The Game Maker's Level Design Sketchbook

The Game Maker's Level Design Sketchbook

Author: Away with The Pixels

Publisher: Independently Published

Published: 2019-11-08

Total Pages: 104

ISBN-13: 9781706348511

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This large 8 x 10" game level design sketchbook contains a grid for you to sketch out level designs and a space to make notes. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. This book contains: 100 pages with a pixel grid for sketching Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!


Video Game Level Design

Video Game Level Design

Author: Michael Salmond

Publisher: Bloomsbury Publishing

Published: 2021-07-15

Total Pages: 192

ISBN-13: 1350015733

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Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.


An Architectural Approach to Level Design

An Architectural Approach to Level Design

Author: Christopher W. Totten

Publisher: CRC Press

Published: 2018-09-03

Total Pages: 474

ISBN-13: 1351982923

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Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.


Graphic

Graphic

Author: Steven Heller

Publisher:

Published: 2010

Total Pages: 0

ISBN-13: 9780500288849

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Publisher's description: In this ambitious publication, some one hundred of the world's leading graphic designers and illustrators open up their private sketchbooks to offer a privileged glimpse into their creative process.


Architectural Approach to Level Design

Architectural Approach to Level Design

Author: Christopher W. Totten

Publisher: CRC Press

Published: 2019-04-25

Total Pages: 513

ISBN-13: 1351116282

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Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.


Kallamity Sketchbook

Kallamity Sketchbook

Author: Luca Zampriolo

Publisher:

Published: 2015-03-31

Total Pages: 0

ISBN-13: 9781624650185

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From the creative force who brought us the sci-fi tale Abakan 2288 comes Kallamity Sketchbook: Mech in Ink, the latest collection of drawings from world-renown artist and sculptor Luca Zampriolo. Discover his wondrous mech suits and vehicles and meet many fascinating characters, plus, learn about the treasured tools he uses--from specific fountain pens and inks to different types of paper--to bring his remarkable drawings to life.


The Art of Brutal Legend

The Art of Brutal Legend

Author: Daniel Bukszpan

Publisher: Udon Entertainment

Published: 2013-04-09

Total Pages: 0

ISBN-13: 9781926778648

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Behold the Power of Rock! The Art of Brütal Legend is the monumental collection of metal-themed paintings, drawings, and sketches from the creative talents of Tim Schafer and the Double Fine Art Team. Lavishly reproduced artwork is complemented by candid commentary about the vision, inspirations, and black-magic artistry used to bring this fiendish nightmare to life. With more than 600 pieces of concept art and the complete illustrated lore of the game, The Art of Brütal Legend will melt your face with its sheer awesomeness!


How to Draw Video Games

How to Draw Video Games

Author: Steve Harpster

Publisher: Penguin

Published: 2017-11-02

Total Pages: 129

ISBN-13: 1440351856

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Gamers, get ready to level up with How to Draw Video Games! From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses, spewing lava levels and handyman heroes with the courage to save the day--all you need to do is draw them. This book teaches you how to get ideas from your brain onto paper by following basic demonstrations and using real life cheat codes. Instead of pressing "up, up, down, down, left," grab a sketchbook, marker and pack of colored pencils to start designing cool characters and the worlds they live in without the finger blisters and rage quits! • 25+ demonstrations cover everything from inventing heroes and evil villains to storyboarding your game win. • Learn how to draw legendary worlds and create difficult boss levels, including scrolling, three-dimensional and Minecraft-style block landscapes. • Build cool vehicles, spaceships and sweet rides for heroes to hop on! • Includes info on tech techniques, programs and digital upgrades. Stop playing video games and start drawing them!


The Fashion Designer's Sketchbook

The Fashion Designer's Sketchbook

Author: Sharon Rothman

Publisher: Bloomsbury Publishing

Published: 2020-10-01

Total Pages: 438

ISBN-13: 1472567315

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The Fashion Designer's Sketchbook is a must-have resource for both fashion students and practising designers who wish to learn new ways of generating design ideas in order to create successful fashion collections, and who wish to develop their own creative aesthetic. It demonstrates how the fashion design sketchbook serves as a crucial creative tool for professional development - and a valuable portfolio of design work to present to potential employers. This book identifies four distinct types of creative journal, each representing a different phase in the design process: the inspiration diary, the working journal, the presentation journal and the design log; and it explores how one develops out of the other, each stage in the idea generation process moving the process forward organically from discovery, to direction, to design development and delivery. The Fashion Designer's Sketchbook shows readers how to turn their sketchbooks into source books; how to generate design ideas from everyday experience; explores multiple ways of presenting and arranging elements within pages; details digital search and storage techniques as well as bulletin board journalling; and provides exercises to improve readers' illustration skills and enquiry, promoting in-store sketching and visual analysis to focus awareness of design aesthetics, taste levels and design vision. The book also explores the need to address market realities, consumer profiles and trend analysis, and shows how to build design collections based on target customer demographics and different markets. Beautifully illustrated and filled with a vast range of inspirational and full-colour design illustrations, The Fashion Designer's Sketchbook also features interviews with designers and industry experts. With a strong emphasis on exploratory design, this exciting resource provides readers with stimulating exercises designed to enable readers' sketchbook work and their creative vision to shine.


Swipe This!

Swipe This!

Author: Scott Rogers

Publisher: John Wiley & Sons

Published: 2012-05-30

Total Pages: 384

ISBN-13: 1119940532

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Learn to design games for tablets from a renowned game designer! Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games. As the creator of such venerable games as God of War, the SpongeBob Squarepants series, and Pac-Man World, to name a few, Rogers writes from personal experience and in this unique book, he hands you the tools to create your own tablet games for the iPad, Android tablets, Nintendo DS, and other touchscreen systems. Covers the entire tablet game creation process, placing a special focus on the intricacies and pitfalls of touch-screen game design Explores the details and features of tablet game systems and shows you how to develop marketable ideas as well as market your own games Offers an honest take on what perils and pitfalls await you during a game's pre-production, production, and post-production stages Features interviews with established tablet game developers that serve to inspire you as you start to make your own tablet game design Swipe This! presents you with an in-depth analysis of popular tablet games and delivers a road map for getting started with tablet game design.