The Essential Guide to User Interface Design

The Essential Guide to User Interface Design

Author: Wilbert O. Galitz

Publisher: John Wiley & Sons

Published: 2007-04-10

Total Pages: 888

ISBN-13: 0470146222

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Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author’s practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user’s perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.


Read Me First!

Read Me First!

Author: Sun Technical Publications

Publisher: Prentice Hall Professional

Published: 2003

Total Pages: 384

ISBN-13: 9780131428997

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bull; The must-have reference for every technical writer, editor, and documentation manager bull; Provides all the information you need to document hardware, software, or other computer products bull; Written by award-winning documentation experts at Sun Technical Publications, Read Me First! is the most comprehensive guide to creating documentation that is clear, consistent, and easy to understand


Algorithms and Computational Techniques Applied to Industry

Algorithms and Computational Techniques Applied to Industry

Author: Jorge Luis García Alcaraz

Publisher: Springer Nature

Published: 2022-06-21

Total Pages: 460

ISBN-13: 3031008561

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This book presents algorithms and computational applications integrated in software that are being applied in the industry. It shows how companies using these tools are more competitive and efficient in the use and resources management. The book is organized in three sections, depending on the supply chain stage: procurement, including contact with costumers and product design; Production process, including relationship with suppliers and among departments; and Distribution, including logistics and transportation.


Handbook of Conceptual Modeling

Handbook of Conceptual Modeling

Author: David W. Embley

Publisher: Springer Science & Business Media

Published: 2012-04-23

Total Pages: 597

ISBN-13: 364215865X

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Conceptual modeling is about describing the semantics of software applications at a high level of abstraction in terms of structure, behavior, and user interaction. Embley and Thalheim start with a manifesto stating that the dream of developing information systems strictly by conceptual modeling – as expressed in the phrase “the model is the code” – is becoming reality. The subsequent contributions written by leading researchers in the field support the manifesto's assertions, showing not only how to abstractly model complex information systems but also how to formalize abstract specifications in ways that let developers complete programming tasks within the conceptual model itself. They are grouped into sections on programming with conceptual models, structure modeling, process modeling, user interface modeling, and special challenge areas such as conceptual geometric modeling, information integration, and biological conceptual modeling. The Handbook of Conceptual Modeling collects in a single volume many of the best conceptual-modeling ideas, techniques, and practices as well as the challenges that drive research in the field. Thus it is much more than a traditional handbook for advanced professionals, as it also provides both a firm foundation for the field of conceptual modeling, and points researchers and graduate students towards interesting challenges and paths for how to contribute to this fundamental field of computer science.


Human Aspects of IT for the Aged Population. Design for Everyday Life

Human Aspects of IT for the Aged Population. Design for Everyday Life

Author: Jia Zhou

Publisher: Springer

Published: 2015-07-20

Total Pages: 560

ISBN-13: 3319209132

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The two LNCS volume set 9193-9194 constitutes the refereed proceedings of the First International Conference on Human Aspects of IT for the Aged Population, ITAP 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers of the two volume set address as follows: LNCS 9193, Design for Aging (Part I), addressing the following major topics: HCI design and evaluation methods for the elderly; ICT use and acceptance; aging, the web and social media; and the elderly and mobile devices and LNCS 9194, Design for Everyday Life (Part II), addressing the following major topics: health care technologies and services for the elderly; home and work support; smart environment and AAL; and communication, games, and entertainment.


New Perspectives in Information Systems and Technologies, Volume 2

New Perspectives in Information Systems and Technologies, Volume 2

Author: Álvaro Rocha

Publisher: Springer Science & Business Media

Published: 2014-03-19

Total Pages: 493

ISBN-13: 3319059483

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This book contains a selection of articles from The 2014 World Conference on Information Systems and Technologies (WorldCIST'14), held between the 15th and 18th of April in Funchal, Madeira, Portugal, a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges of modern Information Systems and Technologies research, technological development and applications. The main topics covered are: Information and Knowledge Management; Organizational Models and Information Systems; Intelligent and Decision Support Systems; Software Systems, Architectures, Applications and Tools; Computer Networks, Mobility and Pervasive Systems; Radar Technologies; Human-Computer Interaction; Health Informatics and Information Technologies in Education.


Advances in Visual Informatics

Advances in Visual Informatics

Author: Halimah Badioze Zaman

Publisher: Springer

Published: 2013-10-12

Total Pages: 818

ISBN-13: 3319029584

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This book constitutes the refereed proceedings of the Third International Conference on Advances in Visual Informatics, IVIC 2013, held in Selangor, Malaysia, in November 2013. The four keynotes and 69 papers presented were carefully reviewed and selected from various submissions. The papers focus on four tracks: computer visions and engineering; computer graphics and simulation; virtual and augmented reality; and visualization and social computing.


User Interface Design for Programmers

User Interface Design for Programmers

Author: Avram Joel Spolsky

Publisher: Apress

Published: 2008-01-01

Total Pages: 152

ISBN-13: 1430208570

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Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.


Managing the Lifecycle of Open Innovation Platforms

Managing the Lifecycle of Open Innovation Platforms

Author: Stefan H. Hallerstede

Publisher: Springer Science & Business Media

Published: 2013-05-13

Total Pages: 269

ISBN-13: 3658025085

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​Innovations are a critical success factor for organizations to survive. Nowadays possibilities of information and communication technologies facilitate the use of IT-based tools for the integration of external innovators into the innovation process of organizations. These tools, like innovation communities, innovation contests, innovation toolkits, and innovation market places, are subsumed under the term open innovation platforms (OIPs). The skills required to design and manage OIPs differ significantly from those for a default website. Hence, typical lifecycle models cannot be applied. Stefan Hallerstede addresses this gap and develops a dedicated lifecycle management approach for OIPs. In doing so, information systems and open innovation literature are merged as well as the major players in the market are introduced. He builds on three in-depth cases of professional OIP lifecycle management, and compiles guidelines for managing each phase of an OIP’s lifecycle. Thereby, challenges in the lifecycle of OIPs are identified and mechanisms to overcome them are developed. Concluding, Stefan Hallerstede provides important insights for all, who are interested in, involved in, or designers and managers of open innovation platforms.


Human-Computer Interaction – INTERACT 2017

Human-Computer Interaction – INTERACT 2017

Author: Regina Bernhaupt

Publisher: Springer

Published: 2017-09-19

Total Pages: 565

ISBN-13: 3319676873

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The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new interact ion techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection.