The Game of Imagination

The Game of Imagination

Author: Jesus E Garcia

Publisher: Independently Published

Published: 2021-01-15

Total Pages: 52

ISBN-13:

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Chess is my favorite board game. This book is intended to get kids interested in chess. By reading this book I'm hoping kids will want to play chess after they read it.


Games of imagination

Games of imagination

Author: Susanna Arutyunyan

Publisher: Litres

Published: 2019-11-08

Total Pages:

ISBN-13: 5041981418

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“Games of Imagination” and “Club of the Friends of Solnishko and Maksim” are the books of three authors of various generations with different fates, interests and life experience. But they are connected to each other with a common approach towards forming of personality. The main characters of the book are persons still in their childhood, open to honest dialogue, deserving trust, careful attitude to themselves, to the fragile world of childish emotions, imaginations and creativity.


The Infinite Playground

The Infinite Playground

Author: Bernard De Koven

Publisher: MIT Press

Published: 2022-06-21

Total Pages: 207

ISBN-13: 0262543869

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In his final work, a visionary game designer reveals how a surprising range of play-based experiences can unlock our imagination and help us capture the power of fun and delight. Bernard De Koven (1941–2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were about a sense of transcendent fun. This book, his last, is about the imagination: the imagination as a playground, a possibility space, and a gateway to wonder. The Infinite Playground extends a play-centered invitation to experience the power and delight unlocked by imagination. It offers a curriculum for playful learning. De Koven guides the readers through a series of observations and techniques, interspersed with games. He begins with the fundamentals of play, and proceeds through the private imagination, the shared imagination, and imagining the world—observing, “the things we imagine can become the world.” Along the way, he reminisces about playing ping-pong with basketball great Bill Russell; begins the instructions for a game called Reception Line with “Mill around”; and introduces blathering games—Blather, Group Blather, Singing Blather, and The Blather Chorale—that allow the player's consciousness to meander freely. Delivered during the last months of his life, The Infinite Playground has been painstakingly cowritten with Holly Gramazio, who worked together with coeditors Celia Pearce and Eric Zimmerman to complete the project as Bernie De Koven's illness made it impossible for him to continue writing. Other prominent game scholars and designers influenced by De Koven, including Katie Salen Tekinbaş, Jesper Juul, Frank Lantz, and members of Bernie's own family, contribute short interstitial essays.


Scamper on

Scamper on

Author: Bob Eberle

Publisher: PRUFROCK PRESS INC.

Published: 1996

Total Pages: 58

ISBN-13: 1882664256

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Scamper On allows your students to develop their imaginations through a series of guided activities in which they imagine different events of things. Whether they think up animals like ele-cam-phant by combining characteristics of the two or try to imagine the perfect meal, students are challenged to think creatively to develop their power of imagination. Each activity includes a description for the teacher as well as a complete text for the activity. Teachers are led through the imagination exercise step-by-step with cues on when to wait, how to modify the activity for more or less participation, and how to extend the activity. Each of the imagination activities is designed to fit easily within class time and has been tested by an experienced educator. Ideal for helping students develop imagination for writing classes, the activities are also useful for any class where students must think creatively. By allowing students the freedom to explore their imaginations, they are able to better develop their creativity skills. Book jacket.


The Original Imagination Games

The Original Imagination Games

Author: Joe Milburn

Publisher: Createspace Independent Publishing Platform

Published: 2017-07-29

Total Pages: 168

ISBN-13: 9781545320969

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MOMS CHOICE AWARDS� GOLD RECIPIENT "...the brain is still developing its wiring well into your twenties. As a result, brain development can be impacted by electronic use by children." -Brain Development in a Hyper-Tech World, August 2008, by Brenda Patoine Do your children show a lack of interest in non-electronic activities? Are you concerned about the effects of their excessive use of tablets, computers and cell phones? The Original Imagination Games will introduce your children to a whole new world of captivating pretend play! Eight year old author Joe Milburn has a knack for everything make believe and has always loved the unending freedom of building any type of world that he can think up in his mind. Joe was inspired to detail some of his imaginative games in a book after he realized he was spending far too much time on electronics. The Original Imagination Games is an imagination cultivating pretend play book for young readers that includes 10 full chapters of detailed imaginative games. Playing these games will help guide other kids into a world of make believe while giving them an alternative to using electronics. Each chapter is its own unique game with original characters and elements. The chapters are organized logically and identically and include (among other things) character details, how to play and how to win. Each time the reader wins a game, he or she will win a badge (in the back of the book). When all the badges have been won - there is an award option available for the reader of the book and his or her guardian or parent to decide upon. The Original Imagination Games will not only teach kids how to play the games in the book but will also encourage their creative thinking. Joe has left blank space at the end of each chapter for readers to incorporate their own unique elements into each game and has also left chapters 11 and 12 blank for readers to create and preserve their very own games. The Original Imagination Games will get your kids off the couch and introduce them to a whole new world of creative pretend play!


The Imagination Game

The Imagination Game

Author: Lissa Rovetch

Publisher:

Published: 2018

Total Pages:

ISBN-13: 9781682382240

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Arizona learns why she should be careful about too much daydreaming.


Fantasy Castle;a Game of the Imagination

Fantasy Castle;a Game of the Imagination

Author: C. Conaway

Publisher: CreateSpace

Published: 2015-05-19

Total Pages: 322

ISBN-13: 9781511439190

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FANTASY CASTLE; A GAME OF THE IMAGINATION A good imagination on the part of the player makes some games more interesting and fun; some games require more. Some games require all you have to give and then some. School, out for the summer, has left these children with nothing to do. DAVE WOODS and ISAIAH SCOTT are bored until Dave's younger brother BRIAN, finds a game in a specialty shop down in old-town. The store itself is a mystery when the building seems to have been renovated overnight and opened for business. A game box, displayed in the front window appears to be the only item for sale. The boys pool their money to buy the game. While Isaiah and Brian are eager to play the game just for something to do, Dave's reaction is quite different. He feels an overwhelming need to play; almost as if he is being drawn to the game by invisible strings. The need proves almost more than he can handle, until after much delay, they finally sit down to play. Everything seems to go wrong at once, when the boys and Isaiah's sister HANNAH; the fourth player, are sucked into the game where a good imagination, proves to be the only tool of survival. Separated immediately by the choices each of them make, Isaiah, Brian and Hannah embark on an adventure; a journey of understanding, trust and friendship. While for Dave, his imagination has landed him in a world of fear, dark tunnels and nothing less than his worst nightmare. Always the one in control; some in his school have called him a bully; he now feels what it must be like to be on the other end. Too late, Dave finds out that the game is much more than imagination and that it won't let go until the right choices are made and past wrongs are righted. When the game is finally over Brian, Isaiah and Hannah have doubts about Dave and wonder if he really came back or has someone else returned to take his place. How would you play? Can you imagine playing a game where the game itself sets down the rules after you start?


The Philosophy of Imagination

The Philosophy of Imagination

Author: Galit Wellner

Publisher: Bloomsbury Publishing

Published: 2024-04-18

Total Pages: 169

ISBN-13: 1350277231

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Combining perspectives from both continental and analytic philosophy, this timely volume explores how imagination today both shapes and is shaped by technology, art and ethics. Imagination is one of the most significant and broadly examined concepts in contemporary philosophy and is frequently understood as a basic human faculty that enables complex activities. This book shows, however, that imagination is more than a mere enabler. Whilst imagination shapes our experiences, it is at the same time shaped by our environments. Some of the most creative manifestations of imagination are the result of its two-way interaction with art or technology, or both. In short, imagination co-shapes us. Beyond the traditional perspectives of Kant and Heidegger, The Philosophy of Imagination: Technology, Art and Ethics examines our dynamic relationship with imagination, from contemporary technological advancements such as AI that transform the whole ecosystem to imagination in the context of videogames and literary fiction. Analysing societal imagination, it addresses the relationship between the racial imaginary and white ignorance, as well as the effects that societal mechanisms such as lockdowns can have on our imagination. Taking its cue from the here and now, this volume brings together leading international scholars to investigate how the concept of co-shaping allows us to see imagination and its crucial role in society in new and productive ways.


Understanding Imagination

Understanding Imagination

Author: Dennis L Sepper

Publisher: Springer Science & Business Media

Published: 2013-05-13

Total Pages: 845

ISBN-13: 940076507X

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This book discusses that imagination is as important to thinking and reasoning as it is to making and acting. By reexamining our philosophical and psychological heritage, it traces a framework, a conceptual topology, that underlies the most disparate theories: a framework that presents imagination as founded in the placement of appearances. It shows how this framework was progressively developed by thinkers like Plato, Aristotle, Descartes, and Kant, and how it is reflected in more recent developments in theorists as different as Peirce, Saussure, Wittgenstein, Benjamin, and Bachelard. The conceptual topology of imagination incorporates logic, mathematics, and science as well as production, play, and art. Recognizing this topology can move us past the confusions to a unifying view of imagination for the future. ​