The Development of Reusable Online Learning Resources for Instructional Design Students Based on the Principles of Learning Objects

The Development of Reusable Online Learning Resources for Instructional Design Students Based on the Principles of Learning Objects

Author:

Publisher:

Published: 2004

Total Pages:

ISBN-13:

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The purpose of this research and development study was to design, develop, evaluate and revise reusable online learning resources based on the principles of learning objects that would support instructional design students' learning and performance in the context of ATC in Saudi Arabia. Using a research and development model (Borg and Gall, 1989), Instructional Design reusable online learning resources (ID-RORs) were iteratively and collaboratively developed and revised based on feedback gathered through formative evaluation. Between each round of qualitative formative evaluation, the ID-RORs were revised based on analysis of the data. Seven main research and development phases were carried out: research and information collecting, a needs assessment, prototype development, expert evaluations, redesign, target user evaluations and redesign. The formative evaluation of ID-RORs consisted of three phases. The first evaluation group was comprised of four experts. The purpose of this evaluation was to conduct a needs assessment. The second phase, which used feedback from two experts and two instructional design teachers, was the expert evaluation. The purpose of this evaluation was to examine the validity of the ID-RORs. The third phase, based on feedback from 11 students, was the user evaluation. The purpose of this evaluation was to examine the practicality of the ID-RORs. The overall results of the needs assessment evaluation showed that the ID-RORs prototype met an important need at ATC. The overall result of the expert evaluation showed that the ID-RORs prototype were valid for the context of ATC. Finally, the result of target user evaluation showed that the ID-RORs as revised with expert and user input were practical for the intended target users. Based on the results of this R & D study, it was concluded that the answer to the research question is yes, it is possible to develop the ID-RORs to meet the specifications of the needs assessment. The characteristics of ID-RORs are very similar to the characteristics of successful (valid and practical) reusable online resources. The final version of the ID-RORs were found to be needed, valid and practical, in the context of ATC.


Learning Objects for Instruction: Design and Evaluation

Learning Objects for Instruction: Design and Evaluation

Author: Taylor Northrup, Pamela

Publisher: IGI Global

Published: 2007-04-30

Total Pages: 348

ISBN-13: 159904336X

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Learning Objects for Instruction shows how practical models of learning objects solutions are being applied in education, organizations, industry, and the military. It includes diverse strategies used across these groups to apply learning objects -- from the use of firmly-grounded theoretical contexts to practical tool-based solutions. The reader will find a thorough history, solid models and real-world practices for using learning objects for instruction in a variety of settings. Greater numbers of organizations are expected to embrace the use of objects for instruction as issues of standardization continue to be worked out.


Reusing Online Resources

Reusing Online Resources

Author: Allison Littlejohn

Publisher: Psychology Press

Published: 2003

Total Pages: 278

ISBN-13: 9780749439507

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This unique book outlines approaches to sharing and reusing resources for sustainable e-learning.


Designing Instruction For Open Sharing

Designing Instruction For Open Sharing

Author: Shalin Hai-Jew

Publisher: Springer

Published: 2018-12-17

Total Pages: 516

ISBN-13: 3030027139

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This textbook considers and addresses the design of online learning objects, electronic textbooks, short courses, long courses, MOOC courses, and other types of contents for open sharing. It also considers the design of online mediated communities to enhance such learning. The “openness” may be open-access, and/or it may even be open-source. The learning may range from self-directed and automated to AI robot-led to instructor-led. The main concept of this work is that design learning for open sharing, requires different considerations than when designing for closed and proprietary contexts. Open sharing of learning contents requires a different sense of laws (intellectual property, learner privacy, pedagogical strategies, technologies, media, and others). It requires different considerations of learner diversity and inclusion. It requires geographical, cultural, and linguistic considerations that are not as present in more localized designs. The open sharing aspect also has effects on learner performance tracking (assessments) and learner feedback. This textbook targets students, both undergraduate and graduate in computer science, education and other related fields. Also, professionals in this field managing online systems would find this book helpful.


Online and Distance Learning: Concepts, Methodologies, Tools, and Applications

Online and Distance Learning: Concepts, Methodologies, Tools, and Applications

Author: Tomei, Lawrence A.

Publisher: IGI Global

Published: 2007-07-31

Total Pages: 4032

ISBN-13: 1599049368

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"This comprehensive, six-volume collection addresses all aspects of online and distance learning, including information communication technologies applied to education, virtual classrooms, pedagogical systems, Web-based learning, library information systems, virtual universities, and more. It enables libraries to provide a foundational reference to meet the information needs of researchers, educators, practitioners, administrators, and other stakeholders in online and distance learning"--Provided by publisher.


Instructional Design Theory

Instructional Design Theory

Author: M. David Merrill

Publisher: Educational Technology

Published: 1994

Total Pages: 488

ISBN-13: 9780877782759

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This pack contains two guides to Microsoft Windows 98. Windows 98 User Manual teaches how to use Windows and Windows 98 Hints and Hacks provides advanced information for the user already familiar with Windows.


Creating Reusable Learning Objects

Creating Reusable Learning Objects

Author: Joseph Frantiska, Jr., Ed.D.

Publisher: Springer

Published: 2016-08-25

Total Pages: 70

ISBN-13: 3319328891

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This brief examines and explores the reuse of learning objects to enhance students' learning experiences. The author details the difficulties of reusing learning objects, or the Reusability Paradox, and how to create more flexible learning objects. The brief also proposes a methodology to minimize limitations and therefore maximize a learning object's utility across a number of fields.