The Dream Architects

The Dream Architects

Author: David Polfeldt

Publisher: Grand Central Publishing

Published: 2020-09-01

Total Pages: 298

ISBN-13: 1538702592

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The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations). At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest video game franchises of today, from Assassin's Creed to Far Cry to Tom Clancy's The Division, the fastest-selling new series this generation which revitalized the Clancy brand in gaming. In The Dream Architects, Polfeldt charts his course through a charmed, idiosyncratic career which began at the dawn of the Sony PlayStation and Microsoft Xbox era -- from successfully pitching an Avatar game to James Cameron that will digitally create all of Pandora to enduring a week-long survivalist camp in the Scandinavian forest to better understand the post-apocalyptic future of The Division. Along the way, Polfeldt ruminates on how the video game industry has grown and changed, how and when games became art, and the medium's expanding artistic and storytelling potential. He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars. A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.


The Dream Game

The Dream Game

Author: Ann Faraday

Publisher: HarperCollins Publishers

Published: 1976

Total Pages: 412

ISBN-13:

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"This book is written in response to requests from all over the world for a comprehensive, step-by-step manual on how to understand and use dreams."--Xii (Introduction)


Game On

Game On

Author: Emmitt Smith

Publisher: Tyndale House Publishers, Inc.

Published: 2011-08-25

Total Pages: 296

ISBN-13: 1414365535

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Emmitt Smith, the NFL’s all-time leading rusher of the Dallas Cowboys, Dancing with the Stars champion, and successful real-estate investor, outlines the principles that helped him become a winner on and off the football field. In this book he encourages you to live your God-given dream, now. Emmitt reveals that it’s not only vision and talent that propel us toward our dreams, but also a combination of determination, persistence, humility, courage, and faith. Game On is more than self-help. The book gives readers practical tools to empower them to pursue their God-given purpose with all their mind, heart, and soul.


The Gazelle’s Dream

The Gazelle’s Dream

Author: Alison Betts

Publisher: Sydney University Press

Published: 2021-12-01

Total Pages: 535

ISBN-13: 1743327773

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Once the world’s prairies, grasslands, steppes and tundra teemed with massive herds of game: gazelle, wild ass, bison, caribou and antelope. Humans seeking to hunt these large fast-moving herds devised a range of specialised traps that share many characteristics across all continents. Typically consisting of guiding walls or lines of stones leading to an enclosure or trap, game drives were designed for a mass killing. Construction of the game drive, organisation of the hunt and processing of the carcass often required group co-operation and in many cases game drives have been linked to seasonal gatherings of otherwise scattered groups, who may have used these occasions not only to hunt, but also for social, ritual and economic activities. The Gazelle’s Dream: Game Drives of the Old and New Worlds is the first comparative study of game drives, examining this mode of hunting across three continents and a broad range of periods. The book describes the hunting of bison in North America, reindeer in Scandinavia, antelope in Tibet and an extensive array of examples from the greater Middle East, from Egypt to Armenia. The Gazelle’s Dream will be of value to anyone with an interest in the history of hunting and wildlife management.


Dream Team

Dream Team

Author: Jack McCallum

Publisher: Ballantine Books

Published: 2012-07-10

Total Pages: 393

ISBN-13: 0345520505

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NEW YORK TIMES BESTSELLER Acclaimed sports journalist Jack McCallum delivers the untold story of the greatest team ever assembled: the 1992 U.S. Olympic Men’s Basketball Team. As a writer for Sports Illustrated, McCallum enjoyed a courtside seat for the most exciting basketball spectacle on earth, covering the Dream Team from its inception to the gold medal ceremony in Barcelona. Drawing on fresh interviews with the players, McCallum provides the definitive account of the Dream Team phenomenon. He offers a behind-the-scenes look at the controversial selection process. He takes us inside the team’s Olympic suites for late-night card games and bull sessions where superstars like Michael Jordan, Magic Johnson, and Larry Bird debated the finer points of basketball. And he narrates a riveting account of the legendary intrasquad scrimmage that pitted the Dream Teamers against one another in what may have been the greatest pickup game in history. In the twenty years since the Dream Team first captivated the world, its mystique has only grown. Dream Team vividly re-creates the moment when a once-in-a-millennium group of athletes came together and changed the future of sports—one perfectly executed fast break at a time. With a new Afterword by the author. “The absolute definitive work on the subject, a perfectly wonderful once-you-pick-it-up-you-won’t-be-able-to-put-it-down book.”—The Boston Globe “An Olympic hoops dream.”—Newsday “What makes this volume a must-read for nostalgic hoopsters are the robust portraits of the outsize personalities of the participants, all of whom were remarkably open with McCallum, both then and now.”—Booklist (starred review)


Dream Park

Dream Park

Author: Larry Niven

Publisher: Macmillan

Published: 2010-05-11

Total Pages: 320

ISBN-13: 1429935359

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The beginning of a hard sci-fi series, Deam Park is a visionary science fiction classic from Larry Niven and Steven Barnes A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.


The Dream Peddler

The Dream Peddler

Author: Martine Fournier Watson

Publisher: Penguin

Published: 2019-04-09

Total Pages: 338

ISBN-13: 0525504958

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“Astonishing . . . Explores the vast underground legacy of our own desires. This is the must-read book of the year.” —Rene Denfeld, bestselling author of The Child Finder A richly imagined debut novel about a traveling salesman and the small town he changes forever If someone offered you a magic elixir that could conjure any dream you wanted . . . would you take it? Traveling salesmen like Robert Owens have passed through Evie Dawson’s town before, but none of them offered anything like what he has to sell: dreams, made to order, with satisfaction guaranteed. Soon after he arrives, the community is shocked by the disappearance of Evie’s young son. The townspeople, shaken by the Dawson family’s tragedy and captivated by Robert’s subversive magic, begin to experiment with his dreams. And Evie, devastated by grief, turns to Robert for a comfort only he can sell her. But the dream peddler’s wares awaken in his customers their most carefully buried desires, and despite all his good intentions, some of them will lead to disaster. Gorgeously told through the eyes of Evie, Robert, and a broad cast of fully realized characters, The Dream Peddler is an imaginative, moving novel of overcoming loss and reckoning with the longings we keep secret.


A Precarious Game

A Precarious Game

Author: Ergin Bulut

Publisher: Cornell University Press

Published: 2020-03-15

Total Pages: 142

ISBN-13: 1501746553

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A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives. Within capitalism, work is not just an economic matter, and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics.


The American Dream and the National Game

The American Dream and the National Game

Author: Leverett T. Smith (Jr.)

Publisher: Popular Press

Published: 2004

Total Pages: 302

ISBN-13: 9780879728670

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This engaging study examines sports as both a symbol of American culture and a formative force that shapes American values. Leverett T. Smith Jr. uses "high" culture, in the form of literature and criticism, to analyze the popular culture of baseball and professional football. He explores the history of baseball through three important events: the fixing of the 1919 World Series, the appointment of Judge Landis as commissioner of baseball with dictatorial powers, and the emergence of Babe Ruth as the "new" kind of ball player. He also looks at literary works dealing with leisure and sports, including those of Thoreau, Twain, Frost, Lardner, and Hemingway. Finally he documents the emergence of professional football as the national game through the history and writings of former Green Bay Packers coach Vince Lombardi, who emerges as both a critic of the business-oriented society and a canny businessman and manager of men himself. First paperback edition