The world of Arator. A place of myth, magic, legends, and heroes. Populated within this world are creatures, monsters, and beings that defy explanation and the imagination. Described in this second full colored and illustrated volume are the monsters and creatures of the world of Arator. From how they live, to how they fight, even down to their inner biology, this tomb is an invaluable resource to your Arcanum gaming world which brings it more to life with the denizens that populate it.
The Gods of Arator are the supreme beings of the world of Arator. Some of these divine powers inspire respect, while others elicit fear. Within this volume are the terrifying, deadly, destructive, and darkness incarnate Gods of Death. Each god is fully detailed with full color illustrations along with how they treat their faithful and what their power base covers. Also included is how their churches interacts with their world, their belief systems, their temples, and even how each god's faithful goes about their daily life. This is the second volume in the Gods of Arator 4 Volume series. *This volume was updated on 7/2/12 The Gods of Arator Volume 2 Gods of Death has been updated to reflect the new 1.5 ruleset within the World of Arator game. These changes include the new "round" system over the "seconds" system which is meant for easier and more streamlined gameplay. The text within the volume has also been updated. Double spacing has been provided throughout the volume for easier reading.
The Gods of Arator are the supreme beings of the world of Arator. Some of these divine powers inspire respect, while others elicit fear. Within this volume are the compassionate, loving, nurturing, and dedicated Gods of Life. Each god is fully detailed with full color illustrations along with how they treat their faithful and what their power base covers. Also included is how their churches interacts with their world, their belief systems, their temples, and even how each god's faithful goes about their daily life. This volume is a must have for your Arcanum: World of Arator gaming experience. *This volume was updated on 7/2/12 The Gods of Arator Volume 1 Gods of Life has been updated to reflect the new 1.5 ruleset within the World of Arator game. These changes include the new "round" system over the "seconds" system which is meant for easier and more streamlined gameplay. The text within the volume has also been updated. Double spacing has been provided throughout the volume for easier reading.
The world of Arator. A place of myth, magic, legends, and heroes. Populated within this world are creatures, monsters, and beings that defy explanation and the imagination. Described in this full colored and illustrated volume are the monsters and creatures of the world of Arator. From how they live, to how they fight, even down to their inner biology, this tomb is an invaluable resource to your Arcanum gaming world which brings it more to life with the denizens that populate it.
Sacred Thresholds. The Door to the Sanctuary in Late Antiquity offers a far-reaching account of boundaries within pagan and Christian sanctuaries: gateways in a precinct, outer doors of a temple or church, inner doors of a cella. The study of these liminal spaces within Late Antiquity – itself a key period of transition during the spread of Christianity, when cultural paradigms were redefined – demands an approach that is both interdisciplinary and diachronic. Emilie van Opstall brings together both upcoming and noted scholars of Greek and Latin literature and epigraphy, archaeology, art history, philosophy, and religion to discuss the experience of those who crossed from the worldly to the divine, both physically and symbolically. What did this passage from the profane to the sacred mean to them, on a sensory, emotive and intellectual level? Who was excluded, and who was admitted? The articles each offer a unique perspective on pagan and Christian sanctuary doors in the Late Antique Mediterranean.
This is the first book-length critical study of the three Virgilian works to be published in English for twenty years. It examines in detail the thematic design and intent of the Eclogues, Georgics and Aeneid, and documents the development of their political, moral and poetic pessimism. It presents the interrelationship of the three texts, their intertextuality, as integral to their meaning. The book is in three main parts - 'Pastoral Meditation', 'Didactic Paradox', 'Epic Vision' - corresponding to the three Virgilian works. A brief introductory chapter is concerned with questions of method and the problem of Virgil misread. A chief focus of the book is Virgil's preoccupation with the relationship between poetry, art - art's values, perceptions, visions - and the political/historical world, and the changing nature of Virgil's attitude to the socio-moral responsibilities of Rome. The evolution of Vergil's presentation both of Roman imperium and of man's place in nature and history is carefully delineated. With close scrutiny of the language, imagery, structures and design of the three texts and of their verbal and thematic interrelationship, the book offers a substantial reassessment of the major political, psychological and moral ideas of Virgil's poetic oeuvre. An intricate and persuasive picture emerges of Virgil's intellectual and poetic development and a radically new conception of Virgil's image of himself as poet. The provision of translations makes the book accessible to the Latinless reader.