The Dream Game
Author: Ann Faraday
Publisher:
Published: 1990
Total Pages: 381
ISBN-13:
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Author: Ann Faraday
Publisher:
Published: 1990
Total Pages: 381
ISBN-13:
DOWNLOAD EBOOKAuthor: David Polfeldt
Publisher: Grand Central Publishing
Published: 2020-09-01
Total Pages: 320
ISBN-13: 1538702592
DOWNLOAD EBOOKThe inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations). At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest video game franchises of today, from Assassin's Creed to Far Cry to Tom Clancy's The Division, the fastest-selling new series this generation which revitalized the Clancy brand in gaming. In The Dream Architects, Polfeldt charts his course through a charmed, idiosyncratic career which began at the dawn of the Sony PlayStation and Microsoft Xbox era -- from successfully pitching an Avatar game to James Cameron that will digitally create all of Pandora to enduring a week-long survivalist camp in the Scandinavian forest to better understand the post-apocalyptic future of The Division. Along the way, Polfeldt ruminates on how the video game industry has grown and changed, how and when games became art, and the medium's expanding artistic and storytelling potential. He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars. A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.
Author: Ann Faraday
Publisher: HarperCollins Publishers
Published: 1976
Total Pages: 412
ISBN-13:
DOWNLOAD EBOOK"This book is written in response to requests from all over the world for a comprehensive, step-by-step manual on how to understand and use dreams."--Xii (Introduction)
Author: Emmitt Smith
Publisher: Tyndale House Publishers, Inc.
Published: 2011-08-25
Total Pages: 296
ISBN-13: 1414365535
DOWNLOAD EBOOKEmmitt Smith, the NFL’s all-time leading rusher of the Dallas Cowboys, Dancing with the Stars champion, and successful real-estate investor, outlines the principles that helped him become a winner on and off the football field. In this book he encourages you to live your God-given dream, now. Emmitt reveals that it’s not only vision and talent that propel us toward our dreams, but also a combination of determination, persistence, humility, courage, and faith. Game On is more than self-help. The book gives readers practical tools to empower them to pursue their God-given purpose with all their mind, heart, and soul.
Author: Jack McCallum
Publisher: Ballantine Books
Published: 2012-07-10
Total Pages: 393
ISBN-13: 0345520505
DOWNLOAD EBOOKNEW YORK TIMES BESTSELLER Acclaimed sports journalist Jack McCallum delivers the untold story of the greatest team ever assembled: the 1992 U.S. Olympic Men’s Basketball Team. As a writer for Sports Illustrated, McCallum enjoyed a courtside seat for the most exciting basketball spectacle on earth, covering the Dream Team from its inception to the gold medal ceremony in Barcelona. Drawing on fresh interviews with the players, McCallum provides the definitive account of the Dream Team phenomenon. He offers a behind-the-scenes look at the controversial selection process. He takes us inside the team’s Olympic suites for late-night card games and bull sessions where superstars like Michael Jordan, Magic Johnson, and Larry Bird debated the finer points of basketball. And he narrates a riveting account of the legendary intrasquad scrimmage that pitted the Dream Teamers against one another in what may have been the greatest pickup game in history. In the twenty years since the Dream Team first captivated the world, its mystique has only grown. Dream Team vividly re-creates the moment when a once-in-a-millennium group of athletes came together and changed the future of sports—one perfectly executed fast break at a time. With a new Afterword by the author. “The absolute definitive work on the subject, a perfectly wonderful once-you-pick-it-up-you-won’t-be-able-to-put-it-down book.”—The Boston Globe “An Olympic hoops dream.”—Newsday “What makes this volume a must-read for nostalgic hoopsters are the robust portraits of the outsize personalities of the participants, all of whom were remarkably open with McCallum, both then and now.”—Booklist (starred review)
Author: J. P. Cherry
Publisher: Lulu.com
Published: 2006-12-01
Total Pages: 206
ISBN-13: 1847285333
DOWNLOAD EBOOKThe profound effects of dreams touch most people and in ways that do not always become immediately apparent. After playing "The Dream Game" Anna Thedden is forced to watch as one by one her friends feel the full impact of their premonitory dreams. A tragic accident compels them to re-evaluate their interpretations. Consequences continue to unfold and yet another tragedy hits the group. Can Anna ever make amends for her error and escape the chain of catastrophies?
Author: Martine Fournier Watson
Publisher: Penguin
Published: 2019-04-09
Total Pages: 338
ISBN-13: 0525504958
DOWNLOAD EBOOK“Astonishing . . . Explores the vast underground legacy of our own desires. This is the must-read book of the year.” —Rene Denfeld, bestselling author of The Child Finder A richly imagined debut novel about a traveling salesman and the small town he changes forever If someone offered you a magic elixir that could conjure any dream you wanted . . . would you take it? Traveling salesmen like Robert Owens have passed through Evie Dawson’s town before, but none of them offered anything like what he has to sell: dreams, made to order, with satisfaction guaranteed. Soon after he arrives, the community is shocked by the disappearance of Evie’s young son. The townspeople, shaken by the Dawson family’s tragedy and captivated by Robert’s subversive magic, begin to experiment with his dreams. And Evie, devastated by grief, turns to Robert for a comfort only he can sell her. But the dream peddler’s wares awaken in his customers their most carefully buried desires, and despite all his good intentions, some of them will lead to disaster. Gorgeously told through the eyes of Evie, Robert, and a broad cast of fully realized characters, The Dream Peddler is an imaginative, moving novel of overcoming loss and reckoning with the longings we keep secret.
Author: Larry Niven
Publisher: Macmillan
Published: 2010-05-11
Total Pages: 320
ISBN-13: 1429935359
DOWNLOAD EBOOKThe beginning of a hard sci-fi series, Deam Park is a visionary science fiction classic from Larry Niven and Steven Barnes A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Author: Alison Betts
Publisher: Sydney University Press
Published: 2021-12-01
Total Pages: 535
ISBN-13: 1743327773
DOWNLOAD EBOOKOnce the world’s prairies, grasslands, steppes and tundra teemed with massive herds of game: gazelle, wild ass, bison, caribou and antelope. Humans seeking to hunt these large fast-moving herds devised a range of specialised traps that share many characteristics across all continents. Typically consisting of guiding walls or lines of stones leading to an enclosure or trap, game drives were designed for a mass killing. Construction of the game drive, organisation of the hunt and processing of the carcass often required group co-operation and in many cases game drives have been linked to seasonal gatherings of otherwise scattered groups, who may have used these occasions not only to hunt, but also for social, ritual and economic activities. The Gazelle’s Dream: Game Drives of the Old and New Worlds is the first comparative study of game drives, examining this mode of hunting across three continents and a broad range of periods. The book describes the hunting of bison in North America, reindeer in Scandinavia, antelope in Tibet and an extensive array of examples from the greater Middle East, from Egypt to Armenia. The Gazelle’s Dream will be of value to anyone with an interest in the history of hunting and wildlife management.
Author: Owen Flanagan
Publisher: Oxford University Press
Published: 2001-05-17
Total Pages: 225
ISBN-13: 019534958X
DOWNLOAD EBOOKWhat, if anything, do dreams tell us about ourselves? What is the relationship between types of sleep and types of dreams? Does dreaming serve any purpose? Or are dreams simply meaningless mental noise--"unmusical fingers wandering over the piano keys"? With expertise in philosophy, psychology, and neuroscience, Owen Flanagan is uniquely qualified to answer these questions. And in Dreaming Souls he provides both an accessible survey of the latest research on sleep and dreams and a compelling new theory about the nature and function of dreaming. Flanagan argues that while sleep has a clear biological function and adaptive value, dreams are merely side effects, "free riders," irrelevant from an evolutionary point of view. But dreams are hardly unimportant. Indeed, Flanagan argues that dreams are self-expressive, the result of our need to find or to create meaning, even when we're sleeping. Rejecting Freud's theory of manifest and latent content--of repressed wishes appearing in disguised form--Flanagan shows how brainstem activity during sleep generates a jumbled profusion of memories, images, thoughts, emotions, and desires, which the cerebral cortex then attempts to shape into a more or less coherent story. Such dream-narratives range from the relatively mundane worries of non REM sleep to the fantastic confabulations of deep REM that resemble psychotic episodes in their strangeness. But however bizarre these narratives may be, they can shed light on our mental life, our well being, and our sense of self. Written with clarity, lively wit, and remarkable insight, Dreaming Souls offers a fascinating new way of apprehending one of the oldest mysteries of mental life.