The Game of Lives (The Mortality Doctrine, Book Three)

The Game of Lives (The Mortality Doctrine, Book Three)

Author: James Dashner

Publisher: Delacorte Press

Published: 2015-11-17

Total Pages: 352

ISBN-13: 0375984658

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From James Dashner, author of the #1 New York Times bestselling Maze Runner series, comes the final book in the Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Eye of Minds and The Rule of Thoughts. Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built! Michael used to live to game, but the games he was playing have become all too real. Only weeks ago, sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael’s passion. But now every time Michael sinks, he risks his life. The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine—Kaine’s master plan—has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box—if Michael can figure out who his friends really are. The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying cyber-adventure trilogy that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Praise for the MORTALITY DOCTRINE series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor


Billion Dollar Game

Billion Dollar Game

Author: Peter Bazalgette

Publisher:

Published: 2005

Total Pages: 306

ISBN-13: 9780316731096

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Cash Mountain. Survive. Project X. In the mid-1990s, these three innovative television shows had hit a dead end before they had even made production. Rejected time and again by the networks, they seemed destined never to reach the screen. But thanks to the brilliance and determination of three men, not only did they get made, they became the biggest and most successful shows on earth: Who Wants To Be A Millionaire?, Survivor and Big Brother. BILLION DOLLAR GAME is the compelling story of how Paul Smith, Charlie Parsons and, above all, John de Mol defied overwhelming odds to take the industry by storm, make personal fortunes and transform the map of popular culture. Peter Bazalgette, the man who brought Big Brother to the UK, charts the astonishing rise of reality TV from its humble beginnings on the Internet to the billion-dollar industry it is today.


Finding the Game

Finding the Game

Author: Gwendolyn Oxenham

Publisher: St. Martin's Press

Published: 2012-06-19

Total Pages: 301

ISBN-13: 1250010888

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Across two dozen countries—from back alleys to remote beaches to the roofs of skyscrapers—an eye-opening journey into the heart of soccer Every country has a different term for it: In the United States it's "pickup." In Trinidad it's "taking a sweat." In Brazil it's "pelada" (literally "naked"). It's the other side of soccer, those spontaneous matches played away from the bright lights and manicured fields—the game for anyone, anywhere. At sixteen, Gwendolyn Oxenham was the youngest Division I athlete in NCAA history, a starter and leading goal-scorer for Duke. At twenty, she graduated, the women's professional soccer league folded, and her career was over. In Finding the Game, Oxenham, along with her boyfriend and two friends, chases the part of the game that outlasts a career. They bribe their way into a Bolivian prison, bet shillings on a game with moonshine brewers in Kenya, play with women in hijab on a court in Tehran—and discover what the world looks like when you wander down side streets, holding on to a ball. An entertaining, heartfelt look at the soul of a sport and a thrilling travel narrative, this book is proof that on the field and in life, some things need no translation.


Play the Game

Play the Game

Author: J Bree

Publisher: Independently Published

Published: 2019-12-27

Total Pages: 408

ISBN-13: 9781651961971

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All of my hard work has paid off and now I have a family to call my own - my best friend Avery and my three boyfriends; Harley, Ash, and Blaise.But with more people depending on me, the stakes have never been higher.I've stepped out from the shadow of the Jackal. I've laid claim on the men I want and I'm not letting anything get in our way.Easier said than done. We're being stalked by serial killers and sociopaths at every turn, there's a history teacher trying to bang my boyfriend, and I can't forget the nightmare-inducing gifts arriving at my door.Once a lone Wolf, now I'll do anything to keep the pack safe.


Math with Bad Drawings

Math with Bad Drawings

Author: Ben Orlin

Publisher: Black Dog & Leventhal

Published: 2018-09-18

Total Pages: 556

ISBN-13: 0316509027

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A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.


The Warrior's Curse (The Traitor's Game, Book Three)

The Warrior's Curse (The Traitor's Game, Book Three)

Author: Jennifer A. Nielsen

Publisher: Scholastic Inc.

Published: 2020-03-03

Total Pages: 339

ISBN-13: 1338045474

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The stunning third book in Jennifer A. Nielsen's New York Times bestselling Traitor's Game series! Simon and Kestra are hurtling down paths ever farther from each other as the battle for control of Antora rages.Simon, newly king of the Halderians, is pressed on all sides by royal duties. Harlyn Mindell is his betrothed and intended queen, but Simon can't give up hope for a life with Kestra.Kestra, exiled, feels her magic growing -- and despite everyone's warnings, she knows she must embrace it. That power is the key to the kingdom's future.Both still strive to defeat the evil Lord Endrick, but danger awaits them on the murky road forward. And is a common enemy enough to help them survive -- or to carry them back to each other?Jennifer A. Nielsen delivers breathtaking twists and shocking revelations in an epic and action-packed third installment of The Traitor's Game.


Drama Menu

Drama Menu

Author: Glyn Trefor-Jones

Publisher:

Published: 2015

Total Pages: 0

ISBN-13: 9781848422858

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Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.


The Mortality Doctrine Series: The Complete Trilogy

The Mortality Doctrine Series: The Complete Trilogy

Author: James Dashner

Publisher: Delacorte Press

Published: 2017-08-29

Total Pages: 1056

ISBN-13: 1524771902

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From James Dashner, #1 New York Times bestselling author of the Maze Runner series, comes the complete collection of all three books in the bestselling Mortality Doctrine series— The Eye of Minds, The Rule of Thoughts, and The Game of Lives. This edge-of-your-seat cyber-adventure trilogy is the perfect gift for fans of Marie Lu and Brandon Sanderson. The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever. Also look for James Dashner's Maze Runner series— The Maze Runner, The Scorch Trials, The Death Cure, The Kill Order, and The Fever Code. The first and second books, The Maze Runner and The Scorch Trials, are now major motion pictures featuring the star of MTV's Teen Wolf, Dylan O'Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster! Praise for the Mortality Doctrine Series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor


Game Development with Three.js

Game Development with Three.js

Author: Isaac Sukin

Publisher: Packt Publishing Ltd

Published: 2013-10-24

Total Pages: 187

ISBN-13: 1782168540

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A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.