"Sometimes adults need a helping hand. Luckily, Mr and Mrs Poppleton give birth to Alfie (real name: Squeaky Squawky Red-face Slurp-bottom). The Poppletons are utterly hopeless, and so Alfie has little choice but to take responsibility for the family. When he arrives at school it transpires the teachers are little better. Alfie can't help but think that there's a simple solution to some problems ...A celebration of precocious children and silly adults everywhere. High quality cream paper and a special easy to read font ensure a smooth read for all." --Publisher description.
The wackiest road trip in history continues in book four of the New York Times bestselling Genius Files series, following twins Coke and Pepsi as they dodge villains and visit weird-but-true landmarks from Texas all the way to Roswell, New Mexico! After their explosive escape at Graceland, twins Coke and Pepsi are ready to resume their trip across America—only now in a convertible instead of the RV. They travel through Arkansas and Oklahoma, visiting weird-but-true tourist stops along the way, and finally end up in Texas, home of the Weird Capital of the Country, Austin. The twins' many enemies—the bowler dudes, Mrs. Higgins, and Dr. Warsaw—all swear that they're done chasing Coke and Pepsi for good. But when the twins start receiving more codes and ciphers from a mysterious robotic voice, they know someone's after them. They just have to figure out who before the mystery villain finds them first. With the real-kid humor that has earned him millions of readers around the world, and featuring all new weird-but-true locations around America, this fourth book in the New York Times bestselling Genius Files series is absolutely batty!
Who would have thought being smart could be so hard (and funny)? Millicent Min is having a bad summer. Her fellow high school students hate her for setting the curve. Her fellow 11-year-olds hate her for going to high school. And her mother has arranged for her to tutor Stanford Wong, the poster boy for Chinese geekdom. But then Millie meets Emily. Emily doesn't know Millicent's IQ score. She actually thinks Millie is cool. And if Millie can hide her awards, ignore her grandmother's advice, swear her parents to silence, blackmail Stanford, and keep all her lies straight, she just might make her first friend.What's it going to take? Sheer genius.
A contest to find a better way to create clean drinking water turns into a mystery when one of the scientists goes missing. Luckily, Jack and his genius siblings are on the case in Jack and the Geniuses: At the Bottom of the World, first in the New York Times bestselling series from Bill Nye and Gregory Mone—featuring illustrations by Nick Iluzada. Jack and his foster siblings, Ava and Matt, are not your typical kids—they’re geniuses. Well, Ava and Matt are. Ava speaks multiple languages and builds robots for fun, and Matt is an expert astronomer and math whiz. As for Jack, it’s hard to stand out when surrounded by geniuses all the time. Things get more complicated when the trio starts working for Dr. Hank Witherspoon, one of the world’s leading scientists. They travel to Antarctica with Hank for a prestigious award ceremony—but they quickly find that not all is as it seems: A scientist has gone missing. It’s up to Jack, Ava, and Matt to find her . . . and discover who’s behind it all. In the Jack and the Geniuses series, readers join Jack, Ava, and Matt on adventures around the world to tackle some of science’s biggest challenges, including new ways to create clean drinking water, to generate clean and renewable energy, and to extend information access to the entire planet. Each book in the series includes cool facts about the real-life science found in the story and a fun DIY project. Jack and the Geniuses series: Jack and the Geniuses: At the Bottom of the World (#1) Jack and the Geniuses: In the Deep Blue Sea (#2) Jack and the Geniuses: Lost in the Jungle (#3)
Packed with brain-boggling, head-scratching, super-fun puzzles, games and activities, this book is a great way to give your mental muscles a work-out! Perfect for puzzlers ages 6 and up.