects he's having an affair with a colleague at his top-secret job. Her friend Preethy seems to be drifting away, and Lisa spends her schooldays dodging creepy boys and waiting to graduate. Then she finds herself in charge of her high school newspaper, which is the last thing she wanted--school newspapers are for popular kids and club-joiners, not outcasts like her, and besides, the stories are never about anything you actually want to know. But after accidentally tipping the scales in the school election, then deciding to cover a "real" story--the upcoming execution of a local man charged with murder--and becoming a surprise news story herself, Lisa learns some hard lessons about friendship and truth-telling. As Lisa navigates the dilemmas, challenges, and unintended consequences of journalism, she finds her life--and her convictions--changing in ways she couldn't have imagined. Tell It True is a sometimes hilarious, sometimes devastating, always relatable coming-of-age story about the importance of speaking the truth in a world of denial and fake news.


Hellbound Guilds & Other Misdirections

Hellbound Guilds & Other Misdirections

Author: Annette Marie

Publisher:

Published: 2021-06-04

Total Pages: 346

ISBN-13: 9781988153575

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MagiPol agent Kit Morris has a new case: investigate a guild brimming with suspicious demon contractors. No big deal, right?