Watch Me Play

Watch Me Play

Author: T. L. Taylor

Publisher: Princeton University Press

Published: 2018-10-16

Total Pages: 328

ISBN-13: 0691184976

DOWNLOAD EBOOK

A look at the revolution in game live streaming and esports broadcasting Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity. The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.


The Technological Society

The Technological Society

Author: Jacques Ellul

Publisher: Vintage

Published: 2021-07-27

Total Pages: 531

ISBN-13: 0593315685

DOWNLOAD EBOOK

As insightful and wise today as it was when originally published in 1954, Jacques Ellul's The Technological Society has become a classic in its field, laying the groundwork for all other studies of technology and society that have followed. Ellul offers a penetrating analysis of our technological civilization, showing how technology—which began innocuously enough as a servant of humankind—threatens to overthrow humanity itself in its ongoing creation of an environment that meets its own ends. No conversation about the dangers of technology and its unavoidable effects on society can begin without a careful reading of this book. "A magnificent book . . . He goes through one human activity after another and shows how it has been technicized, rendered efficient, and diminished in the process.”—Harper's “One of the most important books of the second half of the twentieth-century. In it, Jacques Ellul convincingly demonstrates that technology, which we continue to conceptualize as the servant of man, will overthrow everything that prevents the internal logic of its development, including humanity itself—unless we take necessary steps to move human society out of the environment that 'technique' is creating to meet its own needs.”—The Nation “A description of the way in which technology has become completely autonomous and is in the process of taking over the traditional values of every society without exception, subverting and suppressing these values to produce at last a monolithic world culture in which all non-technological difference and variety are mere appearance.”—Los Angeles Free Press


The Gardener

The Gardener

Author: Sarah Stewart

Publisher: Turtleback Books

Published: 2007-05

Total Pages: 0

ISBN-13: 9781417793495

DOWNLOAD EBOOK

For use in schools and libraries only. In a series of letters relating what happens when, after her father loses his job, Lydia Grace goes to live with her Uncle Jim in the city but takes her love for gardening with her.


Death Of Doctor Strange

Death Of Doctor Strange

Author: Jed MacKay

Publisher: Marvel Entertainment

Published: 2022-03-16

Total Pages: 136

ISBN-13: 1302940880

DOWNLOAD EBOOK

Collects Death of Doctor Strange (2021) #1-5. The final saga of Doctor Strange! He is the Master of the Mystic Arts. Earth's Sorcerer Supreme. A one-man barrier protecting our world from all the nightmares, demons and warlords out there in dimensions beyond our comprehension. So what happens when Doctor Strange is murdered? As his friends mourn - and his enemies rage at having been deprived of the killing blow - dark forces set their sights on an unprotected Earth. The Avengers, the Fantastic Four…all of our mightiest heroes are woefully out of their depth. Now, as the world's remaining magicians race to protect our world from an unimaginable sorcerous threat, one very surprising investigator must unravel the mystery of Doctor Strange's murder. But can he do it before his own time runs out?


The Deep Learning Revolution

The Deep Learning Revolution

Author: Terrence J. Sejnowski

Publisher: MIT Press

Published: 2018-10-23

Total Pages: 354

ISBN-13: 026203803X

DOWNLOAD EBOOK

How deep learning—from Google Translate to driverless cars to personal cognitive assistants—is changing our lives and transforming every sector of the economy. The deep learning revolution has brought us driverless cars, the greatly improved Google Translate, fluent conversations with Siri and Alexa, and enormous profits from automated trading on the New York Stock Exchange. Deep learning networks can play poker better than professional poker players and defeat a world champion at Go. In this book, Terry Sejnowski explains how deep learning went from being an arcane academic field to a disruptive technology in the information economy. Sejnowski played an important role in the founding of deep learning, as one of a small group of researchers in the 1980s who challenged the prevailing logic-and-symbol based version of AI. The new version of AI Sejnowski and others developed, which became deep learning, is fueled instead by data. Deep networks learn from data in the same way that babies experience the world, starting with fresh eyes and gradually acquiring the skills needed to navigate novel environments. Learning algorithms extract information from raw data; information can be used to create knowledge; knowledge underlies understanding; understanding leads to wisdom. Someday a driverless car will know the road better than you do and drive with more skill; a deep learning network will diagnose your illness; a personal cognitive assistant will augment your puny human brain. It took nature many millions of years to evolve human intelligence; AI is on a trajectory measured in decades. Sejnowski prepares us for a deep learning future.


Modern Psychometrics

Modern Psychometrics

Author: John Rust

Publisher: Routledge

Published: 2014-07-11

Total Pages: 273

ISBN-13: 1317723775

DOWNLOAD EBOOK

Today psychometrics plays an increasingly important role in all our lives as testing and assessment occurs from preschool until retirement. This book introduces the reader to the subject in all its aspects, ranging from its early history, school examinations, how to construct your own test, controversies about IQ and recent developments in testing on the internet. In Part one of Modern Psychometrics, Rust and Golombok outline the history of the field and discuss central theoretical issues such as IQ, personality and integrity testing and the impact of computer technology and the internet. In Part two a practical step-by-step guide to the development of a psychometric test is provided. This will enable anyone wishing to develop their own test to plan, design, construct and validate it to a professional standard. This third edition has been extensively updated and expanded to take into account recent developments in the field, making it the ideal companion for those studying for the British Psychological Society’s Certificates of Competence in Testing. Modern Psychometrics combines an up to date scientific approach to the subject with a full consideration of the political and ethical issues involved in the large scale implementation of psychometrics testing in today’s highly networked society, particularly in terms of issues of diversity and internationalism. It will be useful to students and practictioners at all levels who are interested in psychometrics.


Ask Amy

Ask Amy

Author: Amy Dickinson

Publisher: Agate Publishing

Published: 2013-05-14

Total Pages: 272

ISBN-13: 1572844612

DOWNLOAD EBOOK

For a decade, Amy Dickinson has been the Chicago Tribune's signature general advice columnist, helping readers with questions both personal and pressing. Ask Amy: Advice for Better Living is a collection of over 200 question-and-answer columns taken from 2011–2013. As the highly popular successor to the legendary Ann Landers, Dickinson answers readers' questions with care and attention, while also providing a plainspoken, straight-shooting dose of reality that often only comes to us from close friends. Dickinson's advice is rooted in honesty and trust, which is why so many readers turn to her for advice on their everyday lives and for maintaining healthy, lasting relationships. Ask Amy: Advice for Better Living is a testament to the empathetic counsel and practical common-sense tips that Dickinson has been distilling for years.


Interactivity, Game Creation, Design, Learning, and Innovation

Interactivity, Game Creation, Design, Learning, and Innovation

Author: Anthony L. Brooks

Publisher: Springer

Published: 2019-01-30

Total Pages: 561

ISBN-13: 3030061345

DOWNLOAD EBOOK

This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.