The Global Game

The Global Game

Author: John Turnbull

Publisher: U of Nebraska Press

Published: 2008-11-01

Total Pages: 293

ISBN-13: 0803210787

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The world?s most popular sport, soccer, is also one of the planet?s prevalent cultural expressions, celebrated and debated as an art form, observed with ritual and passion. Thus it has inspired literary efforts of every sort, from every corner of the globe, by women and men. The writings gathered in this volume reflect the universal and infinitely varied ways in which soccer connects with human experience. Poetry and prose from Ted Hughes, Charles Simic, Eduardo Galeano, G_nter Grass, Giovanna Pollarolo, 2010 Nobel Prize in Literature Winner Mario Vargas Llosa, and Elvis Costello?to name but a few?take us to a dizzying array of cultures and climes. From a patch of ground in Missoula, Montana, to a clearing in a Kosovo forest, from the stadiums of Burma and Iran to the northern lights over Greenland to remotest Sierra Leone, these writers show us soccer?s stars and fans, politics and rituals, as well as the game?s power to encourage resistance, inspire faith, and build community.


The Rules of the Global Game

The Rules of the Global Game

Author: Kenneth W. Dam

Publisher: University of Chicago Press

Published: 2004-06

Total Pages: 364

ISBN-13: 9780226134949

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Economic news once confined to the business pages of the newspapers now receives headline coverage, whether it involves protests in Seattle or sweatshops in Asia. As attention is increasingly focused on economic policy, it becomes even more important for noneconomists to be able to make sense of these stories. Is the Asian economy sinking or rising? What effects will a single European currency have on the US economy? Kenneth W. Dam's The Rules of the Global Game provides, in clear and practical language, a framework to help readers understand and answer such questions. Dam takes us beyond the headlines and inside the decision-making process as it is populated by lobbyists, special interest groups, trade associations, and public relations firms. While some economists and thinkers have idealized plans for US international economic policy, Dam, currently the deputy secretary of the treasury, manages to merge this idealism with a consideration of what it means to govern at the intersection of competing groups with competing claims. In The Rules of the Global Game, Dam first lays out what US international economic policies are and compares them to what they should be based on how they affect US per capita income. With this foundation in place, Dam then develops and applies principles for elucidating the major components of economic policy, such as foreign trade and investment, international monetary and financial systems, and current controversial issues, including intellectual property and immigration. Underlying his explanations is a belief in the importance of worldwide free trade and open markets as well as a crucial understanding of the political forces that shape decision making. Because economic policy is not created in a political vacuum, Dam argues, sound policymaking requires an understanding of "statecraft"-the creation and use of institutions that channel the efforts of interest groups and political forces in directions that encourage good economic outcomes. Dam's vast experience with the politics and practicalities of economic policy translates into a view of policy that is neither academic nor abstract. Rather, Dam shows us how policy is actually made, who makes it, and why, using examples such as GATT, NAFTA, the US-Japan semiconductor agreement, and the Asian financial crisis. A rare book that can be read with pleasure and profit by layperson and economist alike, The Rules of the Global Game allows readers to understand the policies that shape our economy and our lives.


Global Games

Global Games

Author: Aphra Kerr

Publisher: Routledge

Published: 2017-03-27

Total Pages: 388

ISBN-13: 1135114641

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In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.


The Global Game Changers

The Global Game Changers

Author: Rachel Annette Helson

Publisher: Pixel Entertainment

Published: 2012-05-31

Total Pages: 32

ISBN-13: 9781938511004

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The Global Game Changers leader, Global Girl, and her sidekick, Little Big-Heart, are superheroes. They scour the globe recruiting real-life kids to help change the world for the better by doing good things for others without expecting anything in return. Along the way, they encounter and battle Krumi, a dark cloud that spreads apathy, a disease where people don't care about each other. YOU can become a Global Game Changer and join them on their quest to battle Krumi and Ignite Good! To get your secret password and learn more, visit The Global Game Changers Headquarters at www.theglobalgamechangers.com.


Winning the Global Game

Winning the Global Game

Author: Jeffrey A. Rosensweig

Publisher: Simon and Schuster

Published: 1998

Total Pages: 280

ISBN-13: 0684849194

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From a rising star in international business comes a visionary plan for American executives who wish to profit from the largely untapped resources of developing nations--a strategic blueprint for creating new consumer markets. 40 line drawings.


Global Game Industries and Cultural Policy

Global Game Industries and Cultural Policy

Author: Anthony Fung

Publisher: Springer

Published: 2017-02-10

Total Pages: 344

ISBN-13: 3319407600

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This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.


South Africa and the Global Game

South Africa and the Global Game

Author: Peter Alegi

Publisher: Routledge

Published: 2013-10-18

Total Pages: 201

ISBN-13: 1317968182

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Firmly situating South African teams, players, and associations in the international framework in which they have to compete, South Africa and the Global Game: Football, Apartheid, and Beyond presents an interdisciplinary analysis of how and why South Africa underwent a remarkable transformation from a pariah in world sport to the first African host of a World Cup in 2010. Written by an eminent team of scholars, this special issue and book aims to examine the importance of football in South African society, revealing how the black oppression transformed a colonial game into a force for political, cultural and social liberation. It explores how the hosting of the 2010 World Cup aims to enhance the prestige of the post-apartheid nation, to generate economic growth and stimulate Pan-African pride. Among the themes dealt with are race and racism, class and gender dynamics, social identities, mass media and culture, and globalization. This collection of original and insightful essays will appeal to specialists in African Studies, Cultural Studies, and Sport Studies, as well as to non-specialist readers seeking to inform themselves ahead of the 2010 World Cup. This book was published as a special issue of Soccer and Society.


Soccer in Mind

Soccer in Mind

Author: Andrew M. Guest

Publisher: Rutgers University Press

Published: 2021-11-12

Total Pages: 158

ISBN-13: 1978817339

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From the FIFA World Cup to pick-up games at your local park, soccer is the closest thing in our world to a universal entertainment. Many writers use this global popularity to describe the game’s winners and losers, but what happens when we use social science to explore how soccer intersects with culture, society, and the self? This book provides a thinking fan’s guide to the world’s most popular game, proposing a way of engaging soccer that sparks intellectual curiosity and employs critical consciousness. Using stories and data, along with ideas from sociology, psychology, and across the social sciences, it provides readers with new ways of understanding fanaticism, peak performance, talent development, and more. Drawing on concepts ranging from cognitive bias to globalization, it illuminates meanings of the game for players and fans while investigating impacts on our lives and communities. While it considers soccer cultures across the globe, the book also analyzes what makes U.S. soccer culture special, including its embrace of the women’s game. As a scholar, former minor league player and coach, and fan, Andrew Guest offers a distinctive perspective on soccer in society. Whatever name you call it, and whatever your interest in it, Soccer in Mind will enrich your own view of the one truly global game.


Video Games Around the World

Video Games Around the World

Author: Mark J. P. Wolf

Publisher: MIT Press

Published: 2015-05-01

Total Pages: 715

ISBN-13: 0262527162

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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela


Beyond Great

Beyond Great

Author: Arindam Bhattacharya

Publisher: PublicAffairs

Published: 2020-10-06

Total Pages: 275

ISBN-13: 1541757157

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Great is no longer good enough. Beyond Great delivers a powerful new playbook of 9 core strategies to thrive in a post-COVID world where all the rules of the game are being re-written. Beyond Great answers to two fundamental questions which face business leaders today in a world shaped by daunting and disruptive technological, economic, and social change. First, what is outstanding performance in this new volatile era? Second, how do we build competitive advantage in a world with new and often uncertain rules? Supported by years of research and hands-on consulting practice, this book presents a comprehensive framework for building a high performing, resilient, adaptive, and socially responsible global company. The book begins by taking an incisive look at these disruptive forces transforming globalization, including economic nationalism; the boom in data flows and digital commerce; the rise of China; heightened public concerns about capitalism and the environment; and the emergence of borderless communities of digitally connected consumers. Distilled from the study of hundreds of companies and interviews with dozens of business leaders, the authors have distilled nine core strategies – the new winning playbook of the 21st century. Beyond Great argues that business leaders today must lead with a new kind of openness, flexibility and light-footedness, constantly layering in new strategies and operational norms atop existing ones to allow for "always-on" transformation. Leaders must master a whole new set of rules about what it takes to be "global," becoming shapeshifters adept at handling contradiction, multiplicity, and nuance. This book will show them how.