The Gatsby Game

The Gatsby Game

Author: Anne R. Allen

Publisher: Anne R. Allen

Published: 2019-06-13

Total Pages: 320

ISBN-13: 8834139348

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This novel offers a possible solution to a real unsolved Hollywood mystery—the death in 1973 of David Whiting during the filming of the Burt Reynolds’ movie, "The Man Who Loved Cat Dancing". Whiting was found dead in the motel room of the actress Sarah Miles. It destroyed Sarah Miles' career and her marriage. When Nicky Conway meets Fitzgerald-quoting Alistair at a Princeton mixer in 1969, she falls for his retro, Jazz-Age charm. But she discovers he’s a con man obsessed with his own “Daisy”—British actress Delia Kent. After Alistair manipulates Nicky into nannying for Delia’s daughter on the set of a Hollywood film, Delia finds Alistair dead in her motel room. Local police can’t decide if it’s accident, suicide—or murder, in which case, Nicky is the prime suspect.


Acquiring Learning Skills With Digital Technology

Acquiring Learning Skills With Digital Technology

Author: Westerberg, Charles

Publisher: IGI Global

Published: 2021-04-23

Total Pages: 148

ISBN-13: 1799844277

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A common idea within modern education is that digital technologies and traditional learning cannot coexist successfully, that essentially technologies can be distracting and disrupting for students. It is believed that current implementations of technology in educational settings create an environment that is at odds with itself. However, this dichotomy between traditional learning and educational technologies does not need to be the default. Digital technology can be used in positive ways to enhance learning, whether it is providing easier access to information or in a creative light such as the implementation of video games as learning tools. Ultimately, it is possible to incorporate technologies into classical education strategies so that they complement each other. Acquiring Learning Skills With Digital Technology is a critical scholarly publication that examines cutting-edge research on how digital technologies disrupt the traditional learning structure, and proposes ways in which traditional learning and digital technology can complement each other. This will improve learning while communicating a program of skill-acquisitions that can become the basis for stand-alone general education courses and as teaching techniques. It examines three skills that the authors define as trim (abilities in the economy and concentration of language), track (progressive comprehension of documents), and test (pragmatic testing of data and precepts located on search engines). The authors demonstrate these skills’ links to already-established digital skills, platforms, and protocols while also giving examples of each in both practice and format. The book examines a variety of technologies including video games, the internet, and social media, in particular Skype, Google, and Twitter. Featuring a wide range of topics such as social media, pedagogy, and psychology, this book is ideal for education professionals, academicians, IT professionals, researchers, computer scientists, psychologists, and students.


Research Anthology on Game Design, Development, Usage, and Social Impact

Research Anthology on Game Design, Development, Usage, and Social Impact

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2022-10-07

Total Pages: 2034

ISBN-13: 1668475901

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Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.


Author:

Publisher: TheBookEdition

Published:

Total Pages: 393

ISBN-13: 2958226514

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The Queen of Staves

The Queen of Staves

Author: Anne R. Allen

Publisher: Anne R. Allen

Published: 2019-06-02

Total Pages: 235

ISBN-13: 883412927X

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The Camilla Randall Mysteries are a laugh-out-loud mashup of romantic comedy, crime fiction, and satire: Dorothy Parker meets Dorothy L. Sayers. Downwardly mobile bookstore owner and etiquette expert Camilla Randall is a magnet for murder, mayhem and Mr. Wrong. But she always solves the mystery in her quirky, but oh-so-polite way. Music blogger Ronzo never dreamed that giving an unfavorable online review to the Leftenant Froggenhall band would destroy his life. But he can only escape the band's gruesome persecution and threats to his loved ones by faking his own death and living as a homeless dumpster-diver. He's forced to hide his blossoming relationship with bookstore owner Camilla Randall to keep her safe from the band's vengeful clutches. Not easy when they're together every day, as Ronzo's unexpected tarot-reading skills keep Camilla's failing Morro Bay shop afloat. When a mysterious Irish poet shows up dead on a tarot client's beach, it's up to secret lovers Camilla and Ronzo—and the tarot cards—to find the killer. Hopefully before the homicidal Froggenhalls arrive in Morro Bay. Luckily Buckingham the cat is on the case, ready to fight the bad guys, tooth and claw. *** "There is a depth and freshness about Anne Allen's work that makes for a pleasing surprise!" Poet Janice Konstantinidis "Tremendous fun, wittily satiric and highly recommended." Nigel J. Robinson "A perfect blend of wild and wacky characters spouting hilarious dialogue while finding themselves in unpredictable and unexpected situations." Paul Alan Fahey, Rainbow award-winning author of The Mother I Imagined, The Mom I Knew. "Lots of fun! Anne R. Allen is a hugely talented writer, and her Camilla Randall series never fails to entertain." Claude Forthomme, senior editor, Impakter magazine. "Highly recommended for anyone who enjoys romance, and crime suspense, with a lethally satiric edge." Dr. John Yeoman, author of How Did the Author Do That?


Con Game

Con Game

Author: Lionel S. Lewis

Publisher: Transaction Publishers

Published: 2012

Total Pages: 281

ISBN-13: 1412846099

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This case study of the Madoff scheme looks at the effects of his crimes on the victims. Many did not accept the fact that they were victims of a con game and publicly clamored for sympathy, restitution, and for public officials to share their perspective. Considerably more is known about the dynamics of con games than about Ponzi schemes, and this fact frames this book's approach. To better understand what Madoff did, who was central in keeping his scheme alive, whom he defrauded, and how they reacted, this work is as invaluable as it is illuminating.


Why Grandma Bought That Car... and Other Stories and Poems

Why Grandma Bought That Car... and Other Stories and Poems

Author: Anne R. Allen

Publisher: Anne R. Allen

Published: 2019-06-13

Total Pages: 91

ISBN-13: 8834138856

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Short stories and poems from humorist and rom-com mystery novelist Anne R. Allen. Some stories, like "Vive La Revolution"--which first appeared in the edgy humor magazine Opium, are satire--and others are more heartfelt. But they are all humorous portraits of rebellious women at various stages of their lives. From aging Betty Jo, who feels so invisible she contemplates robbing a bank, to neglected 10-year-old Maude, who turns to a fantasy Elvis for the love she's denied by her patrician family, to a bloodthirsty Valley Girl version of Madam Defarge, these women—young and old—are all rebelling against the stereotypes and traditional roles that hold them back. Which is, of course, why Grandma bought that car…


Sherwood Ltd.

Sherwood Ltd.

Author: Anne R. Allen

Publisher: eBook Partnership

Published: 2012-04-05

Total Pages: 441

ISBN-13: 1908961023

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Sherwood.The name immediately conjures up images of Richard Greene, Michael Praed and Russel Crowe. Or maybe that sly fox in the Disney version.Only, in Anne R. Allen's latest rom-com mystery the fox is a coyote and there's no Robin Hood. Or is there?In her usual inimitable fashion Allen peels back the layers, one hilarious subplot after another, until you just never know what's real and what's not. Rather like the Robin Hood legend.When the Manners Doctor, Camilla Randall, flies into Robin Hood airport with a suitcase in one hand and a book contract in the other she thinks she's leaving all her problems behind and is about to start a new life.If you look very carefully you may just spot the Sheriff of Nottingham, Maid Marian and even Little John hidden away. But as for Robin Hood himself... You'll just have to read it and find out.


The Lady of the Lakewood Diner

The Lady of the Lakewood Diner

Author: Anne R. Allen

Publisher: Anne R. Allen

Published: 2019-06-13

Total Pages: 283

ISBN-13: 8834138589

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Who shot Morgan Le Fay? Someone has shot the aging bad-girl rocker and threatens to finish the job. Is it fans of her legendary dead rock-god husband, Merlin? Or is the secret buried in her childhood hometown of Avalon, Maine? Morgan's childhood best friend Dodie, the no-nonsense owner of a dilapidated diner, may be the only one who knows the dark secret that can save Morgan's life. And both women may find that love really is better the second time around. Smart, funny women's fiction for the Woodstock Generation.


100 Best Video Games (That Never Existed)

100 Best Video Games (That Never Existed)

Author: Nate Crowley

Publisher: Solaris

Published: 2017-09-07

Total Pages: 260

ISBN-13: 1786181444

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THE WORLD’S FIRST POST-TRUTH GAMING BOOK After rashly tweeting he would dream up an imaginary computer game for every ‘like’ received, Nate Crowley found himself on an epic quest to conjure up hundreds of entirely fictional titles. From 1980s hits like BeastEnders to modern classics like 90s Goth Soccer and BinCrab Destiny, this beautiful retrospective takes the reader on a lavish tour of the most memorable and groundbreaking games never made. Brought to hilarious life by a team of genuine videogame industry concept artists and written by a professional over-imaginer, this book doesn’t just throw out silly ideas – it expands on them in relentless, excruciating detail.